You're the Ski-E-O - build the cozy ski resort of your dreams in this management tycoon game. Adapt to ever-changing weather, paint trails, build lifts, and place the lodges and après bars that keep thousands of skiers warm, fed, and happy.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Tycoon games thrive when the community helps shape them. Our core loop (build
your resort, manage it, react to events, and expand) is fully playable today,
and Early Access lets us add depth, and features in the direction
players actually want. We'd rather build the best ski resort sim with our
players than guess in isolation.”

Approximately how long will this game be in Early Access?

“We're targeting roughly 12–18 months in Early Access, depending on community
feedback.”

How is the full version planned to differ from the Early Access version?

“Our goal for the full release is to build on the Early Access foundation while
keeping the core loop intact. We're hoping to add more mountains around the world
(Japan, the Alps, the Andes, Canada, Australia/New Zealand, China, the Himalayas,
and more), along with additional building and lift content and visual upgrades.

We also want to add new gameplay scenarios and new systems shaped together with
the community, like terrain parks or summer activities, plus a broad balance
pass.”

What is the current state of the Early Access version?

“Early Access is a full, playable resort sim. You can build trails, place lifts
and more than 60 different buildings, and run a complete economy while thousands
of simulated guests ski your mountain under a living snow-and-weather system. Five
biomes are playable, each with multiple maps across a range of sizes,
from small local hills to large destination resorts.

Some art, audio, and UI are still being polished, and as an in-development game it
will keep changing.”

Will the game be priced differently during and after Early Access?

“Our current price reflects where the game is today. As we add new mountains, content, and features throughout Early Access, the price may increase to reflect that added value, so there's no downside to joining early.

In the future, we'll consider adding paid DLC or additional content, as long as our community feels like we've shipped a complete game.”

How are you planning on involving the Community in your development process?

“Through a public roadmap, regular devlog updates, and an active Discord where
players can report bugs, suggest features, and vote on priorities. Player
feedback during Next Fest and Early Access will directly inform what we build
next.”
Read more

Download Ski-E-O! Ski Resort Tycoon Demo

This game is not yet available on Steam

Planned Release Date: Nov 12, 2026

This game plans to unlock in approximately 5 weeks

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Development Roadmap

Key Art

Key Art / Capsule Illustration by MLC Studio. 

About This Game

Build the Legendary Ski Resort you've always dreamed of.

You start with just a ticket office and a bit of cash. Transform an empty mountain into a Legendary Resort in this management tycoon game from an industry veteran and passionate skier.

No rigid grid system. Paint trails directly onto terrain built from real LiDAR data from around the world.

You need a variety of trails for all types of skiers: green circles for beginners, black diamonds for the brave.

Build cozy ski villages with lodges, restaurants, après bars, shopping, and more!

See to the needs of thousands of guests as they arrive at your resort - everyone wants something different, so make sure to keep them happy. Some are there to chill, others are there to shred.
Watch a Jerry wipe out on an expert trail he had no business entering! And make sure you have enough Ski Patrol hired to help him out after you’re done laughing.

Not everyone came to ski! Place buildings that satisfy a variety of guests, from waffle stands to spas, warming huts to five-star hotels.

Every peak is built from real-world elevation data: the actual ridgelines, fall lines, and the weather that comes with them.

  • Snow falls, settles, melts, and drifts on a GPU-simulated snowpack, and skiers carve real grooves into the powder as they go.

  • An El Niño year turns the storms warm and wet. Snow turns to rain and wipes out your trails.

  • Drought means running snowblowers around the clock just to stay open.

  • A big dump buries your buildings before the lifts even spin.

  • A cool summer keeps your peaks soft and fluffy for the next season.

  • The East is cold and icy, with little natural snow. Run your snowmakers to keep your guests from wiping out.

  • Utah serves up light, consistent powder, the most forgiving place to build.

  • The Sierras flip between massive blizzards that bury your mountains and stubborn dry spells that melt what's there.

  • The Colorado Rockies pair dependable snowfall with brutal, high-altitude cold that tests how warm you keep your guests.

  • And the Pacific Northwest never stops dumping deep, heavy snow, keeping your groomers working overtime.

Play across every major ski region on Earth - from the five US regions to Japan, the Alps, the Andes, Canada, Australia and New Zealand, and China.

System Requirements

Windows
macOS
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64-bit (version 2004 or later)
    • Processor: Intel Core i5-8400 / AMD Ryzen 5 2600 (6-core)
    • Memory: 16 GB RAM
    • Graphics: NVIDIA RTX 2060 / GTX 1660 / AMD RX 6600 / Intel Arc A750
    • DirectX: Version 12
    • Storage: 10 GB available space
    • Additional Notes: SSD strongly recommended. Requires a GPU supporting DirectX 12 Shader Model 6.6 with 64-bit atomics.
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 11 64-bit
    • Processor: Intel Core i5-12400 / AMD Ryzen 5 5600X (6-core)
    • Memory: 32 GB RAM
    • Graphics: NVIDIA RTX 3060 (DLSS) / AMD RX 6600 / 6650 XT (FSR)
    • DirectX: Version 12
    • Storage: 10 GB available space
    • Additional Notes: SSD strongly recommended. Requires a GPU supporting DirectX 12 Shader Model 6.6 with 64-bit atomics.
    Minimum:
    • Requires an Apple processor
    • OS: macOS 15 Sequoia
    • Processor: Apple M2 or later (Apple Silicon required - Intel Macs not supported)
    • Memory: 16 GB RAM
    • Storage: 10 GB available space
    Recommended:
    • Requires an Apple processor
    • OS: macOS15+
    • Processor: Apple M2 Pro/M3 (Apple Silicon required - Intel Macs not supported)
    • Memory: 24 GB RAM
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