From a veteran 4X developer comes a game of logistics, trade and empire. Lead one of seven European powers from 1500 to 1950: explore the New World, ship its wealth home, industrialise your Capital, and hold an empire that wants to break free. Can you exploit the New World to control the Old?

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“At BRR Games we believe in collaborative development. During the Early Access period players' feedback will help refine and tighten game mechanics, balance, improve the AI nations, and help polish the full game experience.

We want to ensure this game surpasses your expectations, and Early Access is a key part of this.”

Approximately how long will this game be in Early Access?

“We anticipate that Imperialist will be in Early Access for at least 6 months. However, quality matters and Imperialist will not move to full release until we are confident that the game delivers the depth, polish, and experience players expect and deserve.”

How is the full version planned to differ from the Early Access version?

“We plan for the full release of Imperialist to include a higher degree of polish across all gameplay systems. The plan also includes refinements to balance, optimisation, refined UI/UX, improved onboarding, multiplayer improvements (including online PvP), controller support, modding support, and other improvements based on player feedback during Early Access.”

What is the current state of the Early Access version?

“The Early Access version of Imperialist includes all gameplay systems, seven playable major nations with unique abilities, functional AI players, victory conditions, hotseat multiplayer, some controller support, and chess-like combat mini game.

Whilst the game experience is stable and enjoyable, some visual assets, some AI interactions, and balancing are still in development. Players may encounter bugs, localisation issues, or placeholder elements as we continue to improve Imperialist through Early Access. The UI and player experience will continue to be improved based on player feedback.”

Will the game be priced differently during and after Early Access?

“The base price of the game will be raised at the end of the Early Access period to reflect the greater polish, features, and stability of the final full release.”

How are you planning on involving the Community in your development process?

“Since early in development, select players from various game communities have been actively involved testing builds of the game, providing feedback, and assisting with design direction. This engagement will continue through Early Access.

We have a dedicated discord server where players of the Early Access version will be invited and encouraged to post about their experiences with the game, provide feedback and suggestions, log bugs, and discuss the game with other players and the developer.”
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About This Game

Imperialist is a turn-based 4X strategy game of the colonial age, from 1500 to 1950. Choose one of seven European powers, cross the ocean, and turn the riches of the New World into industry, goods, and influence.

There is no prize for painting the map. Every province you take has to be explored, defended and governed, and what it produces means nothing till you transport it home. The best-run empire wins, not the biggest blob.

AT A GLANCE

  • 300-turn campaigns, from 1500 to 1950

  • Seven playable great powers, plus scores of minor nations and tribes to interact with

  • Single player plus hotseat & online PvP multiplayer

  • The Advisor Tour to guide you through your first games

  • Deep interconnected systems backed by nested tooltips and an in-depth Pedia

  • Classic 90s 4X gameplay modernised by a 20-year industry veteran

CLAIM THE NEW WORLD

Your nation starts the game knowing the Old World. The New World is fog, reached by sailing west, or east around the globe.

  • Send ships to chart the coast, armies to claim the land, and prospectors to find what lies beneath it

  • Meet the tribes and build an embassy, trade with them, and in time they may join your empire as a State

  • Or take their land by force, and live with the consequences

FEED THE CAPITAL

Everything your empire produces needs to be transported home. Resources travel by wagon over your roads and railways, and by cargo ship across the oceans. At your Capital, workers process them into various manufactured commodities, and those become your armies, your fleets and your trade goods.

  • Build roads, railways and ports to connect your provinces

  • Your cargo holds carry goods, trade and armies, and you need to ensure you have enough

  • Feed your growing workforce and promote your workers as you industrialise

  • Through industrialisation the later eras open up: steel, oil and the combustion engine

  • Exploit cash-commodities such as spices, silver, gold and diamonds to boost your treasury

TRADE ON YOUR TERMS

  • Buy and sell on a world market where prices move with supply and demand

  • Sign trade contracts with minor nations and tribes, who develop the more you trade with them

  • A blockade or a boycott can disrupt an enemy nation's trade, or yours

CONQUEST IS EASY. GOVERNANCE IS HARD.

