Looplash is a fast-paced arcade action roguelite where your skills rotate around you in a constant loop. Move to control timing, position yourself precisely, and survive the chaos. Push the system to create builds that bend the rules.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Looplash is built around a system that encourages experimentation—new skills, new upgrades, and even rule-changing mechanics. Because of this, player feedback is essential to shape the game in the right direction.

Early Access allows us to:

• gather feedback on the core gameplay and balance
• identify pain points and improve quality of life
• expand the game with content that players actually enjoy

We want to build Looplash together with the community and make sure its systems reach their full potential.”

Approximately how long will this game be in Early Access?

“We expect Looplash to remain in Early Access for a few months up to around a year.

The exact duration depends on:

• how players respond to the game
• how much content and polish is needed
• and how development progresses over time

Our goal is to leave Early Access when the game feels complete, polished, and satisfying.”

How is the full version planned to differ from the Early Access version?

“The full version is planned to include:

• more skills and upgrades
• additional enemy types and patterns
• expanded build variety
• improved balance and overall polish

We have many ideas for expanding the game, but we prefer to stay flexible and prioritize what works best based on player feedback rather than committing to a fixed feature list.”

What is the current state of the Early Access version?

“The Early Access version includes:

• the complete core gameplay system
• multiple enemy types
• 15+ skills
• 30+ upgrade rewards
• 20+ skill tree nodes

The game is fully playable and designed to be replayable, but it is still evolving with additional content, balance changes, and improvements planned.”

Will the game be priced differently during and after Early Access?

“We currently plan to keep the price the same during and after Early Access.”

How are you planning on involving the Community in your development process?

“We will actively involve the community through:

• our Discord server
• the Steam Discussion Hub

We will:

• share development updates and progress
• gather feedback on gameplay, balance, and usability
• ask for ideas related to skills, enemies, and upgrades

Community feedback will play an important role in shaping the direction of the game throughout Early Access.”
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This game is not yet available on Steam

Planned Release Date: Q3 2026

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About This Game

It starts simple.

COMMAND THE LOOP

A spinning ring surrounds you, with your skills placed along its edge.

It is a skill loop.

Each skill is triggered when it passes the marker.

Your movement directly affects the rotation speed.

Move faster to accelerate time, or slow down to delay your next activation. Position yourself carefully, align your timing, and turn the loop into your weapon.

SHAPE YOUR BUILD

And then, you begin to reshape the system.

You unlock new skills, rearrange them on the loop, and create new combinations.

Your upgrades can even change the fundamental rules:

  • The circle rotates in the opposite direction

  • The arena shifts from a circle to a rectangle

  • Multiple trigger points appear

  • The game becomes rhythm-based

  • You become the trigger point

  • You become the loop itself

SURVIVE THE CHAOS

Enemies close in from all directions. Survival depends on precision.

  • Dodge dense enemy patterns in a confined arena

  • Position yourself to maximize each skill’s impact

  • Adapt as intensity and complexity increase

FEATURES

  • A unique skill loop system with movement-based timing

  • A wide range of abilities with distinct behaviors

  • Build variety with emergent interactions

  • Many enemy types, including elite enemies

  • Increasing difficulty with diverse enemy patterns

  • Replayable runs with evolving player choices

System Requirements

    Minimum:
    • OS *: Windows 7 or later
    • Processor: 2+ GHz
    • Memory: 4 GB RAM
    • Graphics: 1 GB VRAM
    • Storage: 100 MB available space
* Starting January 1st, 2024, the Steam Client will only support Windows 10 and later versions.
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