Run a haunted house where emotions are resources and monsters are your colleagues. Just don't kill too many as you try to escape limbo.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Hauntworks is a systems-driven game where the fun comes from chaotic interactions between your employees, your guests, and your rooms. This kind of design needs real players generating real chaos to find what works, what breaks, and what's funnier than expected.”

Approximately how long will this game be in Early Access?

“Roughly 12 to 18 months.”

How is the full version planned to differ from the Early Access version?

“I plan to add more undertakers, guests, room types, resource combinations, and deeper mechanics around recurring investigations and the endgame. Balance, quality-of-life improvements, and new content will be ongoing throughout Early Access.”

What is the current state of the Early Access version?

“The core gameplay loop is in and playable. You can manage a roster of employees, scare and entertain guests to harvest resources, run those resources through crafting chains, and build relationships with supernatural patrons. There's already a lot to discover and a lot that can go wrong in the best way. ”

Will the game be priced differently during and after Early Access?

“I plan to raise the price slightly when the game leaves Early Access to reflect the additional content in the full release.”

How are you planning on involving the Community in your development process?

“Player feedback will directly shape how this game develops. I plan to be active on the Steam forums and Discord, reading bug reports and balance feedback, and sharing what I'm working on through regular development updates.”
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Join the Hauntworks Playtest

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This game is not yet available on Steam

Planned Release Date: October 2026

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About This Game

Hauntworks is an isometric dark comedy management sim about running a haunted house from beyond the grave. You're dead, trapped in limbo, and the only way out is through. Satisfy five supernatural patrons by harvesting screams, vomit, and laughter from the living. Build your escape, or build a life here.

DESIGN THE HAUNT

Build out your haunted house room by room. Place scare abilities, assign undertakers, and orchestrate the guest experience from an isometric view. Every room is a system. Every system can go wrong.

HARVEST THE LIVING

Screams, vomit, laughter, and fractured thoughts are raw materials. Compress them, combine them, refine them into increasingly absurd resources. The production chain is disgusting, ridiculous, and the entire point.

MANAGE THE MONSTERS

Your staff are volatile. Each undertaker has their own personality, abilities, and tolerance for your demands. Push them too hard and they push back. Hold a collapsing operation together while a dog eats someone's vomit in the hallway and your best undertaker just broke something expensive. Sometimes a guest dies in the process. That's a resource opportunity until someone notices. 

FEED THE PATRONS

Five supernatural entities keep you in limbo. Each wants something specific. Satisfy their demands and they'll give you pieces of your escape.

SURVIVE THE BUREAU

Guests die, and that draws warranted, but unwanted, attention. A faceless institution sends inspectors to walk your halls, count your bodies, and ask questions. Maybe they discover the skeleton hidden in a closet, or maybe they discover the corpse just lying out in the hallway. How you handle them determines how much freedom you have left.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Generative AI is used for placeholder marketing images.

System Requirements

    Minimum:
    • OS: Windows 10
    • Processor: Quad-core 2.5 GHz (Intel i5-6500 / Ryzen 3 1200)
    • Memory: 8 GB RAM
    • Graphics: 2GB VRAM, Vulkan 1.0 (GTX 1050 / RX 560)
    • Storage: 2 GB available space
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