In abandoned biomes, forgotten cities, and lifeless waters, you cast your line — often without knowing whether it is still worth it. Rare fish, fragile systems, and a world without explanation create an atmosphere that observes rather than entertains.

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Free Demo

Play Last Fisherman Demo

Check out the full game

 

About This Demo

A relaxing fishing game with a unique twist: explore six different biomes in a post-apocalyptic world and catch over 70 unique fish species. Every catch is documented with detailed descriptions and scientific facts.

🐟 Features

Demo Content

• Playable first biome

• Limited fish species

• Core fishing mechanics

• No full progression or late-game content

Full-Version

Extensive Fish Book

Over 70 different fish species are waiting to be discovered. From common freshwater fish to rare and mysterious creatures, each species is uniquely designed with its own traits, weight ranges, and scientific background information.

🌍 Six Unique Biomes to Explore

  • 🌊 Beach: Calm coastal waters filled with diverse marine life

  • 🏢 City: Urban waterways with adapted fish populations

  • 🐀 Subway: Underground water systems hosting special species

  • 🌲 Forest: Forest ponds and lakes with unique biodiversity

  • 🌵 Desert: Rare oasis waters with extreme adaptations

  • ❄️ Iceland: Arctic seas inhabited by deep-sea species

  • Secret: ???

⚙️ Progression System

Three different upgrade categories allow you to continuously improve your equipment:

  • Grip: Improves casting precision

  • Bait: Increases the chance of rare catches

  • Line: Reduces waiting time between bites

🎯 Specialized Baits

Different bait types can be purchased to specifically target certain rarity tiers. This system allows for strategic fishing when hunting rare species.

📖 Detailed Collection

The integrated fish book documents every catch with:

  • Species descriptions

  • Scientific facts

  • Personal weight records

  • Catch statistics

  • Rarity tiers

🕹️ Gameplay Mechanics

  • Precise casting system with timing mechanics

  • Rhythmic fishing mini-game

  • Economy system for selling fish and upgrading equipment

  • Story items to unlock in each biome

🎮 Gameplay Loop

Fishing Mechanics

The game combines classic fishing gameplay with modern mechanics and a small snack stand system. After casting your line, you wait for a bite—waiting time can be reduced through upgrades. Catching a fish triggers a skill-based mini-game focused on timing and reaction.

Collection & Progression

Caught fish can either be sold to earn money for upgrades or kept in your inventory. The fish book automatically records all discovered species and stores personal records.

Biome System

Each biome can be unlocked via purchase in the map menu. Different environments offer unique fish populations and challenges.

📊 Game Content

Rarity Tiers

  • Common (40% spawn rate)

  • Uncommon (30%)

  • Rare (15%)

  • Epic (10%)

  • Legendary (4%)

  • Exotic (1%)

  • Ancient (Story Items)

Economy System

Each fish has a base value that is multiplied by its rarity. Earned money can be invested into upgrades or special bait types.

Story Elements

Each biome contains a unique story item that can only be caught once. Collecting all story items unlocks special events.

🎨 Technical Details

  • Graphics: Low-poly 3D environments with a stylized look. Each biome features its own atmosphere and a day/night cycle.

  • Audio: Atmospheric soundtrack that adapts to each biome, with sound effects for all gameplay mechanics.

  • UI/UX: Clean, easy-to-read interface with detailed statistics and information. Full support for keyboard and gamepad.

System Requirements

    Minimum:
    • OS: Windows 10
    • Processor: Intel Core i3 / AMD Ryzen 3
    • Memory: 4 GB RAM
    • Graphics: GTX 660 / AMD Radeon HD 7850
    • Storage: 2 GB available space
    Recommended:
    • OS: Windows 10/11
    • Processor: Intel Core i5 / AMD Ryzen 5
    • Memory: 8 GB RAM
    • Graphics: GTX 1060 / AMD RX 580
    • Storage: 2 GB available space
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