Welcome to CYBERLIFE ! CYBERLIFE is a terminal hacking MMO where the Internet is territory. Breach companies, bring the loot home, and seize the crossroads every other operator must pass through.

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Planned Release Date: October 2026

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About This Game

The internet is territory. Take your piece.


CYBERLIFE is a hacking MMO played entirely through a terminal. There is one world, shared by every player, and it keeps running while you're away. You explore the network, break into the companies that live on it, and fight other operators for control of the routes.

You start alone, safe inside your localhost. Out there, every hop exposes you. Your cargo can get intercepted, your access can get burned, and the route home may already belong to someone else.

No map, no quests


No one tells you where to go. You only see the networks directly connected to yours, and you choose every hop.

You can pay for fast but monitored transit, or try a discreet peering link without knowing where it leads. As you move, you chart the passages, find out who holds them, and discover shortcuts. Those charts are worth money: keep them for yourself or sell them.

Break into companies


Every company has its own posture: exposed services, shaky configurations, internal network, schedules, surveillance. You look at what responds, spot what looks wrong, and choose your way in.

Once inside, you move from machine to machine. A key picked up today might open another company three days from now, so your keyring gets more valuable over time.

There is no detection meter. Your actions leave traces. Some get you kicked out on the spot, others won't be understood until long after you're gone.

The score only counts if you make it out


Taking the data isn't enough, you have to bring it home.

You decide when to exfiltrate, which route to take, and how much to risk at once. Until you're back at your localhost, your loot can still be taken. An operator who holds your passage can see you coming and wait for you.

Pick your class


Infiltration opens sealed machines and goes straight for the loot, making as little noise as possible. It can directly pinpoint where the valuable loot is located.

Exfiltration digs tunnels and gets the cargo out where anyone else would get intercepted on the way.

Misdirection plants decoys, leads analysts astray, and pins the blame on someone else.

Erasure is loud, but it has the ability to wipe its traces behind it. That lets it move as fast as possible without worrying about the noise it makes in a network.

The Developer is the one who builds all kinds of tools, including the zero-days everyone is fighting over.

The tutorial lets you try all five before you choose.

Hold the crossroads


The routes are the real territory of the game.

Take control of an autonomous system to see what passes through it, tax the traffic, or close a gate. A big network opens up a large part of the world. A small, well-placed transit can be the only way to reach a target everyone wants.

You can open a route for a cut, close it in a rival's face, or lure someone into a corridor you control. But closing a gate costs money, and everyone sees what you're doing.

It also works as a team: bring some friends and hold routes together.

Build a reputation, or avoid having one


No levels, no stats. Your strength comes from your class, what you know, your access, your tools, and the positions you hold.

You can sell access, chart the network for others, refurbish burned tools, run a market, or charge for passage on your routes.

Your big moves build your reputation, but your habits build a case against you. The bigger you get, the harder it is to stay under the radar.

  • One persistent online world, shared by every player
  • A hand-written network map, discovered one hop at a time
  • Intrusion based on observation, never on typing speed
  • Loot that stays up for grabs until it's back at your localhost
  • Routes that players tax, close and fight over
  • An economy run by the players
  • Five classes with unique verbs, all tried in the tutorial before you choose
  • No levels, no stats, no detection meter

CYBERLIFE is played with a keyboard, but typing fast is never a skill. No cybersecurity knowledge is required — curiosity is enough.

System Requirements

Windows
SteamOS + Linux
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10
    • Processor: Dual-core CPU 2.0 GHz
    • Memory: 2048 MB RAM
    • Graphics: Integrated graphics (Intel HD Graphics or equivalent)
    • Network: Broadband Internet connection
    • Storage: 500 MB available space
    • Sound Card: Any
    • Additional Notes: Stable internet connection required for multiplayer servers.
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 / Windows 11
    • Processor: Quad-core CPU 2.5 GHz
    • Memory: 4096 MB RAM
    • Graphics: Any modern GPU or integrated graphics
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Sound Card: Any
    • Additional Notes: SSD recommended for faster loading.
    Minimum:
    • OS: Ubuntu 20.04 / SteamOS 3.0 (64-bit)
    • Processor: Dual-core CPU 2.0 GHz
    • Memory: 2048 MB RAM
    • Graphics: Integrated graphics (Intel HD Graphics or equivalent)
    • Network: Broadband Internet connection
    • Storage: 500 MB available space
    • Sound Card: Any
    • Additional Notes: Stable internet connection required for multiplayer servers. Runs on Steam Deck.
    Recommended:
    • OS: Ubuntu 22.04 / SteamOS 3.x (64-bit)
    • Processor: Quad-core CPU 2.5 GHz
    • Memory: 4096 MB RAM
    • Graphics: Any modern GPU or integrated graphics
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Sound Card: Any
    • Additional Notes: SSD recommended for faster loading.
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