Tactical top-down multiplayer shooter where PvP battles, co-op Zombie Horde, and open-world RolePlay mode collide. Build your combat robot, install implants, and fight other players across a post-human desert wasteland.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“SANDSTRIKE is a project with the ambition to combine a dynamic top-down shooter with a deep RPG mode inspired by classic online RPGs. The RolePlay mode is a large-scale system featuring an open world, character progression, crafting, and full loot on death. We want to build this mode together with players — gathering feedback, testing attribute and skill balance, and developing content in the direction the community chooses. PvP and Zombie Horde modes are already fully playable and polished — Early Access is specifically for the collaborative development of RolePlay.”

Approximately how long will this game be in Early Access?

“We plan 12-18 months. The core combat modes are ready, the RolePlay mode is functional but needs content expansion — more locations, quest chains, NPCs, and events. Exact timelines depend on community feedback.”

How is the full version planned to differ from the Early Access version?

“The full version will include:

Dedicated RolePlay servers — a shared persistent world with no artificial player count limits
Dozens of unique locations — cities, dungeons, radioactive zones, factories
Full quest chains with branching paths and consequences
Faction system — Restorers vs Destroyers with unique missions
PvPvE zones — competition between teams against AI threats
Operations — chains of 3-5 missions with persistent damage between missions
Clan bases on the global map
Vehicles — rovers and drones
Raid bosses and seasonal events
The Early Access version already contains complete PvP and Zombie Horde modes, as well as a playable RolePlay with character creation, a global map, cities, inventory with full loot, crafting, and the replication system.”

What is the current state of the Early Access version?

“Fully playable:

PvP Combat — Solo (8-player FFA), Duo (2v2), Team (4v4) with bots and ranking
Zombie Horde — 4-player co-op, convoy escort, AI Director with adaptive difficulty, up to 80 zombies
RolePlay — character creation (6 attributes, 16 skills, 13 traits, modules), 100×100 global map, 7 cities, random encounters, NPC traders, crafting, drag & drop inventory, full loot drop, replication system and Hell
25 weapon types, 5 armor types, body part system, implants
6 interface languages”

Will the game be priced differently during and after Early Access?

“Yes. The Early Access price is $9.99. Upon leaving Early Access, the price will increase to $14.99–19.99 depending on the amount of added content. Everyone who purchased the game during Early Access will receive the full version at no extra cost and a bonus set of in-game items as thanks for early support.”

How are you planning on involving the Community in your development process?

“Discord server — main communication channel. Weekly polls on development priorities, votes on new features, direct contact with developers
Steam Community Hub — discussions, bug reports, suggestions
Open tests — before each major update we run an open test weekend with a feedback form
Roadmap — public and regularly updated, priorities adjusted based on player votes
Development streams — periodic live broadcasts of the development process with Q&A
Modding — we plan Steam Workshop support for user-created locations in RolePlay mode”
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This game is not yet available on Steam

Planned Release Date: Apr 30, 2026

This game plans to unlock in approximately 3 weeks

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About This Game

SANDSTRIKE is a top-down multiplayer shooter set in a post-human future where AI combat robots wage war across scorched desert wastelands. Play solo with AI teammates, team up with friends, or go all-out in free-for-all chaos.

GAME MODES

• Free-For-All — Up to 8 players. No allies. No mercy. Outsmart, outgun, outlast.

• Team Fight — 2v2 Duo or 4v4 Team. Play with friends or fill empty slots with AI bots that coordinate, flank, and fight like real squadmates.

• Zombie Horde (Co-op) — Escort an armored convoy through hostile territory while the AI Director unleashes waves of undead machines, cyborg zombies, and boss mechs. Survive together or fall apart.

All modes support solo play with AI teammates — no waiting for players required.

MULTIPLAYER & SOCIAL

• Steam P2P — No dedicated servers needed. Host or join instantly via Steam Relay.

• Party System — Create a party, invite Steam friends, ready up, and launch together.

• Quick Match — Instant matchmaking across regions. Join or create a lobby in seconds.

• Lobby Control — Set mode, team size, enable/disable bots, kick players.

• Ranked Leagues — Climb 8 tiers from Scrap Heap to God-Mode Protocol based on your combat rating.

• In-Game Chat — Text chat with speech bubbles over your robot's head.

• Emotes — Dance, breakdance, or laugh on the battlefield.

COMBAT

• 25 Weapons — Pistols, rifles, shotguns, heavy weapons, beam lasers, and experimental tech. Pick a Primary and Secondary before each match.

