Hobble-Wobble is a chaotic co-op “shared body” game where one character has one mission: get home… and up to 8 players are in charge of his movement. If you love games like Only Up, Chained Together and “this is hard I must try again” - Hobble-Wobble turns that pain into a co-op comedy disaster.

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Demo Percuma

Main Hobble-Wobble Demo

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About This Game

Hobble-Wobble is a brutally hard co-op physics game where one character has one simple mission: get home.

The catch: you and up to 7 friends control the same guy at the same time. Everyone has access to WASD + Space, but each player only contributes about 1/8 of the total control power. One person pressing W barely does anything. Two helps. Five starts moving. Eight is finally “almost normal”… except your hero is drunk, constantly wobbling, slipping, and actively trying to fall over like gravity is his best friend.

Every step becomes a team decision. Every jump needs a vote. Panic mashing turns into disaster. Calm coordination turns into progress.

If you love punishing games like Only Up and rage-climbing style challenges, Hobble-Wobble turns that struggle into co-op chaos where success feels legendary because it requires real teamwork.

Key Features

  • Up to 8-player shared control
    Everyone controls the same character simultaneously.

  • Fractional input power
    Your keypress is weak alone. Stack presses to create real movement.

  • Drunk wobble physics
    Your guy leans, stumbles, slips, and constantly wants to fall.

  • Hard co-op platforming
    Timing and communication matter more than reflexes.

  • Fails that are fun
    Falls are frequent, progress is earned, and every save becomes a story.

Keperluan Sistem

    Minimum:
    • OS *: Windows 8/10/11 (64-Bit)
    • Pemproses: Intel Core i5-6600@ 3.1 GHz or AMD R5 1600X @ 3.5 GHz or equivalent
    • Memori: 8 GB RAM
    • Grafik: NVIDIA GeForce GTX 1650 or equivalent
    • Storan: 4 GB ruang tersedia
* Mulai 1 Januari 2024, Steam Client hanya akan menyokong Windows 10 dan versi yang lebih baharu.

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