Inspired by the classic Gravity Wars, experience tactical turn-based space combat where gravity itself becomes the battlefield. Play with or against your friends.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“This game is made mostly by one developer with help from some family.
It needs a community to thrive and grow into something really great. For that I wanted to make it available early, and give people the opportunity to influence its direction. ”

Approximately how long will this game be in Early Access?

“At the moment, I am looking at 1 year, but likely (and hopefully) much less.”

How is the full version planned to differ from the Early Access version?

“Primarily, the goal is to have at a minimum -
1. Player profiles
2. Progression system
3. Global galaxy (seed driven)
4. Modules for ships
5. Storyline ”

What is the current state of the Early Access version?

“Currently we have -
1. a full single-player sandbox mode
2. p2p multiplayer, co-op and PVP
3. Ai bots - easy, medium, hard, driven by a complex solver and decision system.
4. sandbox steam remote play and local (hotseat)
5. procedural system generation
6. 5 different ship types/classes with very different playstyles
7. a complex damage system with speed based damage, ricochets, etc.
8. a repair/rearm system and full gameplay flow in a "skirmish" format
9. and much more!”

Will the game be priced differently during and after Early Access?

“I plan to possibly gradually increase the price with new added content, but likely not have any DLC unless a complete game overhaul.”

How are you planning on involving the Community in your development process?

“Yes, I plan on using community input and reviews to better shape the final outcome of the game.”
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This game is not yet available on Steam

Planned Release Date: April 2026

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About This Game

In Gravity Assist: Initiative you are a surviving Ai warship. You wake up with no recollection of who created you and why. You face a corrupt Ai network and attempt to establish a resistance by aligning with other stable Ai warships and uncover the answers to your past.

 Tactical Space Combat

Every action matters. Position your ship carefully, manage your energy, coordinate your shots and use gravity itself to your advantage.

In a unique turn based system, each team will cycle turns where Team 1 acts: resolution phase. Team 2 acts: resolution phase. And repeat.

With the ability for all players to act simultaneously during your team turn, you will coordinate with your friends to carry out your strategies that are limited only by your imagination.

Hone Your Skills

Just like an advanced artificial intelligence, you will need to refine your skills by calculating your shots and predicting the enemy moves.

Challenging at first, you will quickly find satisfaction when you successfully (or accidentally) land that perfect shot, or simply shoot yourself or your allies in the behind!

Choose your positioning to deflect enemy shots. Set your firing angle to orbit and hit from unexpected directions. Place defenses to cover your weak sides.

Enjoy the many quality-of-life UI/UX features already in game, and look out for additional tools being added over time.

Hone Your Skills

This isn't your standard turn based system like you may be used to.
To support persistent projectiles, fair team play, and real simulation feel of "if it didn't hit something, it will keep flying until it does", This game uses a unique Phase system - 

- Team 1 turn - All human players act at the same time (ai bots act once all players hit "ready" for the sake of cpu usage etc.) consuming energy per action. you can shoot, move, then shoot again, but here is the twist, projectiles do not move, they stay frozen in the location you fired them in awaiting the "resolution phase".


- Resolution phase - there are no inputs during this phase. You can freely look around and watch all your team actions play out, projectiles hitting targets, defense nodes deploying, asteroids exploding. This proceeds for a limited time, then all the projectiles etc. freezes again.


- Team 2 turn - the same flow as when team one moved, but you already have projectiles frozen "in flight", so you have a chance to move if they haven't reached you yet!

- Resolution phase - rinse and repeat.

Play Styles 

With 5 ship classes currently in game and more already in the works - you can experience different challenges and benefits that each class provides.

Captain a light frigate to scout and cause a distraction. Provide support in a cruiser. Snipe heavy targets in a destroyer. Assault enemy lines in a battleship. Dominate the battlefield in a dreadnought.

Each class will have a different health pool, ammo count, and movement range to fit your style.

Team up with your friends to hunt down the mighty dreadnought, or set up a duel with your friends in a deadly destroyer.

Play missions in co-op or set up your own matches in sandbox mode. 

Replay-ability 

You will encounter different planets, asteroids and stars in procedurally generated system each time, or replay the ones you like using the system seed.

With already a number of types in the game already and many more in the works, you will feel like you are in a new star system each time!

Each planet, star, and black hole introduces its own unique gravity strength, size, color, and influence on the battlefield making no match the same.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Some visual assets were created or refined using generative AI tools during development. All AI-assisted assets were reviewed, edited, and integrated by the developer. The game does not generate content dynamically using AI during gameplay.

System Requirements

    Minimum:
    • OS: windows 11
    • Processor: 2 GHz quad core CPU
    • Memory: 2 GB RAM
    • Graphics: Graphics card with 1gb ram
    • Storage: 300 MB available space
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