Every region outside your homeland builds Autonomy Pressure. Grant Statehood, then Federate the region to reduce and slow pressure, but each step loosens your grip on the region's wealth. Let it boil over and the region breaks away as a new nation on the map.

OUTMANOEUVRE THE GREAT POWERS

Multiple rival powers are running the same race, each with its own strengths, from Spain's conquistadors to Prussia's engineers.

  • Open embassies, sign pacts and alliances, aid your friends or spread propaganda to destabilise your enemies

  • During war, allies can be called on for support, and their allies after that

  • Blockade an enemy's capital port to restrict transportation of goods and armies

  • Lose your Capital and your government moves to another core province. Lose all your core provinces and your empire falls apart

WHEN DIPLOMACY FAILS, TACTICS DECIDE

Battles play out tactically on a chess-like board. Infantry, cavalry and artillery manoeuvre for position, and capturing the enemy flag wins the day. Auto-resolve is available for those who prefer their generals to take over.

OVER FOUR CENTURIES OF PROGRESS

Research more than 130 technologies from the Age of Discovery through to the Age of War, from the Printing Press to Tanks. Research up to four at a time, and unlock land units and ships across five tiers from peasants and carracks to tanks and battleships. Plus unlock new improvements, factories and diplomatic options.

CLASSIC DEPTH, MODERN GAME

Imperialist is made by Dale Kent, a 20-year games industry veteran with credits on the Civilization series, Colonization and Old World. It brings the interlocking systems of 90s strategy into a modern game:

  • Modern interface with nested tooltips, in-depth Pedia, and information at hand

  • Scalable UI and adjustable font sizes

  • Colour-blind and high-contrast modes

  • Controller support

  • Windows, macOS and Linux

Can you exploit the New World to control the Old?

System Requirements

Windows
macOS
SteamOS + Linux
    Minimum:
    • OS: Windows 10 64-bit
    • Processor: Intel Core i3 (4th gen) / AMD Ryzen 3
    • Memory: 4 GB RAM
    • Graphics: Vulkan compatible GPU with 2 GB VRAM
    • DirectX: Version 12
    • Storage: 4 GB available space
    Recommended:
    • OS: Windows 10/11 64-bit
    • Processor: Intel Core i5 (8th gen) / AMD Ryzen 5
    • Memory: 8 GB RAM
    • Graphics: Vulkan compatible dedicated GPU with 4 GB VRAM
    • DirectX: Version 12
    • Storage: 4 GB available space
    Minimum:
    • OS: macOS 10.15 (Catalina)
    • Processor: Apple Silicon M1 / Intel Core i5 dual core
    • Memory: 4 GB RAM
    • Graphics: Metal-compatible GPU
    • Storage: 4 GB available space
    Recommended:
    • OS: macOS 12 (Monterey)
    • Processor: Apple Silicon M1 / Intel Core i5 quad core
    • Memory: 8 GB RAM
    • Graphics: Metal-compatible GPU with 2 GB VRAM
    • Storage: 4 GB available space
* Starting February 15, 2024, the Steam Client will no longer support 32-bit games or macOS 10.14 or lower.
    Minimum:
    • OS: Ubuntu 20.04 LTS / SteamOS 3.0
    • Processor: Intel Core i3 (4th gen) / AMD Ryzen 3
    • Memory: 4 GB RAM
    • Graphics: Vulkan compatible GPU with 2 GB VRAM
    • Storage: 4 GB available space
    Recommended:
    • OS: Ubuntu 22.04 LTS / SteamOS 3.0
    • Processor: Intel Core i5 (8th gen) / AMD Ryzen 5
    • Memory: 8 GB RAM
    • Graphics: Vulkan compatible dedicated GPU with 4 GB VRAM
    • Storage: 4 GB available space