Looplash is a fast-paced arcade action roguelite where your skills rotate around you in a constant loop. Move to control timing, position yourself precisely, and survive the chaos. Push the system to create builds that bend the rules.

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即將推出搶先體驗

此遊戲的開發者打算以開發中的狀態推出遊戲,以將玩家意見回饋納入開發過程。

備註:處於搶先體驗狀態的遊戲尚未開發完成,且內容可能會有所變動。如果目前的開發進度未使您產生興趣, 建議您等待本遊戲開發至下一階段時再決定是否購買。了解更多

開發者的話:

為何採用搶先體驗模式?

「Looplash is built around a system that encourages experimentation—new skills, new upgrades, and even rule-changing mechanics. Because of this, player feedback is essential to shape the game in the right direction.

Early Access allows us to:

• gather feedback on the core gameplay and balance
• identify pain points and improve quality of life
• expand the game with content that players actually enjoy

We want to build Looplash together with the community and make sure its systems reach their full potential.」

這款遊戲的搶先體驗時間大約會持續多久?

「We expect Looplash to remain in Early Access for a few months up to around a year.

The exact duration depends on:

• how players respond to the game
• how much content and polish is needed
• and how development progresses over time

Our goal is to leave Early Access when the game feels complete, polished, and satisfying.」

正式版預計會與搶先體驗版有何不同?

「The full version is planned to include:

• more skills and upgrades
• additional enemy types and patterns
• expanded build variety
• improved balance and overall polish

We have many ideas for expanding the game, but we prefer to stay flexible and prioritize what works best based on player feedback rather than committing to a fixed feature list.」

搶先體驗版目前的開發進度如何?

「The Early Access version includes:

• the complete core gameplay system
• multiple enemy types
• 15+ skills
• 30+ upgrade rewards
• 20+ skill tree nodes

The game is fully playable and designed to be replayable, but it is still evolving with additional content, balance changes, and improvements planned.」

遊戲售價在搶先體驗期間前後會有所變動嗎?

「We currently plan to keep the price the same during and after Early Access.」

在開發過程中,您打算如何與社群互動?

「We will actively involve the community through:

• our Discord server
• the Steam Discussion Hub

We will:

• share development updates and progress
• gather feedback on gameplay, balance, and usability
• ask for ideas related to skills, enemies, and upgrades

Community feedback will play an important role in shaping the direction of the game throughout Early Access.」
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此遊戲尚未在 Steam 上發售

預計發行日期: 2026 第 3 季

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關於此遊戲

It starts simple.

COMMAND THE LOOP

A spinning ring surrounds you, with your skills placed along its edge.

It is a skill loop.

Each skill is triggered when it passes the marker.

Your movement directly affects the rotation speed.

Move faster to accelerate time, or slow down to delay your next activation. Position yourself carefully, align your timing, and turn the loop into your weapon.

SHAPE YOUR BUILD

And then, you begin to reshape the system.

You unlock new skills, rearrange them on the loop, and create new combinations.

Your upgrades can even change the fundamental rules:

  • The circle rotates in the opposite direction

  • The arena shifts from a circle to a rectangle

  • Multiple trigger points appear

  • The game becomes rhythm-based

  • You become the trigger point

  • You become the loop itself

SURVIVE THE CHAOS

Enemies close in from all directions. Survival depends on precision.

  • Dodge dense enemy patterns in a confined arena

  • Position yourself to maximize each skill’s impact

  • Adapt as intensity and complexity increase

FEATURES

  • A unique skill loop system with movement-based timing

  • A wide range of abilities with distinct behaviors

  • Build variety with emergent interactions

  • Many enemy types, including elite enemies

  • Increasing difficulty with diverse enemy patterns

  • Replayable runs with evolving player choices

系統需求

    最低配備:
    • 作業系統 *: Windows 7 or later
    • 處理器: 2+ GHz
    • 記憶體: 4 GB 記憶體
    • 顯示卡: 1 GB VRAM
    • 儲存空間: 100 MB 可用空間
* 自 2024 年 1 月 1 日(PT)起,Steam 用戶端僅支援 Windows 10 及更新版本。
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