A new six-degree-of-freedom shooter with intuitive controls, amazing lighting and graphics. From the creators of Descent, Overload is the best zero-gravity robot-blasting combat ever.
Recent Reviews:
Very Positive (51) - 88% of the 51 user reviews in the last 30 days are positive.
All Reviews:
Overwhelmingly Positive (548) - 95% of the 548 user reviews for this game are positive.
Release Date:
May 31, 2018

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Buy Overload + Soundtrack

Includes 2 items: Overload, Overload Official Soundtrack


Recent updates View all (18)

July 17

PAX 10 + Three-day Sale

We are super-excited to announce that Overload has been honored as one of the PAX 10 for 2018! This means we've been judged as one of "the ten best indie games in regard to gameplay and overall fun-factor." Thanks, PAX!

We'll be exhibiting at PAX West Aug. 31 through Sept. 3, so stop by the PAX 10 booth if you're at the show. Or attend our PAX 10 panel on Friday at 7:30pm in the Wyvern Theatre (in the Westin).

To celebrate being selected for the PAX 10 (and for achieving an "Overwhelmingly Positive" rating on Steam) Overload will be on a 20% discount for three days only.
10 comments Read more

July 5

Patch 3, Build 1839 is Live!

First off, we are excited to announce our official Wiki from Gamepedia! Please visit the page to learn more and share what you know on Overload.

Also, we are happy to provide a series of tutorial videos on our level editor by Designer Luke Schneider. He covers the basics and gives you the information to take your maps to the next level.

Now the list of changes and fixes for this patch!

Two changes were made to data saved for NG+ after completing the game:
  • Level 2 upgrades (Super Upgrade points) are undone and the upgrade
    points are refunded. This allows the player to choose different
    Level 2 upgrades when starting the NG+ game.
  • Values will only be updated if they are better than the values saved
    from the player's previous run(s).
Updated Rewired input manager, providing support for 3Dconnexion devices
such as Space Mouse, Space Explorer, Space Navigator, etc.

  • Fixed the problem with user levels not working on Linux.
  • NG+ now works add-on missions.
  • Add-on levels are ignored if they have the same name as an existing level.
  • The correct ending is now played for Cronus NG+.
  • Fixed survivor pickup error when there was no story text (which could
    happen in an add-on level).
  • Removed anti-cheat detector warning messages that in certain cases caused performance issues.
  • Fix Save/Load issue with Flak range finder.
  • Player is no longer warned about skipping upgrades if all upgrades have been applied.
  • Fixed the orange sky in Phoebe Complex.
  • Fixed the flickering light at the start of Level 6.
  • Fixed problem of upgrades disappearing in add-on missions.

Level Editor Updates/Fixes:
  • Challenge mode data is removed from the Editor, and now is located next to the CM Level, in the format "challenge_mode_LEVELFILENAME.txt" to be right next to LEVELFILENAME.cm (loose or in a zip file)
  • CM maps can now use built-in music
  • Add "N0000_" to enums that don't work for entities
  • Removed texturing TEST button
  • Change Avg UD and Avg LR buttons to Seg (Average is mostly useless)
  • Added Reset button to reset decal settings (rotation/offset/repeat)
  • Add new option to only copy decals from the side you're inserting on (or none)
  • Make inserting decals refresh decals (for relevant segments only)
  • Lights draw their shape (when selected)
  • Diamonds drawn on linked objects (when scripts/triggers selected)
  • Shortcut key popup in Help menu
  • Add trigger entity for lava sparks (alien and normal) like energy center - use RptDelay to scale amount of particles
  • Fixed side count in Total is not showing anything
  • Changed the SliderLabel to support resetting with MMB in the future (too much work for now, 40+ things to update)
  • Added custom level info pane (alien levels/exit timing/etc)
  • Made custom levels' reflection probes ignore items/doors/robots (caused weird lighting effects)
  • Made editor export CM data file (with music tag)
  • Other miscellaneous fixes
5 comments Read more


“This is already one of the most enjoyable shooters I’ve played in a long time.”
Rock Paper Shotgun

“This game is stuffed to the brim with content in a $30 package...Fans of classic shooters will enjoy this one, especially if you were a fan of Descent.”
8 – SelectButton

“Hölle noch mal!”
88 – 4Players

About This Game

Revival Productions is proud to present the ultimate 6-degree-of-freedom shooter, OVERLOAD, from the creators of the classic game Descent. Overload combines intense action with awesome graphics and effects to create the ultimate zero-gravity shooter. Overload features an engaging single-player story campaign, intense survival mode, online multiplayer, VR support, and a variety of customization options to give the player an intense experience with a high degree of replayability. Destroy robots, rescue survivors, blow up the reactor, and escape before the whole thing explodes!

  • Single-player story campaign with 15+ FULL-SIZE atmospheric levels
  • Upgradeable player ship and 16 weapons with multiple upgrade options
  • 20+ terrifying robot types and 3 massive bosses
  • 12+ Challenge Mode levels with Infinite and Countdown variants that change the focus to Survival or Efficiency
  • Pulse-pounding soundtrack by Dan Wentz (DESCENT 2), Allister Brimble (DESCENT 1 REDBOOK), and Jerry Berlongieri (DESCENT 3)
  • Epic story by the writer of FREESPACE 2
  • Steam Achievements and Leaderboards
  • Numerous level challenges including lava, forcefields, enemy turrets, lockdowns, ambushes and secret rooms
  • Tobii eye tracking support for secondary weapons, headlight, and UI

  • Intense Multiplayer action with up to 8 players
  • Customize your ship with modifiers, loadouts, and visual enhancements
  • 10 levels for a range of match sizes
  • Ranked and private matches with a variety of rules and options
  • LAN matches (requires one PC as a dedicated server)

  • Virtual Reality support for Oculus and Vive
  • Highly customizable and remappable controls
  • Supports all major input types: Mouse and KB, Gamepad, or Joystick and KB recommended
  • Five difficulty levels ranging from a casual challenge to very punishing
  • Speed Run mode and advanced stat-tracking
  • Automap and Holo-guide help you navigate the complex levels
  • Save anywhere!
  • Surround sound audio options
  • Custom Level Editor will be released in an update after launch.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP SP2+
    • Processor: SSE2 instruction set support
    • Memory: 4 GB RAM
    • Graphics: DX9 (shader model 3.0) or DX11 with feature level 9.3 capabilities
    • DirectX: Version 9.0
    • Storage: 8 GB available space
    • OS: Mac OS X 10.8+
    • Processor: SSE2 instruction set support
    • Memory: 4 GB RAM
    • Graphics: Shader model 3.0 support
    • Storage: 8 GB available space
    • OS: Ubuntu 12.04+, SteamOS+
    • Processor: SSE2 instruction set support
    • Memory: 4 GB RAM
    • Graphics: Shader model 3.0 support
    • Storage: 8 GB available space

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