Craft packs. Tune card weights. Automate your deck engine. Build bigger hands, unlock new mechanics each Era, chase new records across Fantasy, 60–90s, and Neon—then Rewind to push beyond your limits.

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即將推出搶先體驗

此遊戲的開發者打算以開發中的狀態推出遊戲,以將玩家意見回饋納入開發過程。

備註:處於搶先體驗狀態的遊戲尚未開發完成,且內容可能會有所變動。如果目前的開發進度未使您產生興趣, 建議您等待本遊戲開發至下一階段時再決定是否購買。了解更多

開發者的話:

為何採用搶先體驗模式?

「Oddslinger is built around an engine-building loop: crafting packs, tuning card weights, automating runs, and Rewinding to push further. Early Access lets us ship the core experience sooner and then improve it with real player feedback—especially on balance, progression pacing, and which upgrades/era mechanics feel the most fun and meaningful. We also want to iterate quickly on quality-of-life features (UI clarity, settings, accessibility, and performance) based on how people actually play.」

這款遊戲的搶先體驗時間大約會持續多久?

「We expect Oddslinger to remain in Early Access for roughly 9–18 months, depending on feedback and how long it takes to polish pacing, add content across Eras, and finalize long-term progression.」

正式版預計會與搶先體驗版有何不同?

「During Early Access, we plan to expand Oddslinger in several directions:

* More content across Eras (additional mechanics, upgrades, and progression options per Era).
* More cards and pack variety, including more affixes/rarities and new ways to shape your deck engine.
* Deeper Rewind / meta-progression, with more long-term goals and build paths.
* More challenges and endgame depth (additional objectives, tuning targets, and replay incentives).
* More polish and QoL, including UI/UX improvements, balancing, and accessibility options.

We’ll use community feedback to prioritize what gets added and refined first.」

搶先體驗版目前的開發進度如何?

「The Early Access version is a playable, content-complete foundation focused on the core loop:

* Craft card packs, pick from multiple options, and grow your deck.
* Tune per-card weights, optimize your build, and automate runs with the Auto Dealer.
* Progress through distinct Eras (starting with Fantasy), chase records, and use logs/stats to optimize.
* Rewinding is included as the core long-term progression pillar.

We are continuing to refine balance, pacing, clarity, and quality-of-life based on testing.」

遊戲售價在搶先體驗期間前後會有所變動嗎?

「We plan to keep the game more affordable during Early Access and may increase the price gradually as we add significant new content and features on the way to full release. 」

在開發過程中,您打算如何與社群互動?

「We’ll actively use community feedback to guide updates and priorities. Players can:
* Report bugs and share balancing feedback in the Steam Community hub.
* Suggest features, cards, and upgrade ideas, and vote on what should be prioritized.
* Share builds and strategies that help us tune progression pacing and difficulty.
We plan to post regular update notes and use community discussions to shape upcoming patches and content additions.」
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此遊戲尚未在 Steam 上發售

預計發行日期: 2026 年 4 月

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關於此遊戲

Oddslinger is a poker-driven idle deckbuilder where every hand makes you stronger — if you build the right deck engine.

Start by playing hands manually, then unlock the Auto Dealer and let your run print chips while you make the important decisions: what to add, what to tune, and what to cut.

Build your deck like a machine

  • Craft card packs at the Scribe Desk and choose 1 card out of 3–5 options each time.

  • New cards start at Weight 5 — then it’s on you to shape what shows up.

  • Improve your odds over time with more choices, rarity upgrades, and affixed cards.

Weight tuning

Every card instance has a Weight — a per-card “draw likelihood” knob (not copies).
Reroll weights with Stitch, and later remove dead cards with Trim when you want a leaner, meaner engine.

Chase records, learn, optimize

  • Big, readable hand results with satisfying feedback — plus a “NEW RECORD!” moment when you spike a best run.

  • Track your best hands in the Record Log and watch Hand Frequency shift as your deck evolves.

Eras (Fantasy → 60–90s → Neon)

Play through distinct ErasFantasy, 60–90s, and Neon — each with its own look and progression flavor, while the core deck-engine loop stays the same.

AI 生成內容聲明

開發者針對他們的遊戲使用 AI 生成內容方式的說明如下:

Some 2D visuals in Oddslinger were created with the help of generative AI tools (primarily background art and a small number of UI icons, such as card suit symbols) and then curated/edited by the developer

系統需求

    最低配備:
    • 作業系統: Windows 10
    • 處理器: Intel i3 / AMD Phenom II
    • 記憶體: 4096 MB 記憶體
    • 顯示卡: Onboard
    • DirectX: 版本:11
    • 儲存空間: 1000 MB 可用空間
    建議配備:
    • 作業系統: Windows 10
    • 處理器: Intel i7 / AMD Ryzen 5
    • 記憶體: 8192 MB 記憶體
    • 顯示卡: NVIDIA GTX 1060 or better
    • DirectX: 版本:11
    • 儲存空間: 1000 MB 可用空間
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