Run a basketball club across seven connected leagues, from a college program to a pro front office to a club in Spain. Draw up your own plays and zone defenses, then take them online against another coach. Step away and the league keeps moving without you.

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About This Game

The whole basketball world, running at once.

Coach a college program, run a pro front office, take over a club in Spain, live in more than one across a single career, or challenge someone else's club to a live game. The college league, the pro league, and the development league sit on one connected calendar: the players you develop in college enter the pro draft, and the ones who miss the cut keep playing below it. Step away for a week, and the league keeps moving without you.

Your World, One Calendar

At the top of the American game is the NHA, the pro league: a full season, a playoff chase, and a salary cap that keeps rosters honest. Below it is the college league, governed by the CCC: 365 schools across 31 conferences. In between is the development league, feeding players back to the NHA through its own draft and a call-up market. Across the Atlantic, four more divisions run on Spanish rules, Spanish money, and a Spanish calendar. Seven leagues in all, and every one of them advances while you work.

On the Court

Every game plays out on a 2D tactical visualizer: a top-down view of the court with defensive scheme labels, openness indicators, and shot annotations that show you why a possession worked. The Flux AI coach can run your tactics, substitutions, and timeouts, or you can take the controls yourself.

  • Zone or man defense, pick-and-roll, post-ups, a floor general, double teams, pace control, crashing the boards, inbound pressure

  • 28 player attributes across skill, scoring, rebounding, defense, physical, and mental, plus traits like Sniper, Lock, and Maestro

Draw Up Your Own Plays

An editor lets you build your own sets from scratch. Give each of the five players a starting spot on the floor, then tell each one what to do and in what order: cut, screen, pass, or feed the post. Mark who the ball should look for first, and the game works out where everyone else stands and checks the design as you build it. Instead of naming a player, you describe what a spot needs: a cutter, a screener, a shooter. The game works out who on the roster fits best and shows it as stars, though you can assign the spot yourself.

Defense gets a matching editor. Place five defenders yourself, choosing where each starts and the one other spot on the floor he covers when the ball goes there. A defender answers for two spots and no more. Spread the coverage across all five and the floor is covered but nobody is pressured; double up on one spot and you can trap it hard, but somewhere else opens up.

  • Full sets ship with the game, transcribed from real basketball

  • Three ready-made defenses ship too: a 2-3, a 1-3-1, and a 3-2

  • Save what you design as a playbook of your own: name it, use it with any club you coach, export it, or share it

Flux, the AI coach, calls sets and zones the same way it runs everything else, reaching for one whenever it fits.

Building a Roster

Scouting is never a sure thing: ratings show up as star tiers, not hard numbers, and sharpen the more you scout a player. Prospects declare their draft stock, the league votes on combine invites, and the combine runs measurements, drills, and small-sided games that feed one board. Two pre-draft showcases, the Foundry and Hardwood Hype, let prospects climb that board, and missing the draft sends you to the development league. Build your roster from there through the draft, free agency, and trades, all under the cap. This is just one league example.

The College Game

Take a college job and you're not a general manager, you're a head coach, answering to an Athletic Director instead of an owner. Recruiting is the real job: a season-long chase plus a summer circuit, where prospects play actual games and raise or wreck their stock in front of you.

  • Scholarships and a cash NIL budget with a split you set, chased through two signing windows, and oversigning means trimming a scholarship you already promised

  • A four-year eligibility clock: graduate, leave early, or hit the transfer portal

  • Conference play into Hardwood Havoc, a 64-team single-elimination tournament with a Selection Day, a bubble, and a champion

The Blue Blood Index tracks your program's all-time prestige.

Spain: A Different Set of Rules

Cross the Atlantic and the rules change. A four-division Spanish pyramid runs on promotion and relegation instead of a draft, and on a budget instead of a cap: the league verifies your books rather than policing a cap number, and finishing last does not hand you a high pick, it drops you a division. The only ways to get a player are to buy him, borrow him, or talk him into signing.

  • Club-to-club transfers for cash, with talks running both directions, fees paid up front or spread across two years, and release clauses that keep nobody's best player truly safe

  • Loans that split a wage and carry an option or an obligation to buy, reserve sides further down the pyramid, and an academy class that graduates every July

  • A limit on how many non-domestic players you can register and dress, two domestic cups, and a promotion race a club has to clear a budget check to win

Develop someone genuinely elite while he is still young and he declares for the NHA draft. Every league feeds the same pipeline.

