A neon-drenched FPS arena shooter where momentum is everything. Bunny hop, air strafe, wall jump, grapple, and dash through waves of glowing enemies in an ever-changing arena. Chain kills, climb the multiplier, survive. Inspired by Geometry Wars and Quake movement.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“NOXON is a fast, systems-driven arena shooter, and a score-chasing game lives or dies by its balance. The core experience - momentum movement, three weapons with movement-based secondaries, escalating enemy swarms, boss fights and 2-player online co-op - is complete and fully playable today. Early Access lets us tune the difficulty curve, boss design and scoring with real player data, and harden online co-op across a wide range of real network conditions, before we call it 1.0. Player feedback will directly shape the balance of the final version.”

Approximately how long will this game be in Early Access?

“Approximately 6 to 12 months. We would rather leave Early Access when the balance and the online experience are truly right than commit to an exact date.”

How is the full version planned to differ from the Early Access version?

“The full version is planned to add more arena variety and terrain events, a weapon upgrade system, additional enemy types and boss attack patterns, online leaderboards, and a difficulty curve refined throughout Early Access based on player feedback. Core systems will keep receiving frequent balance updates during the whole Early Access period.”

What is the current state of the Early Access version?

“Fully playable and stable. The complete core loop is in: momentum movement (bunny-hop, air strafing, wall jumps, grapple, blink, slide), three weapons with movement-based secondary abilities, eight enemy types, a threat system that escalates over six named tiers into endless APOCALYPSE loops, three bosses with complete attack kits, dynamic terrain events, local top-10 leaderboards, and 2-player online co-op via Steam. Expect regular balance changes, and occasional bugs in online co-op.”

Will the game be priced differently during and after Early Access?

“The price will remain the same when the game leaves Early Access.”

How are you planning on involving the Community in your development process?

“The Steam Community forums are the heart of the process: we read all feedback and bug reports, and ship frequent tuning updates with public patch notes. Balance changes will be driven by what players actually experience. difficulty pacing, boss fairness, co-op feel. Larger additions (new bosses, arenas, weapon upgrades) will be tested with the community through a beta branch before going live.”
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About This Game

Survive the Neon Horde

Noxon is a first-person arena shooter built around one idea: movement is survival. Dive into a pitch-black arena where everything glows, enemies swarm from every direction, and the only thing keeping you alive is your momentum.

Inspired by the visual chaos of Geometry Wars and the movement depth of Quake, Noxon rewards players who master the air.

Movement Is Your Greatest Weapon

This isn't a stand-and-shoot game. Every mechanic chains into the next:

  • Bunny hop & air strafe - Quake-style acceleration. The better you strafe, the faster you go.

  • Wall jump & wall slide - Touch a wall to reset your double jump, then launch off for a dash reset.

  • Grappling hook - Swing like a pendulum with fixed rope physics. Boost mid-swing with your dash for insane speed.

  • Dash system - Tap for an instant impulse that cancels opposing momentum. Hold for sustained nitro thrust. Works inside grapple.

  • Double jump - With a horizontal boost in your aim direction.

Every ability feeds into the next. Wall slide resets your double jump. Wall jump resets your dash. Grapple preserves your entry speed. The skill ceiling is the sky - literally.

Three Weapons, Zero Unlocks

All weapons available from the start. No grinding, no builds - just skill.

  • Machine Gun - Sustained DPS + Grapple Hook secondary

  • Precision Rifle - High-damage single shots + Blink Teleport secondary

  • Rocket Launcher - AoE explosions + Rocket Jump secondary

Each weapon's secondary doubles as a movement tool. Switch weapons to switch your traversal style.

A Living Arena

The arena doesn't stay the same. Every minutes, a new event reshapes randomly the battlefield:

11 Enemy Types

Enemies unlock progressively as you survive longer. Each type demands a different response:

  • Grunts chase you down. Wanderers roam unpredictably.

  • Pinwheels dodge your projectiles. Spinners charge at blistering speed.

  • Snakes hunt in segmented chains - kill the head, kill the whole snake.

  • Multipliers split into smaller enemies on death.

  • Black Holes pull everything toward them - including you, your enemies, and your projectiles. When they die, everything nearby goes with them.

Score Chase

Geometry Wars-style kill multiplier: x1 to x10, reset on death. Every kill matters. Every death costs you. Compete on the leaderboard - climb the ranks, push your high score.

Multiplayer

Survive together or compete for the highest score. Multiplayer support lets you share the neon chaos with friends.

Pure Neon Aesthetic

No textures. No skybox. Just black void, emissive glow, and additive bloom.

  • The arena grid reacts to everything - footsteps, projectiles, explosions, grapple hooks

  • Enemies glow in distinct colors so you can read the swarm at a glance

  • Every bullet leaves a trail echo on the grid. Every death sends a shockwave of light.

  • Structures shimmer into existence with proximity-based illumination

Early Access

Noxon is in Early Access. The core gameplay loop - movement, combat, enemies, dynamic arena - is fully playable. We're actively developing new content, balancing weapons and enemies, and building toward the full release based on player feedback.

Your input shapes the game. Jump in, push the movement system to its limits, and tell us what you want to see next.

System Requirements

    Minimum:
    • OS: Windows 10 64-bit
    • Processor: Intel Core i5-6500 / AMD Ryzen 3 1200
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GTX 960 / AMD RX 560 (2 GB VRAM, DirectX 12)
    • DirectX: Version 12
    • Storage: 342 MB available space
    Recommended:
    • OS: Windows 10/11 64-bit
    • Processor: Intel Core i5-10400 / AMD Ryzen 5 3600
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GTX 1660 / AMD RX 5600 XT (4 GB VRAM, DirectX 12)
    • DirectX: Version 12
    • Storage: 342 MB available space
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