There are ten of you. Only two roles. Not everyone can be trusted. And the next victim has already been chosen!

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Don’t Trust is a game I want to develop together with players from the very beginning. I am currently working on the project as a solo developer, so feedback is especially important: it helps me understand more quickly which mechanics work, which moments confuse players, and which ideas are truly worth developing further.
Early Access will give players the opportunity to influence the direction of the game before the full release. I do not want to build Don’t Trust in silence, but together with the community through feedback, suggestions, testing, and discussions.
In the future, I also plan to gradually expand the team in order to speed up development and improve the overall quality of the game. At the same time, many development decisions will be based on what players consider the most important and interesting.”

Approximately how long will this game be in Early Access?

“It is difficult to give an exact date for the full release, as much will depend on the scale of future updates, player feedback, and the pace of development.
At the moment, I expect Don’t Trust to remain in Early Access for approximately 9 months. During this time, I plan to add more content, improve the core mechanics, refine the balance and atmosphere, move to a dedicated server, and expand the story elements.
If the project grows faster, especially with the future expansion of the team, this timeframe may change. The main goal is not simply to leave Early Access as quickly as possible, but to bring the game to a state where it feels complete, tense, and engaging for players.”

How is the full version planned to differ from the Early Access version?

“The full version of Don’t Trust will be much more complete and polished compared to the Early Access version.
I plan to add more locations, more events within gameplay loops, new roles, betrayal and survival mechanics, an improved player interaction system, more secrets, story elements, and unexpected situations.
Player feedback will directly influence which features are developed first. If the community responds especially well to certain mechanics or suggests strong ideas, they may become an important part of the full version.”

What is the current state of the Early Access version?

“The Early Access version of Don’t Trust will include the core gameplay mechanics needed to understand the concept of the game: multiplayer, role distribution, elements of distrust between players, shifting reality, basic locations, events, and the first story elements.
The game will already convey the main idea of the project: you do not always know whom you can trust, and each new session can unfold differently.
However, the Early Access version will not be final. Some mechanics may change, improve, or be completely reworked based on player feedback. I want Early Access to become not just a test, but a real stage in shaping the game.”

Will the game be priced differently during and after Early Access?

“Yes, the price of Don’t Trust may increase after the full release.
During Early Access, the game will be cheaper because it is still in development. As more content is added, quality improves, and the game gets closer to the full version, the price may be increased.”

How are you planning on involving the Community in your development process?

“I want the community to become an important part of Don’t Trust’s development.
Players will be able to leave feedback, report bugs, and suggest ideas for new mechanics, roles, locations, events, and improvements. I will closely follow what players enjoy, what causes problems, and which elements make the game more tense, atmospheric, and engaging.
Since I am currently developing the game alone, feedback is especially valuable. It helps me make better decisions faster and avoid spending time on things that do not work.
In the future, I plan to expand the team, and player suggestions will also help determine which areas of development need more attention: content, multiplayer, AI, story, visuals, or optimization.
Don’t Trust is a game about trust, fear, and unexpected decisions. That is why it is especially important for me that players take part in its development from the very beginning. If you are ready to take this journey with me, your feedback can directly influence what the final version of the game becomes.”
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About This Game

«Don`t Trust» is not a horror simulator. It`s a shared nightmare in real time.

The game fuses psychological thriller, supernatural horror, detective-style survival, and multiplayer drama - all set within a reality that shifts.

There are no familiar mechanics: no corridor-crawling, no hiding from a monster. Instead, you enter a living, breathing universe, where every choice fractures linearity, every shadow conceals intent, and every voice may be salvation - or a trap.

No predictability.
The game doesn’t follow a script - it adapts. Mechanics, rules, even the physics of locations can change between rounds - or mid-session. You might begin in a derelict 1920s asylum… and five minutes later find yourself trapped in a looping underground bunker where time flows backward - or stops altogether.

No trust - not even in yourself.
Roles are assigned randomly and anonymously: the Traitor, the Victim, the Witness, the Keeper, the Distorted - each with hidden abilities, constraints, and objectives. No one knows who stands behind whom. Even if you`re certain of an ally, their actions may be dictated by illusion, curse, or a time loop they themselves don’t remember.

No repeated stories.
Each location exists in its own temporal loop - with its own chronology, history of disappearances, personal tragedies of its former inhabitants, and its own unique antagonist: a being whose nature is rooted in myth, anthropology, or forgotten cults. Survival demands more than reflexes. It demands knowledge:
-Who are the Silent Listeners?
-Why do Mirror Shadows refuse to reflect in glass?
-What happened at the Arkhangelsk Monastery in 1937?
-And why does the third bell toll always mark the start of the reverse countdown?

Trust — but verify, twice.
Voices are your greatest tool - and your gravest threat. Sound distorts across loops: a friend`s whisper may sound like a growl; a cry for help may mimic an invitation. Only deep contextual understanding, meticulous detail analysis, and collaborative timeline reconstruction can separate truth from implanted lie.

«Don`t Trust»
is not a game you play. It`s an experience you enter.
And the person who emerges - is no longer the one who stepped in.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Win 10
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Win 10
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