Dead Reckoning is a generation ship colony sim. Guide 1,000 colonists across centuries of deep space, through famine, mutiny and failing systems. Every decision is defensible in the moment. The horror is retroactive. Land what is left and build a colony, alone or with up to three friends.

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Dead Reckoning is playable from launch to the ending: the voyage, planetfall, the colony and the ending report. Early Access lets real players stress-test a system built to generate different stories, which no amount of solo playtesting can cover. Your runs show the edge cases, balance problems and narrative gaps I can't find alone. The game is worth playing now. It will be better with your help.”

Approximately how long will this game be in Early Access?

“No fixed date. The current estimate is mid 2027. The core game is stable, and the content still has room to grow. Dead Reckoning stays in Early Access until the event pool is deep enough that runs stop feeling familiar, and until the balance reflects a wider range of player strategies.”

How is the full version planned to differ from the Early Access version?

“The voyage, the colony and the endings are all in the Early Access version. The full version is planned to add more events, more chain events that build across decades, more variation between runs, outcome tiers for decisions, planet features that change colony output, deeper interaction between the drift measures, and ending reports that reflect each run more closely. The interface and audio will keep improving as well.”

What is the current state of the Early Access version?

“The game is playable start to finish. Choose a charter, fit out the ship, cross the dark, land, and run the colony to year 100. It has five drift measures, five factions, nine charters, 12 planet types, more than 900 events and 15 ending causes. Two to four players can share one ship in Command Council. It is available in seven languages. Bugs exist, and longer runs show balance and content gaps more clearly. This is a real game in active development, not a prototype.”

Will the game be priced differently during and after Early Access?

“The price will not rise. If you buy in Early Access, you get the full game at the price you paid.”

How are you planning on involving the Community in your development process?

“Player reports shape this game. We watch what runs generate, which decisions feel unfair and which feel hard in a good way, and where the content feels thin or repetitive. Bug reports, balance feedback and "this ending didn't reflect my run at all" notes are all useful.

Some bigger questions are still open, and player experience will shape the answers:

Tone: should the game lean further into horror, or toward harder sci-fi? Both are in there now.
Voyage length: should the crossing feel longer and more grueling, or is the current length right?
Depth or breadth: more story and narrative texture, or more choices and variety in how runs play out?
Ship feel: more visual and atmospheric detail on the ship itself?

These are open questions, not promises. The best place to share any of it is the Steam Community hub for Dead Reckoning: The Long Drift.”
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Download Dead Reckoning: The Long Drift Demo

Buy Dead Reckoning: The Long Drift

 

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About This Game

A dream among the stars — or a nightmare.

1,000 colonists. One ship. A destination that may be decades away, or centuries. Some will land. Some will be born, age and die between the stars without ever learning whether the mission worked.

Each year the ship files its report: births, deaths, breakdowns, disputes, discoveries. You manage food, power and the hull. You wake crew from cryo and put them back under. You choose the research, launch the probes and set the course. The crew grows old and dies, and their children take over their posts. You stay.

Every decision you make is defensible in the moment. The ship keeps a record of all of them. An order you gave in year 40 can come back in year 70 as a new problem, with your answer quoted on it.

Five forces reshape the ship across generations: genetic drift, ideological fracture, AI integration, knowledge loss and class stratification. The crew that arrives may not remember where they came from or what they believed. A society of clones. A ship that has become a cathedral. An AI that no longer needs to ask permission.

Settle a world and try to keep the colony alive for 100 years, with whatever society the voyage produced. In a Chronicle, your voyages share one universe, and a later ship can reach a colony you founded and find what became of it.

Two to four players can share one ship. Open Multiplayer > Command Council from the start menu. The captain hosts and invites officers through Steam.

  • Everyone sees the full ship: crew, systems, course, cameras and reports.
  • Every member votes on each directive and marks ready. A unanimous vote stands; the captain settles a split.
  • Each player reads the game in their own language.
  • Council chat is built in.

Command Council needs Steam online and mods turned off. There is no public matchmaking; invite players through Steam. Solo play works offline.

Settlement. Extinction. A ship that turns back. A crew that ascends without landing. What reaches that planet is the sum of everything you did, and didn't do, across centuries in the dark.

You may not recognize it. You may not want to.

Dead Reckoning is in Early Access. One developer builds it, with contributing writers and volunteers who help track issues. Updates are frequent, and the CHANGELOG on the main menu lists each one.

Still in progress: more variation between runs, outcome tiers for decisions, and planet features that change colony output. Every update ships in all seven languages. A save from an older build may not load after a large update. macOS is not supported yet.

Languages: English, German, French, Italian, Spanish, Russian and Simplified Chinese. Runs on Windows and Linux. The 140% UI scale is set for Steam Deck.

Writing: Deniz Keleş, Victor Biancardine.

Inspired by John Ayliff's Seedship.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Dead Reckoning is designed by one person. AI is used for quality assurance: automated playthroughs that test each build for crashes and balance problems.

System Requirements

Windows
SteamOS + Linux
    Minimum:
    • OS: Windows 10 64-bit
    • Processor: Intel Core i3-6100
    • Memory: 4 GB RAM
    • Graphics: Vulkan 1.0 compatible (GTX 600 / RX 400 series or newer)
    • Storage: 4 GB available space
    Recommended:
    • OS: Windows 10 64-bit
    • Processor: Intel Core i5
    • Memory: 8 GB RAM
    • Graphics: GTX 1060 / RX 580 or better
    • Storage: 4 GB available space
    Minimum:
    • OS: Ubuntu 20.04
    • Processor: AMD Ryzen 5
    • Memory: 4 GB RAM
    • Graphics: Vulkan 1.0 compatible (GTX 600 / RX 400 series or newer)
    • Storage: 4 GB available space
    Recommended:
    • OS: Ubuntu 22.04
    • Processor: AMD Ryzen 5
    • Memory: 8 GB RAM
    • Graphics: GTX 1060 / RX 580 or better
    • Storage: 4 GB available space