Thalyn makes 3D worlds you can walk into. Say how a place should feel, drop in any 3D model you own, and it builds a complete living world around it — terrain, water, trees, weather, wildlife and light. Light the fires, hum to the birds, take it with you (gLTF, Roblox). No code.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Thalyn is a no-code tool for building emotionally coherent 3D worlds you can export to Roblox or as a universal glTF, with Unity marked as a potential future export pathway pending request feedback. The generation engine, asset library, and export pipelines are built and working, but a creative tool like this only gets genuinely good once real people are using it toward their own goals — goals we haven't thought of. We want feedback on scenery variety, the smoothness of the creation flow, and export quality on both platforms. And we want that feedback shaping how far we take custom asset support, before we commit to exactly how it should work.”

Approximately how long will this game be in Early Access?

“We expect around a year, but we'd rather let real feedback decide when the tool is ready to call 1.0 than commit to a calendar date for its own sake. Expect ongoing updates to scenery variety and creation-flow polish throughout.”

How is the full version planned to differ from the Early Access version?

“We plan to expand the built-in variety of species and styles, and to continue refining terrain and biome quality based on feedback. The most-requested direction is deeper custom asset support — letting your own models populate a world more broadly, not only as its centrepiece. We also plan to add cave systems, further export adapters including a free companion importer that rebuilds Thalyn worlds directly inside the Unity Editor, and to keep improving export fidelity across Roblox and glTF as we learn what creators actually need from it.”

What is the current state of the Early Access version?

“The core world-generation engine is complete and stable: procedural terrain, biome blending, and a curated library of trees, rocks, shrubs, grass and flowers, placed by an emotional-coherence system that keeps a scene's mood consistent throughout. You can bring in your own 3D models — or combine several into a single landmark — and place them directly in your world, with the terrain resolving around them. Generation is deterministic: the same seed always rebuilds the same world, exactly. Export to Roblox and to universal glTF both work today.

There is also an optional VR mode, and it works: the same world, the same first-person walk, with a headset on. It is verified today on a Meta Quest 3 over a wired Link connection — that is the setup we can vouch for. Other SteamVR headsets are not yet verified, and comfort and performance polish is ongoing, so if you walk a world in something else we want to hear exactly what it did. That is precisely the kind of thing Early Access is for.

Generating a new world spends Awen, an in-app credit, and every copy ships with a generous starting grant. Walking, editing, re-skinning and exporting the worlds you've made are free and unlimited.”

Will the game be priced differently during and after Early Access?

“No — the price you pay in Early Access is the full-release price, and it will not rise at 1.0. We're launching with a 20% discount for the first two weeks to thank the people who show up first.”

How are you planning on involving the Community in your development process?

“We'll be running Early Access primarily through our Discord community — sharing what we're working on, gathering feedback on the scenes people try to build and where the tool gets in the way, and using that to prioritise both fixes and the larger planned features, including deeper support for your own custom assets.”
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This game is not yet available on Steam

Planned Release Date: February 2027

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About This Game

Thalyn makes 3D worlds you can walk into.

Say how a place should feel — calm, eerie, joyful — and drop in any 3D model you own. In minutes, Thalyn builds a complete living world around it: terrain, water, trees, weather, wildlife and light, all answering to that one feeling. Then you walk in.

Not a world builder. A world composer. You decide the feeling and what sits at the heart of the place; Thalyn arranges everything else.

Say how it should feel

Type it, say it out loud, or pick it. A colour grade changes the colour. A mood changes everything — the colour, the light, the weather, the water, what grows and what lives there. Six moods: Serene, Joyful, Oppressive, Desolate, Eerie, Chaotic. Same seed, six different places.

It's built on environmental psychology — the same research used to design real places that people want to be in. It's why a Thalyn world reads as somewhere, not as scattered objects.

Bring what you love

Most generators hand you their world. Thalyn builds one around yours.

Drop in a castle, a cottage, a ruin, a creature — anything you own — and the land seats itself to it, the water finds its level, and every path leads there. Combine several models into one landmark and the world still resolves around the whole. Or start from the day-one library of buildings, trees, rocks and flowers.

The world answers

Light a fire and the trees catch the glow. String lanterns over the water and the water answers. Build a tree house and wait for the rain. Hum a tune and a songbird sings it back. Let the world age — moss, lichen, weather — while you watch. Deer at the tree line, a fox on the path, someone small to walk beside you.

Change the whole look with one pick: every surface in the world re-composes while you stand in it.

Yours to keep

Deterministic, not generative. Thalyn doesn't paint worlds with a diffusion model; it builds them by rules, so the same seed rebuilds the same world, exactly, forever. Share a seed and someone else gets your world, not an approximation of it.

Export to glTF for Blender, Godot, Three.js and anything that reads it — or as a complete Roblox place with triangle budgets enforced. Exporting is free and unlimited. Everything you make is yours, commercially and permanently, even if Thalyn ever stops being sold.

One price

One purchase. No subscription. Every feature from the first launch. World generation draws Awen, which refills every day, can be earned by sharing worlds, and is never sold. Walking, editing, re-skinning and exporting are free forever.

Who it's for

Anyone who has pictured a place clearly and had no way to build it. Makers with a model they love and nowhere to put it. Roblox creators who want a world that doesn't look like everyone else's. Indie developers who'd rather ship the game than spend three weeks on the landscape.

No code. No 3D modelling. Nothing to sculpt.

Ó Senchetel, Beirthir Cach Bith — from ancient song, all worlds are born.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Generative AI tools were used to assist in the creation of marketing artwork and store page assets. All game content is procedurally generated through Thalyn's proprietary algorithms

System Requirements

    Minimum:
    • OS: Windows 10 64-bit
    • Processor: Quad-core CPU
    • Memory: 8 GB RAM
    • Graphics: DirectX 11 (Shader Model 5.0) compatible GPU, 4G VRAM (e.g. GTX 1050 Ti / RX 560 or equivalent)
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Sound Card: DirectX Compatible
    • Additional Notes: Requires an internet connection and account sign-in for world generation
    Recommended:
    • OS: Windows 10/11 64-bit
    • Processor: 8-core CPU
    • Memory: 16 GB RAM
    • Graphics: DirectX 11-class GPU, 8GB VRAM (e.g. GTX 1660 Ti / RTX 2060 or equivalent)
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Sound Card: DirectX Compatible
    • Additional Notes: Requires an internet connection and account sign-in for world generation
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