Gather your warlords. Take the realm. One-time purchase, no gacha, no pay-to-win. Unlock 100+ warlords just by playing. Build your army from random picks each match, then win through positioning and smart reads. Fast-paced PvP strategy battles, finished in just 10 minutes.

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Since the announcement of this project, SANGOKUSHI BOND has been developed around the theme of "co-creation" with you, the players.

Through our Playtests and Demos, we have received a tremendous amount of feedback. Realizing that there are still many areas we want to improve, and driven by our desire to make the game even better based on your input, we have decided to launch the game in Early Access.

Regarding the highly requested "Online PvP," since we were unable to include it in the Demo for early hands-on experience, we want you to actually play it during Early Access so we can refine it together.

To prevent any unfairness in rankings caused by potential bugs, Ranked Matches will not be available during the initial Early Access period. We plan to implement this feature later, after resolving any issues discovered during this phase.

Furthermore, we chose the Early Access route so we could continuously improve aspects like the exhilaration of battles, based directly on the feedback from those who play the game.

We want to embrace this concept of "co-creation" more than ever, gathering your feedback to make an incredibly fun game. We kindly ask for your continued support and cooperation!”

Approximately how long will this game be in Early Access?

“We are planning to officially release the game in approximately 6 months to a year.
However, our top priority is delivering a game that truly satisfies our players. Depending on the feedback we receive from the community and any requests for new features, there is a possibility that this period may be extended.”

How is the full version planned to differ from the Early Access version?

“During Early Access, online PvP will be limited to playing against people you know via code matching (Rival Match).
For the full release, we plan to implement an online PvP mode where you can match with all players (Mandate Battle), along with additional content such as Ranked Matches.

■ Early Access Version
・Board Performance (Solo play quest mode)
・Gunshi Chronicle (Solo play tactician rank mode)
・Rival Match (Online PvP room match feature with friends via code entry)

■ Full Version (Planned)
・Mandate Battle (Online PvP ranked mode matching with all players)

What is the current state of the Early Access version?

“In the Early Access version, you can play the following modes:

"Board Performance" (BOARD PERFORMANCE)
An intense tactical drill mode where the clear rates for all stages are revealed to the world.

"Gunshi Chronicle" (GUNSHI CHRONICLE)
An asynchronous battle mode where you devour the "past data" of other players to climb the ranks.

"Rival Match" (RIVAL MATCH)
A friend match feature that allows you to play against your friends online. Enter a code to enjoy real-time battles together.

Furthermore, you can also enjoy collecting warlords, earning titles by completing missions, and much more.

For more details, please refer to the "About This Game" section.”

Will the game be priced differently during and after Early Access?

“During the Early Access period, the game will be available at a slightly lower price. There will be no major changes to the base price after Early Access ends.”

How are you planning on involving the Community in your development process?

“We are always welcome to any feedback or concerns you may have during Early Access on our Steam Discussion threads and Discord server.
We will be making daily improvements based on your feedback to make the game even more enjoyable.”
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About This Game

■ A Quick Note Up Front About Purchases

Three Kingdoms: BOND is a one-time purchase. There is no gacha.

All 100+ warlords can be unlocked simply by playing the game.

The Time-Saver Packs available on the store do exactly what the name suggests: they only help you unlock warlords faster. Even without purchasing them, you can still unlock every single warlord through normal gameplay.

There are no warlords exclusive to the Time-Saver Packs.

In PvP battles, every player competes under exactly the same conditions.

■About Three Kingdoms:BOND

A competitive auto-battler with matches decided in just 10 minutes.

The roguelite element comes from recruiting warlords: each match, you build your army on the fly from a random selection of warlords.

Victory is determined by placement and outsmarting your opponent. Battles are fully automated, so it’s your decisions—not your reflexes—that make the difference.

Game Features

1. A Full Draft System Where Every Match Creates a New Strategy



There are no fixed meta formations.
Each match presents you with a challenging selection of warlords. Choose wisely and build the formation best suited to each unique battlefield.

