Scoundrel's Dungeon is a brutal roguelike card game built on the classic Scoundrel. Each dungeon floor is a deadly hand of cards. Fight monsters with dangerous modifiers, collect powerful items and upgrade your cards to survive. Every floor hits harder. Every decision matters. How deep can you go?

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Permainan Akses Awal

Dapatkan akses segera dan mula bermain; libatkan diri dengan permainan ini seiring pembangunannya.

Nota: Permainan dalam Akses Awal belum lengkap dan mungkin akan mengalami perubahan. Jika anda tidak berminat untuk bermain permainan ini dalam versi semasa, anda seharusnya menunggu untuk melihat jika permainan ini akan terus dibangunkan. Ketahui lebih lanjut

Kata-kata daripada pembangun:

Kenapa Akses Awal?

“We're a small two-person team building a game where balance between items, card upgrades, and monster modifiers is critical to the experience. Scoundrel's Dungeon is designed to be challenging but fair, and the only way to achieve that is through real player data and feedback. Early Access gives us the opportunity to observe how players interact with our systems, which item builds emerge, where the difficulty spikes feel unfair, and what content the community wants to see next. We want to shape the final version of the game together with the people who play it.”

Berapa lama permainan ini dijangka akan berada dalam Akses Awal?

“We plan to be in Early Access for approximately 3-6 months. The core game is already complete and playable, so Early Access is primarily about balancing, polishing, and adding content based on community feedback. The exact timeline will depend on the feedback we receive and how much additional content feels right for the full release.”

Apakah perbezaan yang dirancang antara versi penuh dan versi Akses Awal?

“We plan to expand the game in several areas during Early Access. This includes adding more passive items and card upgrades, introducing new monster modifiers, meta-progression between runs, adding hand-drawn art to replace placeholder graphics, and refining game balance based on player feedback. We also are thinking about additional game modes. The full version should feel like a more polished, deeper, and better balanced experience built on the same core that players enjoy in Early Access.”

Bagaimanakah keadaan semasa versi Akses Awal?

“The core game is fully playable. You can descend through 7 floors of dungeon, fight monsters with modifiers (poison, bleed, thief), buy items from the shop between floors, level up and upgrade your cards, and face boss encounters. The foundation is solid - what we're looking to refine during Early Access is balance, additional content, and meta-progression.”

Adakah harga permainan ini berbeza semasa dan selepas Akses Awal?

“The price may slightly increase after we leave early access”

Bagaimana anda merancang untuk melibatkan Komuniti dalam proses pembangunan anda?

“We have a dedicated Discord server where players can report bugs through a ticket system, vote on feature suggestions, and discuss game balance. We actively monitor all feedback channels and prioritize changes based on community input. Patch notes and development plans are shared transparently so players always know what's coming next.”
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Beli Scoundrel's Dungeon

 
Lihat semua perbincangan

Laporkan pepijat dan tinggalkan maklum balas untuk permainan ini di papan perbincangan

Tentang Permainan Ini

A Dungeon Made of Cards

Every floor of the dungeon is a deadly hand of Scoundrel - the classic solo card game. Four cards. One choice at a time. Pick up a weapon, fight a monster, drink a potion, or walk away. The rules are simple. The dungeon is not.

Fight Smarter, Not Harder

Your weapon follows the descending rule - each kill must be weaker than the last. Swing too early and your blade becomes useless. Go bare-handed and you'll pay in blood. Every card you touch is a decision between survival now and options later.

The Deeper You Go, the Worse It Gets

Each floor adds stronger monsters to the deck. Poisonous creatures that drain you room by room. Bleeding strikes that punish overkill. Thieves that steal from your bag. The dungeon learns. You need to learn faster.

Build Your Run

Level up by killing monsters and choose card upgrades. Turn a simple healing potion into a shield generator. Make your weapon more powerful. Buy passive items from the shop - a bag for spare weapons, a map to see the deck, a charm that lets you skip deadly rooms.

Features

  • Classic Scoundrel card game as the core - easy to learn, brutal to master

  • 20+ passive items across 4 rarity tiers

  • Stackable card upgrades that create powerful combos

  • Monster modifiers - poison, bleed, thief and more

  • Boss floors

  • Hand-drawn dark fantasy art

Keperluan Sistem

Windows
macOS
SteamOS + Linux
    Minimum:
    • OS *: Windows 7/10/11 64bit
    • Pemproses: 2 GHz
    • Memori: 1 GB RAM
    • Grafik: 1 GB Video Memory
    • Storan: 400 MB ruang tersedia
    Dicadangkan:
    • Storan: 400 MB ruang tersedia
* Mulai 1 Januari 2024, Steam Client hanya akan menyokong Windows 10 dan versi yang lebih baharu.
    Minimum:
    • OS: macOS 10.13 or later
    • Pemproses: Apple Silicon or Intel
    • Memori: 1 GB RAM
    • Grafik: 1 GB Video Memory
    • Storan: 400 MB ruang tersedia
    Dicadangkan:
    • Storan: 400 MB ruang tersedia
* Mulai 15 Februari 2024, Steam Client tidak akan menyokong permainan 32-bit atau macOS 10.14 atau lebih rendah lagi.
    Minimum:
    • OS: Ubuntu 20.04+
    • Pemproses: 2 GHz
    • Memori: 1 GB RAM
    • Grafik: 1 GB Video Memory
    • Storan: 400 MB ruang tersedia
    Dicadangkan:
    • Storan: 400 MB ruang tersedia

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