A psychological horror game about a mandatory corporate training simulation that remembers your choices. Reality glitches. People fade away. The System keeps watching.

Sign in to add this item to your wishlist, follow it, or mark it as ignored

This game is not yet available on Steam

Planned Release Date: Q3 2026

Interested?
Add to your wishlist and get notified when it becomes available.
 

Try the Free Demo

Free Demo Available

The free demo contains the opening three chapters.
This is a slow-burn psychological horror game about surveillance, compliance, and a corporate training system that remembers how you behave.

Wishlist the full game to continue beyond the demo.

About This Game

You are the newest hire at Zaera-Kanzaki Corp.

The orientation is mandatory. The team-building exercises are non-negotiable. The System is always watching.

And you've already done this before. You just can't remember how many times.

What This Is

Required Synergy Workshop: Deja Damnation is a slow-burn psychological horror game about corporate training, surveillance, and the quiet violence of systems that turn people into records.

It uses dialogue, internal monologue, and branching responses. It is not a romance route, a character-collection exercise, or a comfort story. You are being evaluated by a system that may already know how you behave.

The full game is planned across roughly 7-9 chapters, with later divergence shaped by player profile and route logic.

The entire experience is reading, thinking, choosing, and living with what follows.

How It Works

  • Click through dialogue and internal monologue, or hold to advance automatically

  • At key decision points, choose between 3-5 responses

  • Every choice is recorded across the full game, without telling you why

Behind every choice is a profile tracking Compliance, Resistance, and Detachment. You can inspect those values from the main menu, but the moment-to-moment scoring stays opaque.

You notice the effects in adjusted dialogue, locked responses, altered UI behavior, and an environment that starts behaving like it knows you.

The Chapter Structure

Each chapter is a discrete orientation scenario that returns with escalating corruption. The same exercises come back, but nothing repeats cleanly. Visual artifacts accumulate. The System's language becomes less procedural and more intimate. Things that were background start taking an interest.

Planned full-game scope: roughly 7-9 chapters. Estimated playtime for one complete path: 7-9 hours.

Visual Style

Characters and environments use stylized 1990s-inspired horror art. The surface is clean, composed, and corporate. The failure begins in the frame around it.

As corruption escalates, the System's language degrades into noise. Glitch artifacts accumulate in the UI layer. Menus, dialogue, and interface elements begin behaving like they are part of the containment system, not a neutral way to play the game.

The art holds. The interface does not.

Who You'll Meet

Alice - An ancient soul guide operating under a corporate job title. Direct, clinically detached, and occasionally disturbing. She treats the orientation like a field hospital.

Bob - A construct built by the Zaera-Kanzaki merger. Dry, precise, and observant. He notices things before Alice does, and occasionally says things he is not supposed to.

ANNA - A painting in the corridor between modules. She should not be able to watch you. She is watching you anyway.

The System - The warden. At the start, its language is corporate-oppressive. By the final modules, something else has learned to borrow its voice.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

This game uses AI-assisted tools as part of the production pipeline for selected visual assets and audio. Final assets are directed, edited, selected, integrated, and reviewed by Moire X Studio.

Mature Content Description

The developers describe the content like this:

CONTENT WARNINGS:
- Flashing lights, glitches, screen shake
- Intense emotions, body horror, blood

System Requirements

    Minimum:
    • OS: Windows 10 (64-bit)
    • Processor: Intel Core i3-4130 or AMD FX-6300
    • Memory: 4 GB RAM
    • Graphics: Intel HD Graphics 4400 or equivalent
    • DirectX: Version 11
    • Storage: 4 GB available space
    • Additional Notes: Standard onboard audio is sufficient.
    Recommended:
    • OS: Windows 10/11 64-bit
    • Processor: Intel Core i5-7400 or AMD Ryzen 3 1200
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GTX 750 Ti, AMD Radeon R7 360, or Intel Iris Xe
    • DirectX: Version 11
    • Storage: 4 GB available space
    • Additional Notes: 1080p display recommended, SSD recommended for faster load times
There are no reviews for this product

You can write your own review for this product to share your experience with the community. Use the area above the purchase buttons on this page to write your review.

Review Filters