Kidnapped for no clear reason to a dazzling yet mysterious island on the Mediterranean Sea, a young girl has to find a way to escape. Armed with only her wits, agility, and the will to stay alive, she must make her getaway or Die Young.
All Reviews:
Very Positive (440) - 80% of the 440 user reviews for this game are positive.
Release Date:
Jun 5, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Die Young is in the pipeline to becoming a great game. We believe lovers of the survival genre will enjoy it, but also those who like adventures with an intriguing and profound story will find it attractive.
Early Access is a platform that allows us to test this combination and lets you help Die Young grow to its full potential.
For players, Early Access is an opportunity to get their hands on new content as soon as it's shipped and to further support the development of Die Young. For us, it's a great source of precious feedback and advice.”

Approximately how long will this game be in Early Access?

“We are completing the main story, set for release once we hit version 1.0. The game is scheduled to hit this milestone and leave the Early Access phase at the beginning of Q1 2019.”

How is the full version planned to differ from the Early Access version?

“Currently, the first accessible part of the island has a surface area of about 5 square kilometers with nearly 35 quests/missions to play in order to reach the end of it.
The final storyline will have nearly 70 missions (both primary and optional) and when full access to the island unlocks, the playable area will measure approximately 12 square kilometers to explore.

A few features we plan to add: (in random order)

- more enemies (there are currently 4 types of animal enemies and 2 types of human enemies; we plan to double the number in each category)
- drug-induced/hallucination state where player will have to fight with mind-generated monsters and mobs.
- areas destroyable by fire
- booby traps, killing machines
- more bosses.
- more weapons.
- more parkour / climbing mechanics

Each month we will unlock a new portion of the island and/or new features.”

What is the current state of the Early Access version?

“The portion of the island where Die Young story's is set is currently a large free-to-explore area of about 5 square kilometers.
The area is dense with buildings, ruins rich with secrets to be discovered, enemies to be tackled, and dangers to be avoided.
There are about 35 missions along the route of the main storyline, and numerous secondary missions.
All missions can be approached freely as the story is not linear.

The current version comes with core mechanics completed and polished, including climbing, jumps (the "movement module"), combat system, dialogues, NPCs, etc.

Currently, we think that the average player can complete the first part of the island within about 15 - 20 hours of play time.”

Will the game be priced differently during and after Early Access?

“Yes. The price will increase gradually as new game content is added.”

How are you planning on involving the Community in your development process?

“Receiving player feedback is very important to us so we can use it to improve and evolve. We hope the Steam Community Hub will become the reference point for all our fans and people who want to help us make Die Young a great game. We have already started to report to the Steam community even before the official release!”
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Recent updates View all (54)

February 22

Build is Live.

Hi all,

This is a smaller but important update, which introduces fixes and several gameplay improvements and balances.

improved behavior of wildlife fauna

- now rats attack only if you go really close to them.

- raptors, far from their nests, now attack only if provoked with ranged weapons or throwing something at them.

- dead raptors drop now 5 feathers. A very important resource.

- vipers threaten when they are on alert. Approaching further they begin to attack.

- bats now are removed ( we are not satisfied by their current behavior. at the moment we don't know when and if we are going to refactor it completely ).

New stuff

- now the ranged enemies respawn, for the players who killed all of them in previous versions. This way you will manage to get a crossbow ;-)

- new animations for junkies, melee soldiers and vipers.

- tap / hold text in interactions


- light reaction of the junkies now works properly when they take a hit.

- Improved ambiental occlusion

- improved npc behaviors

- rebalanced perception for npcs

- weapons rebalancing

- improved gameplay in twin houses and pinewood

New levels building and testing proceeds as usual.
We are also working intensively on texture optimization ( and a bunch of other stuff ) for having the game running better on the widest possible range of hardware.
Expect more optimizations in the upcoming weeks.

5 comments Read more

February 7

Build 0.8 is LIVE!

Here we are finally!

I know that you were waiting impatiently for this moment and that the waiting it's consuming you ( it's also consuming me if it makes you happy ;-) ) but fear not, we are working for you.

With this update, we introduce a ton of stuff ( and also a lot more stuff that you can not play yet ;-)) and we get closer and closer to completing our long journey!

But here we go:


You were among the ones who complained about not being able to use the equipment left by a killed soldier?
Well, now you can!
Enjoy this brand new lethal weapon: the CROSSBOW.

Players may also be able to collect a Quiver and Arrows from the enemy.
The Quiver, upgradable in the Craft Menu, allows you to accumulate multiple Arrows in a single Inventory slot.

There are three types of arrows:
  • The STANDARD ARROW is collectible from a dead enemy (the number of collected arrows is random to each loot).
    Once fired, it can be picked up again from the ground if the target is missed.

