Can you exploit the New World to control the Old? Lead your nation over five centuries of history in this 4X Strategy game. Build production chains, manage logistics, grow your Empire, and outmanoeuvre rivals diplomatically or on the battlefield, to become history's first Superpower.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“At BRR Games we believe in collaborative development. During the Early Access period players' feedback will help refine and tighten game mechanics, balance, improve the AI nations, and help polish the full game experience.

We want to ensure this game surpasses your expectations, and Early Access is a key part of this.”

Approximately how long will this game be in Early Access?

“We anticipate that Imperialist will be in Early Access for at least 6 months. However, quality matters and Imperialist will not move to full release until we are confident that the game delivers the depth, polish, and experience players expect and deserve.”

How is the full version planned to differ from the Early Access version?

“We plan for the full release of Imperialist to include a higher degree of polish across all gameplay systems. The plan also includes refinements to balance, optimisation, refined UI/UX, improved onboarding, multiplayer improvements, controller support, and other improvements based on player feedback during Early Access.”

What is the current state of the Early Access version?

“The Early Access version of Imperialist includes all gameplay systems, seven playable major nations with unique abilities, functional AI players, victory conditions, both hotseat and online PvP multiplayer, some controller support, and chess-like combat mini game.

Whilst the game experience is stable and enjoyable, some visual assets, some AI interactions, and balancing are still in development. Players may encounter bugs, localisation issues, or placeholder elements as we continue to improve Imperialist through Early Access. The UI and player experience will continue to be improved based on player feedback.”

Will the game be priced differently during and after Early Access?

“The base price of the game will not change after the Early Access period, even if additional content is included in the full release version.”

How are you planning on involving the Community in your development process?

“Since early in development, select players from various game communities have been actively involved testing builds of the game, providing feedback, and assisting with design direction. This engagement will continue through Early Access.

We have a dedicated discord server where players of the Early Access version will be invited and encouraged to post about their experiences with the game, provide feedback and suggestions, log bugs, and discuss the game with other players and the developer.”
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About This Game

Imperialist is a colonial-era 4X Strategy game where the path to becoming a Superpower runs through logistics, governance, and the slow burn of economic dominance — not just the size of your army.

Your Capital is the Engine of Everything

Every resource extracted from every province flows back to your Capital. Raw timber, iron ore, grain, silver — transported by wagon and cargo ship through a logistics network you build and maintain. At the Capital, workers process those raw goods into commodities: bronze, fabric, paper, steel. Those commodities fund research, equip armies, and fill trade offers. Cut off the supply chain and the whole machine stops. Every ship, every road, every factory worker is a decision — and bad decisions compound across turns.

The New World is Opportunity and Obligation

The New World is uncharted, fog-covered, and full of resources your Old World rivals can't reach without crossing the same ocean you are. Send ships to reveal the map, prospectors to find the hidden wealth, and builders and engineers to build improvements and logistics networks.

When you encounter New World tribes, you have a choice. Establish diplomatic relations, build an embassy, improve their lands, and trade with them — and in time they may choose to join your Empire willingly, entering as a State rather than a conquered holding. Or take their provinces by force and manage the consequences. Both paths are viable. Neither is without cost.

Conquest is Easy. Governance is Hard.

Every region you hold outside your home territory accumulates Autonomy Pressure — a rising desire for self-governance that doesn't stop just because you stopped paying attention to it. Colonial Holdings build pressure fastest. Grant a region Statehood and it slows, gains its own civilian workforce, and begins to industrialise independently. Grant full Federation and pressure drops to its lowest — but that Federated State now has its own army, and its own economy. If a region ever does rebel, it becomes a fully independent nation on the map that you'll need to reconquer, or relinquish.

The tension is deliberate. Extract hard and face consequences. Grant autonomy generously and you reduce direct control. There is no safe path — only trade-offs you have to live with for the rest of the game.

Rivals Don't Wait for You to Finish Building

Other major powers are running the same race. They will establish embassies and make alliances with a smile, whilst spreading propaganda against you in your own regions to stir unrest. They will offer trade deals, and blockade you whilst at war. They will back your rebels when it suits them and make peace with your enemies when you can least afford it. Managing your external relationships is as important as managing your internal ones — and neglecting either will cost you.

Research Shapes the Era You're Playing In

The technology tree spans the Age of Discovery through Industrialisation to the beginning of the Modern Era — from the Printing Press and Two Field System to Oil Drilling, Machine Guns, and the Combustion Engine. Up to four technologies can be researched simultaneously, each unlocking new improvements, units, ships, and diplomatic options.

When Diplomacy Fails, Tactics Decide

When opposing armies and navies meet, combat resolves on a chess-like tactical battlefield. Infantry, cavalry, and artillery units manoeuvre for position, with the enemy flag as the decisive objective. Capture the enemy flag and the battle is won. Auto-resolve is available for players who prefer to stay at the strategic level.

Classically Inspired. Deliberately Distinct.

Imperialist draws from the golden era of PC strategy games, and the interlocking systems and consequential decisions that made those games endure. It brings that classic strategy design philosophy into a modern package, with controller support, Steam Deck compatibility, accessibility, scalable UI, and a fresh perspective on empire, power, and what it actually costs to build one.

Your empire won't fall in a single battle. It will fall one bad decision at a time.

Can you exploit the New World to control the Old?

System Requirements

Windows
macOS
SteamOS + Linux
    Minimum:
    • OS: Windows 10 64-bit
    • Processor: Intel Core i3 (4th gen) / AMD Ryzen 3
    • Memory: 4 GB RAM
    • Graphics: Vulkan compatible GPU with 2 GB VRAM
    • DirectX: Version 12
    • Storage: 4 GB available space
    Recommended:
    • OS: Windows 10/11 64-bit
    • Processor: Intel Core i5 (8th gen) / AMD Ryzen 5
    • Memory: 8 GB RAM
    • Graphics: Vulkan compatible dedicated GPU with 4 GB VRAM
    • DirectX: Version 12
    • Storage: 4 GB available space
    Minimum:
    • OS: macOS 11 (Big Sur)
    • Processor: Apple Silicon M1 / Intel Core i5 dual core
    • Memory: 4 GB RAM
    • Graphics: Metal-compatible GPU
    • Storage: 4 GB available space
    Recommended:
    • OS: macOS 12 (Monterey)
    • Processor: Apple Silicon M1 / Intel Core i5 quad core
    • Memory: 8 GB RAM
    • Graphics: Metal-compatible GPU with 2 GB VRAM
    • Storage: 4 GB available space
* Starting February 15, 2024, the Steam Client will no longer support 32-bit games or macOS 10.14 or lower.
    Minimum:
    • OS: Ubuntu 20.04 LTS / SteamOS 3.0
    • Processor: Intel Core i3 (4th gen) / AMD Ryzen 3
    • Memory: 4 GB RAM
    • Graphics: Vulkan compatible GPU with 2 GB VRAM
    • Storage: 4 GB available space
    Recommended:
    • OS: Ubuntu 22.04 LTS / SteamOS 3.0
    • Processor: Intel Core i5 (8th gen) / AMD Ryzen 5
    • Memory: 8 GB RAM
    • Graphics: Vulkan compatible dedicated GPU with 4 GB VRAM
    • Storage: 4 GB available space
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