2. Forge the Ultimate BOND Beyond History



Warlord affinities and skills create powerful synergies.
Build dream teams that transcend historical alliances and turn the tide of battle.

3. Over 100 Illustrated Warlords



A passionate roster of warlords, brought to life by a team of talented illustrators.
Even more warlords will be added through future updates.

4. Fully Fair Tactical Battles Decided in Short, Decisive Clashes



No complex controls. No pay-to-win advantages.
Victory is decided purely by how well you read formations, positioning, and skill interactions.

■ These modes are playable in Early Access!

① "Board Performance"

An intense tactical drill mode where the clear rates for all stages are revealed to the world.

② "Gunshi Chronicle"

An asynchronous battle mode where you devour the "past data" of other players to climb the ranks.

③ "Rival Match"

A friend match feature that allows you to play against your friends online. Enter a code to enjoy real-time battles together.

Forget the “Meta”, Roguelite "Full Draft" System

Roguelite Recruitment: Every match in Three Kingdoms:BOND begins with a fresh set of possibilities. Navigate a boardgame-style map to recruit your generals and build a unique army from the hand you are dealt. 

Dynamic Teambuilding: Players must adapt to randomized pools while managing costs, the only guaranteed path to victory is your strategy. No two battles play out the same, discover powerful formations and outsmart your opponent with a plan that only works in that moment!

  • Strategic Cost Management: Carry over resources for future rounds.

  • Risk for Reward: Pick weaker units early to build late-game power.

  • Unique Tactical Synergies: Build "miracle formations" that only work in the moment.

No fixed strategies, no "Meta" sites.

Every match sparks a completely new strategy.

Ultimate Mind Games: Find the "Perfect Placement“

Victory is decided before the clash begins. Study your opponent’s formation in advance and place your generals on the grid-based battlefield to counter their strategy. Success depends on reading unit counters, skill ranges, and potential for ambushes. 

Three Pillars Unit Counters

  • Cavalry → Strong against Archers

  • Archers → Strong against Spears 

  • Spears → Strong against Cavalry

"Hide Cavalry behind Spears for a surprise charge. "

"Use high-INT generals to reveal hidden ambushes. "

The pre-battle placement is the ultimate highlight of the experience.

Once deployment ends, the fight plays out entirely on the accuracy of your strategy and positioning - ultimately your decisions as battlefield commander.

Build Your Dream Team: The "Ultimate BOND" Experience

Over 100 all-new, originally illustrated generals.

Cross-faction combos trigger powerful "BOND" synergies.

Combine your deck's strategy with powerful Tactical Decrees to unleash unpredictable combos and experience the pure exhilaration of overturning the entire board.

10-Minute Deep Strategy: Intense Battles, Two Ways to Play

Synchronous Battles: The high-stakes tension of real-time mind games.

Asynchronous Battles: Challenge elite formations from across the nation at your own pace.

Skip the grind and hours of endless gameplay. Make your strategic decisions based on the hand you are dealt, and command your army in intense 10-minute “think first” tactical battles. Designed for a busy lifestyle.

Fair and Logical Balance: Every Loss is a Lesson

Zero “RNG” Frustration: There are no unfair, luck-based elements. Every win or loss has a clear reason behind it.

Intellectual Growth: The more you play, the more your tactics evolve—delivering a deep sense of strategic evolution.

Outsmart rivals across the globe with nothing but your wits!

Global Matching: Compete with players across Japan, Asia, and the West.

The throne is yours to take!

Authentic Tactical Battles, Presented by a Legendary Producer.

Produced by Yasuhiro Nishiyama (Nishi-P)

Former SEGA producer behind massive hits such as “Sangokushi Taisen” and “maimai”.

Where Arcade Passion Meets Strategic Depth.

A new Three Kingdoms experience, forged on the front lines of arcade gaming.

System Requirements

Windows
macOS
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: 64-bit processor and operating system required
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: 64-bit processor and operating system required
    Minimum:
      Recommended:
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