  • The CRAFTED ARROW can be built in the Craft Menu. It does less damage than ARROW and always breaks on impact.

  • The POISON ARROW can be crafted by combining a Poison Needle and an Arrow (both standard and crafted).
    Striking a medium-sized foe (Melee, Ranged, Junkie) and a medium-sized animal, you kill him instantly.

N.B .: The recipe for the POISON ARROW is added by buying the recipe for the Poison Needle from the Collector.
Players who have already purchased that recipe must discard from their inventory a Poison Needle and collect it again.
The Poison Arrow recipe will then be automatically added to the Craft Menu.

In order to manufacture the CRAFTED ARROWs, a new RAW MATERIAL has been added: the Feathers.
They can be collected from the ground near flocks of birds or by killing birds of prey.

You can get the CROSSBOW by killing the soldiers equipped with it ( the ones around Stone Pillars for example ).

The dynamics of CROSSBOW will be further expanded and improved in the next updates and in the upcoming prologue.

When aiming with the Crossbow in Iron Sight (right mouse button), Daphne's hands will begin to shake after a few seconds.
To improve targeting, players can use a new consumable item: RELAXING INFUSION.
The recipe for this Item can be purchased from the Collector.

A new Ancient Idol has been added on the island;
It's in the Watchtower.

Now Militia enemies (Melee, Ranged, Executioner) who are close to each other, alert each other when they spot the player.

The damage of some weapons has been rebalanced (now the "factory" weapons do more damage, while their crafted version does less damage).

The bug that occasionally threw Daphne into the air was corrected when walking on some surfaces or objects.

- General AI improvement
- New Graphic AO improvements
- Fix to some UI bugs in the Inventory
- Fix collisions between enemies and Daphne

The final levels of the game are being tested internally. DY: Prologue ( containing also a taste of the final stage) will be released soon as free minigame on steam.

We hope you like this update, don't forget to leave your feedback in Community Hub.

Oh, and by the way...
Die Young is on sale! So grab it if you didn't do it already and tell it to all your friends!

24 comments Read more
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About This Game

Die Young

is an open world, dynamic action adventure presented in first-person perspective. You awaken, on a picturesque 12 sq km island in the Mediterranean, buried alive and left for dead. Starving and dehydrated, your struggle to stay alive has just begun. Jump, climb, take advantage of your athletic and parkour skills to overcome the dangers and wildness of nature!

  • Stay Alive.
    This is not a "classic" survival game. If you aim to spend many days and nights looking for resources or build a shelter or a fortress, this will not be possible here. Your main goal is to stay alive. Your only purpose is to escape. As soon as possible. Stay hydrated in the hot Mediterranean summer, looking for a way to leave.
  • Equip and Fight.
    Stripped of everything of value down to the shoes on your feet, you have to make a run for it. You have no chance of escaping relying on your wits alone. Search for items and combat equipment that can help you survive the nightmare.
  • Explore.
    Explore the island and find out more about its enigmatic dwellers, ancient ruins, dark mines and caves. Uncover the awful truth behind the quiet, bucolic life of the island.
  • Escape.
    The astonishing beauty of the natural landscape hides deadly threats and foes. Fighting your way out is hopeless. Run, jump, climb, and leave those who want you dead behind.
Nerve-racking and brimming with suspense from the moment you press start, Die Young is an immersive thriller that will take you on an unforgettable dash for freedom and survival.

Mature Content Description

The developers describe the content like this:

This Game may contain content not appropriate for all ages, or may not be appropriate for viewing at work: Nudity or Sexual Content, Frequent Violence or Gore, General Mature Content

System Requirements

    • Requires a 64-bit processor and operating system
    • OS: Windows® 7, 8, 8.1, 10 (64 bit required)
    • Processor: Intel® Core™ i5-3470 | AMD FX™-6300
    • Memory: 8 GB RAM
    • Graphics: NVIDIA® GeForce® 750 Ti | AMD Radeon™ R7 260X | (2GB VRAM)
    • DirectX: Version 11
    • Storage: 10 GB available space
    • Sound Card: DirectX® compatible
    • Additional Notes: Laptop versions of graphics cards may work but are NOT officially supported.
    • Requires a 64-bit processor and operating system
    • OS: Windows® 7, 8, 8.1, 10 (64 bit required)
    • Processor: Intel® Core™ i7-3770 | AMD FX™-8350
    • Memory: 8 GB RAM
    • Graphics: NVIDIA® GeForce® 970 or NVIDIA® GeForce® 1060 | AMD Radeon™ R9 290X or AMD Radeon™ RX 480 | (4GB VRAM)
    • DirectX: Version 11
    • Storage: 10 GB available space
    • Sound Card: DirectX® compatible
    • Additional Notes: Laptop versions of graphics cards may work but are NOT officially supported.

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