Owners and Finances

Every team carries its own fan interest, driving local revenue, attendance, and gate money on playoff home games. Your owner injects cash or pulls it back, you set ticket-price policy each off-season, petition the board for help, and invest in facilities: arena, training, and medical tiers. The owner is a character, not a menu: you negotiate terms at a first meeting when hired, and an owner can be succeeded mid-career by someone new.

A League That Talks

The NHA runs a weekly Power Rankings, tracks clinches and eliminations in the standings, and covers the trade deadline, free agency, and career milestones. A mock draft evolves across the draft cycle off real draft stock and the standings order, grading the steals and reaches once the picks are in. The college league runs its own wire: a weekly Top 25 poll, Selection Day, championship week, the full slate of college awards, and a Top 100 recruit board. The Spanish league reports in its own voice, in Spanish.

Play With Other People

Six ways to bring other people into the league, some played live, some on your own schedule.

  • Head to Head: challenge another person to a live match using clubs from your own save. It works in any league with two human-controlled teams: the NHA, the college league, or any of the four Spanish divisions. In a commissioned online league, it can stand in for a real game on the schedule.

  • Hardwood Universe: a separate, shared world reachable straight from the title screen, no career or save required, so you and whoever you're playing are always working from the same clubs and rosters. Play a live match there as a full game, a single quarter, or a tight late-game scenario, or queue for ranked matchmaking and climb a permanent leaderboard. Multiverse leagues run without you online: claim a club and hand it to a ghost coach, a version of Flux that plays out the whole schedule using the plays and defenses in your own playbook. Claiming a club takes a playbook you built yourself; the sets that ship with the game don't count.

  • Hotseat: pass and play on one save, one PC. The AI never touches a human-owned club on someone else's turn, and when two human GMs are scheduled against each other, both benches show up on the same screen.

  • Online Leagues: run a league by file, no accounts or servers. A commissioner holds the copy that advances the calendar. Everyone else imports it, trades, and sends back a turn file checked against the cap.

  • Commissioner Mode: take over any club, hand one back to the AI, or edit a player directly.

  • Observer Mode: skip the job, watch the league run, drop into any live game as a spectator, and pick up a GM job whenever you want.

Make It Yours

The whole game is moddable through plain JSON files and images, no code required: teams, rosters, logos, commentary, staff, contracts, the salary-cap economy, the rulebook, and the playbooks you draw up. The college world is just as open, down to custom conferences, recruiting classes, and rosters, and the Spanish pyramid takes its own club table. A Modding Starter Kit on the Steam Workshop shows every moddable surface, and online leagues check that everyone runs the same mods.

Playable in English and Spanish.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

As a blind developer, I use AI-assisted generative tools to bridge the gap in creatingvisual marketing assets and to ensure presentation meets modern store standards

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64-bit (version 1607 or later)
    • Processor: Intel Core i3-2100 / AMD FX-4100 (Dual-core 2.0 GHz, x64)
    • Memory: 2048 MB RAM
    • Graphics: Intel HD Graphics 4000 / AMD Radeon HD 7770 / NVIDIA GeForce GT 630 (Vulkan 1.0 or DirectX 12 capable, 1 GB VRAM)
    • DirectX: Version 12
    • Storage: 2048 MB available space
    • Additional Notes: Single-player only. Mouse + keyboard. The game has no audio. Save files are 80–100 MB each at full season length — players who keep many saves should budget extra disk space. Uses the Vulkan / DirectX 12 renderer (Forward+).
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 11 64-bit
    • Processor: Intel Core i5-6500 / AMD Ryzen 3 1200 (Quad-core 2.5+ GHz)
    • Memory: 4096 MB RAM
    • Graphics: Any integrated or discrete GPU from the last 5 years
    • DirectX: Version 12
    • Storage: 4096 MB available space
    • Additional Notes: Single-player only. Mouse + keyboard. The game has no audio. Save files are 80–100 MB each at full season length — players who keep many saves should budget extra disk space. Uses the Vulkan / DirectX 12 renderer (Forward+).
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