Tower defence meets roguelite on a moving fortress. Craft towers from blueprints, stack powerful augments, and fight through escalating biomes in Solheim, a dark fantasy TD unlike any other.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Solheim is a deeply systemic game with roguelite progression, tower crafting, hero recruitment, and narrative that unfolds across runs. We want player feedback to shape the balance, pacing, and content roadmap. Early Access lets us build WITH our community rather than in isolation.”

Approximately how long will this game be in Early Access?

“We plan to be in Early Access for approximately 6-12 months. Our goal is to launch 1.0 with all 5 biomes, the complete narrative arc, and fully polished systems.”

How is the full version planned to differ from the Early Access version?

“The full version will include:
5 biomes (vs 2 at EA launch)
Additional tower types and enemy variants
Complete narrative
All boss encounters
Additional heroes and augments
Polished VFX, animations, and sound design
Quality of life improvements based on player feedback”

What is the current state of the Early Access version?

“The Early Access version includes 2 complete biomes with full gameplay loops: 7 tower types across 5 rarities, 5 recruitable heroes with unique abilities, 74 stackable augments, 6 event types per biome, boss encounters, roguelite progression with permanent upgrades, and a narrative hub with character dialogue. Core gameplay is complete and polished. Some visual effects, animations, and audio are still being finalized.”

Will the game be priced differently during and after Early Access?

“We don't plan to increase the price when we leave Early Access. The EA launch price reflects the current content (2 biomes). As we add more biomes, towers, heroes, and features, the price will not increase.”

How are you planning on involving the Community in your development process?

“Community feedback is central to our development. We actively listen through our Discord server and Steam discussions. Players can report bugs, suggest balance changes, and vote on feature priorities. Major updates will include patch notes and dev blogs explaining what changed and why. We ran university playtests before launch and plan to continue that collaborative approach with our Early Access community.”
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This game is not yet available on Steam

Planned Release Date: Apr 23, 2026

This game plans to unlock in approximately 13 days

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About This Game

The flame is dying. You are the last one who can carry it.

In Solheim, you ride a moving Ark through a corrupted world, mounting towers on its deck and recruiting petrified heroes to fight alongside you. Your mission: carry the last sacred flame across deadly biomes and restore it to the Pyreveil, the divine tree that once kept the darkness at bay.

This is not a tower defence game where you sit and wait. The Ark moves. The enemies swarm. And every run, you come back stronger.

Key Features

A Tower Defence Game That Moves

Your Ark travels through corrupted biomes on a fixed path. You build towers directly on its deck, choosing where each one sits and what it covers. When enemies attack from the left, your right-side towers can't help. Placement isn't just important, it's everything.

Recruit Heroes From Stone

Across the world, legendary warriors stand frozen, petrified the night civilization fell. Your Ark's sacred flame can free them, each hero joins your crew with unique abilities.

Roguelite Runs With Real Choices

Every event rewards you with blueprints, gold, and augments. Blueprints are generic, YOU choose which tower to craft. Augments stack infinitely, shaping your build run by run. No two runs play the same.

A World That Wants You Dead

The Morrith, the ancient consciousness of the land itself,  has reclaimed Solheim. Forests twist into predators. The ground spawns horrors. Every biome is a descent deeper into her territory, ending with a colossal boss that tests everything you've built.

A Hub That Tells a Story

Between runs, return to camp. Talk to your heroes. Hear their stories. Learn what the world was like before it fell. Meet Aldric, a mysterious old man who knows far too much about the ancient past. The story unfolds through dialogue, not cutscenes, the narrative lives in the quiet moments.

Craft, Upgrade, Adapt

Seven tower types across five rarities. Cheap towers get you through the early game. Sell them. Rebuild as Rare, Epic, Legendary. Each rarity multiplies power dramatically. Your economy decisions matter as much as your tower placement.

The Sacred Vow

"While my flame still burns, the darkness shall not pass."

Every Flamekindred swore this oath. The highest rank fell to corruption. The warriors were turned to stone. And now the lowest, an Ember, an apprentice that carries the last flame on a journey that was never meant for them.

Five biomes to prove the darkness wrong.

Who Is This For?

If you love:

The roguelite structure, hub storytelling, and "one more run" feeling

Satisfying tower defence with personality

Mixing hero action with tower building

The atmosphere and the stakes

...then Solheim was built for you.

Early Access

Solheim launches into Early Access with 2 complete biomes, 7 tower types, 5 recruitable heroes, 6 event types per biome, boss encounters, full roguelite progression, and a narrative that unfolds across every run. We're a 3-person studio building the game we've always wanted to play and we want your feedback to shape what comes next.

Join our community on Discord, Instagram, TikTok and X

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64-bit
    • Processor: Intel Core i5-4460 / AMD FX-6300
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GTX 750 Ti / AMD Radeon R7 260X (2GB VRAM)
    • DirectX: Version 11
    • Storage: 4 GB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10/11 64-bit
    • Processor: Intel Core i5-8400 / AMD Ryzen 5 2600
    • Memory: 16 GB RAM
    • Graphics: NVIDIA GTX 1060 / AMD Radeon RX 580 (4GB VRAM)
    • DirectX: Version 11
    • Storage: 4 GB available space
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