• Weapon Proficiency — Every weapon gains XP with use. Higher level = tighter accuracy across all matches.

• Action Points — Shooting and reloading cost AP. Manage your energy or run dry mid-firefight.

• Grenades — Cook and throw with a blast radius preview. Bounce them off walls or rain them from rooftops.

• Body Part System — 8 targetable zones: Head, Eyes, Torso, Arms, Legs, Groin. Destroy eyes to cut vision range. Break legs to cripple movement. Each part has independent HP.

• Dismemberment — Blow off limbs, watch oil leak, see bones collapse. Persistent damage stays visible on corpses.

• Status Effects — Burning, stun, contusion, system malfunction, oil leak, overheating. Stack them for devastating combos.

LOADOUT & PROGRESSION

• Gear System — Equip headgear, body armor, arm guards, leg plates, and groin protection. Each piece absorbs damage and adds bonus HP for its body zone.

• Implant System — Equip up to 6 passive implants: boost accuracy, fire rate, HP regen, AP capacity, movement speed, sandstorm resistance, and more. Over 30 unique implants across Combat, Defense, Mobility, Energy, Sensors, and Survival categories.

• Drone Shop — Call in a supply drone mid-match. Buy ammo, repair kits, grenades, AP recharge, or full body part reconstruction with Salvage earned in combat.

• Cosmetics — Customize headgear, armor sets, nickname colors, and card effects.

SMART AI

• Bot Personalities — Aggressive (close-range rushers), Cautious (mid-range tacticians), Sniper (long-range precision).

• Tactical Behavior — Bots use wall cover, flank from sides, climb buildings to reach rooftops, coordinate focus fire, throw grenades at groups, and dodge incoming fire.

• Floor Awareness — Bots understand multi-level buildings. They shoot from rooftops, take stairs when wounded, or jump off ledges to chase kills.

• AI Director (Zombie Mode) — Dynamically adjusts zombie spawn intensity through four tension phases: Lull, Build-Up, Peak, and Recovery. No two runs feel the same.

ENVIRONMENT

• Fog of War — Real-time cone-based visibility. Enemies vanish outside your sight arc. Use buildings, walls, and elevation for tactical advantage.

• Sandstorms — Reduce visibility to near-zero. Close the distance or hide — your choice.

• Multi-Level Buildings — Enter buildings, climb stairs to rooftops, fight across floors. Roofs provide height advantage for sniping.

SETTINGS & CUSTOMIZATION

• Graphics — Resolution, fullscreen modes, quality presets (Low to Ultra), anti-aliasing, texture quality, shadow quality and cascades, render scale, FSR upscaling, soft shadows, bloom, vignette, motion blur, SSAO, film grain, chromatic aberration, brightness/saturation/contrast controls, FPS target, VSync.

• Audio — Master, SFX, music, ambient volume sliders. Mute when unfocused.

• Gameplay — Camera lead, smoothing, crosshair color and size, auto-reload.

• Controls — Full keybind reference display.

EARLY ACCESS

SANDSTRIKE is in active development. Planned features:

• Operations Mode — 3-5 chained missions with persistent body damage between stages

• PvPvE — Competing squads with shared AI enemies

• Steam Workshop — Community maps and mods

• More weapons, implants, and enemy types

System Requirements

    Minimum:
    • OS: Windows 10 64-bit
    • Processor: Intel Core i5-4460 / AMD Ryzen 3 1200
    • Memory: 8 GB GB RAM
    • Graphics: NVIDIA GTX 1050 Ti 4GB / AMD RX 560 4GB
    • DirectX: Version 11
    • Storage: 4 GB available space
    • Sound Card: DirectX compatible
    • VR Support: Not required
    • Additional Notes: SSD recommended. For stable 60 FPS in 8-player/bot PvP matches, use 16 GB RAM and a GPU at GTX 1660 Super / RTX 2060 level.
    Recommended:
    • OS: Windows 11 64-bit (или Win10 64-bit)
    • Processor: Intel Core i5-10400F / AMD Ryzen 5 3600
    • Memory: 16 GB RAM
    • Graphics: NVIDIA GTX 1660 Super / RTX 2060 или AMD RX 5600 XT (6 GB VRAM)
    • DirectX: Version 11
    • Storage: 4 GB available space
    • Sound Card: DirectX compatible
    • VR Support: Not required
    • Additional Notes: SSD recommended. For stable 60 FPS in 8-player/bot PvP matches, use 16 GB RAM and a GPU at GTX 1660 Super / RTX 2060 level.
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