Describe how a place should feel, and Thalyn builds a complete walkable 3D world around it — terrain, biomes, atmosphere and light resolved together. Drop in your own models and the world reshapes around them. Walk it in first person. Export it to Roblox+glTF. Same seed, same world, every time.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Thalyn is a no-code tool for building emotionally coherent 3D worlds you can export to Roblox or as a universal glTF, with UNity marked as a potential future export pathway pending request feedback. The generation engine, asset library, and export pipelines are built and working, but a creative tool like this only gets genuinely good once real people are using it toward their own goals — goals we haven't thought of. We want feedback on scenery variety, the smoothness of the creation flow, and export quality on both platforms. And we want that feedback shaping how far we take custom asset support, before we commit to exactly how it should work.”

Approximately how long will this game be in Early Access?

“We expect around a year, but we'd rather let real feedback decide when the tool is ready to call 1.0 than commit to a calendar date for its own sake. Expect ongoing updates to scenery variety and creation-flow polish throughout.”

How is the full version planned to differ from the Early Access version?

“We plan to expand the built-in variety of species and styles, and to continue refining terrain and biome quality based on feedback. The most-requested direction is deeper custom asset support — letting your own models populate a world more broadly, not only as its centrepiece. We also plan to add cave systems, further export adapters including a free companion importer that rebuilds Thalyn worlds directly inside the Unity Editor, and to keep improving export fidelity across Roblox and glTF as we learn what creators actually need from it.”

What is the current state of the Early Access version?

“The core world-generation engine is complete and stable: procedural terrain, biome blending, and a curated library of trees, rocks, shrubs, grass and flowers, placed by an emotional-coherence system that keeps a scene's mood consistent throughout. [HERO IMPORT] You can bring in your own 3D models — or combine several into a single landmark — and place them directly in your world, with the terrain resolving around them. Generation is deterministic: the same seed always rebuilds the same world, exactly. Export to Roblox and to universal glTF both work today. An optional VR mode is included and functional, with some polish work ongoing.

Generating a new world spends Awen, an in-app credit, and every copy ships with a generous starting grant. Walking, editing, re-skinning and exporting the worlds you've made are free and unlimited.”

Will the game be priced differently during and after Early Access?

“No. £19.99 is the price during Early Access and it will stay the price at full release. Everything that lands between now and then is included — you'll never be asked to pay again or upgrade to a higher tier.”

How are you planning on involving the Community in your development process?

“We'll be running Early Access primarily through our Discord community — sharing what we're working on, gathering feedback on the scenes people try to build and where the tool gets in the way, and using that to prioritise both fixes and the larger planned features, including deeper support for your own custom assets.”
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Planned Release Date: September 2026

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About This Game

Some places feel wrong before you can explain why. Others feel like home before you've spent a minute in them.

Thalyn builds 3D worlds that understand the difference.

You choose how a place should feel and what belongs at the heart of it. Thalyn resolves everything else — the lie of the land, where the water sits, how the paths run, which trees grow where, the light, the air — into a single coherent world you can walk through in first person and take into Roblox.

Not a terrain generator. Not an asset pack. A complete world, built around your intent, in minutes.

Bring your own world's centrepiece.

Most generators hand you their world. Thalyn builds one around yours.

Drop in your own model — a castle, a cottage, a ruin, a monument, a creature — and Thalyn treats it as the reason the world exists. Terrain, sightlines and paths arrange themselves so it sits where it should and is always reachable on foot. Combine several models into a single landmark and the world still resolves around the whole.

The day-one library ships with buildings, landmarks and hundreds of trees, shrubs, rocks and flowers if you'd rather start from what's there.

Choose the feeling. Everything answers to it.

Six emotional archetypes — Serene, Joyful, Oppressive, Desolate, Eerie, Chaotic — each one driving the entire world, not a colour filter over it. Terrain shape, vegetation species and density, water, fog, sky, time of day, wind and the placement of every object all resolve from the one choice.

This is built on environmental psychology — prospect-refuge theory, attention restoration, biophilia — the same body of research used to design real spaces people actually want to be in. It's why a Thalyn world reads as deliberate instead of scattered.

Change the entire look in a single pick

Walk your finished world, open the style selector, and choose a different visual character. Every surface, texture and material in the scene transforms at once — in real time, while you're standing in it. Not a post-process filter. The whole world.

Take it into Roblox

Export any world as a complete, playable Roblox place — terrain, assets, lighting and atmosphere intact, with triangle budgets enforced for the platform so it runs properly on the devices your players actually use. A starter game pack is included in every export, so there's something to do the moment your friends walk in.

Also exports to glTF for Blender, Godot, Three.js and anything else that reads it.

Exporting never costs credit. It's a pipeline step, not a generation.

Deterministic, not generative

Thalyn does not paint worlds with a diffusion model. Every world is built by a rules-based generation engine grounded in ecological and psychological research.

That has a consequence that matters: [b]the same seed always rebuilds the same world, exactly.[/b] Share a seed and someone else gets your world, not an approximation of it. Return to something you made six months ago and it's still there, unchanged. Nothing you build is at the mercy of a model version.

What £19.99 gets you[

One purchase. No subscription. Every feature is available from the first launch — nothing is held behind a higher tier.

On credits, plainly: generating a new world spends Awen, an in-app credit, because generation runs on Thalyn's servers and that has a real cost. Every copy ships with a starting grant sized so your first sessions feel like abundance rather than a meter. Walking, editing, re-skinning and exporting your worlds are all free and unlimited, forever. Additional Awen is optional and never required to keep using what you've made.

Everything you create is yours. Commercially, permanently, including if Thalyn ever stops being sold.

ThalynQuest — free, optional, woven in

A treasure hunt hidden inside your own worlds. Read the riddles, shape the worlds they describe, find seven relics. The rewards are world-building powers and ten exclusive visual looks that cannot be bought with money or credit — only walked for.

The tool is complete without it. It's a gift, not a gate.

Who it's for

  • Roblox creators who want a world that doesn't look like every other world

  • ]Indie developers who'd rather ship the game than spend three weeks on the landscape

  • Artists and worldbuilders with a model they love and nowhere to put it

  • Anyone who has ever pictured a place clearly and had no way to build it

No code. No 3D modelling. No asset wrangling.

Ó Senchetel, Beirthir Cach Bith — from ancient song, all worlds are born.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Generative AI tools were used to assist in the creation of marketing artwork and store page assets. All game content is procedurally generated through Thalyn's proprietary algorithms

System Requirements

    Minimum:
    • OS: Windows 10 64-bit
    • Processor: Quad-core CPU
    • Memory: 8 GB RAM
    • Graphics: DirectX 11 (Shader Model 5.0) compatible GPU, 4G VRAM (e.g. GTX 1050 Ti / RX 560 or equivalent)
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Sound Card: DirectX Compatible
    • Additional Notes: Requires an internet connection and account sign-in for world generation
    Recommended:
    • OS: Windows 10/11 64-bit
    • Processor: 8-core CPU
    • Memory: 16 GB RAM
    • Graphics: DirectX 11-class GPU, 8GB VRAM (e.g. GTX 1660 Ti / RTX 2060 or equivalent)
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Sound Card: DirectX Compatible
    • Additional Notes: Requires an internet connection and account sign-in for world generation
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