Ref2Pixel is an automated pixel-art editor for Windows. Import photos/references, create sprites, tilesets and animations—everything in one seamless workflow with batch export. Perfect for artists and teams who want to save time.

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Software Akses Dini

Bergabung dengan software ini seiring perkembangannya.

Catatan: Software Akses Dini ini belum selesai dan mungkin tidak ada perubahan lebih lanjut. Jika kamu tidak berminat untuk menggunakan software ini dalam statusnya saat ini, kamu harus menunggu untuk melihat jika software tersebut terus dikembangkan. Pelajari lebih lanjut

Prakata dari pengembang:

Kenapa harus Akses Dini?

“Ref2Pixel is evolving quickly. Early Access lets us ship a usable, production-ready pixel-art tool now while we openly iterate on larger features—such as automated character animation and character generation from reference images—guided by real feedback from artists and teams.”

Berapa lama software ini akan berada dalam Akses Dini?

“About 6–12 months (estimate). We’ll leave Early Access when the planned features are stable and well-tested.”

Apa perbedaan antara versi penuh dan versi Akses Dini?

“Planned for 1.0 (subject to change):
Automated character animation & character generation from references
Expanded export presets (sprite sheets + atlas/JSON for common engines)
Deeper batch pipelines and preset management
Additional palette/quality tools (dithering, cleanup, anti-banding)
UI/UX polish, performance improvements, documentation & tutorials”

Apa status saat ini dari versi Akses Dini ini?

“Usable and stable for daily work:
Photo/Reference → Pixel Art (scaling, alignment, palette lock, dithering/posterize)
Sprites, tilesets, atlases with an intelligent tileset system; save/load prefabs
Animation: timeline, onion skin, auto-frames, FX (e.g., wind/rotate/spiral), GIF/APNG preview
Batch export: PNG, GIF/APNG, sprite sheets + optional JSON/atlas
Palettes: save/load, generate from canvas, harmonic/random palettes
Projects: thumbnails, folder-based structure, Undo/Redo, HiDPI UI, EN/DE interface
Some advanced automations and export presets are still in development.”

Apakah harga software akan berbeda selama dan setelah Akses Dini?

“Likely lower during Early Access. We plan a modest price increase for 1.0 to reflect the added features.”

Seperti apakah rencana untuk melibatkan Komunitas dalam proses pengembangan?

“Steam Discussions for bug reports, requests, and feedback
Regular changelogs and roadmap updates in the Community Hub
Opt-in beta branches to test new features early”
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Game ini belum tersedia di Steam

Rencana Tanggal Rilis: 24 Nov 2025

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Tentang Software Ini

Ref2Pixel automates your entire pixel art workflow – from reference import to animation and export.
You focus on creativity, Ref2Pixel handles the repetitive tasks.

Core Features

  • Photo/Reference → Pixel Art: scaling, alignment, palette lock, dithering, edge cleanup

  • Sprites & Animations: timeline, onion-skin, frame duplication, GIF/APNG preview

  • Tilesets & Atlases: sheet-synced generation, atlas packing, grid control

  • Batch Export: one-click output for PNG, GIF/APNG, sprite sheets + optional JSON/atlas

  • Project Automation: creation, renaming, thumbnails, folder-based structure

  • Palette Tools: import/export (e.g. HEX), quantization, color ramps

Why Ref2Pixel?

  • Saves time through automation and reusable presets

  • Ensures consistent results for teams and solo artists

  • Easy export for popular engines and workflows

Technical Details

  • Engine: Flutter (64-bit Windows)

  • UI: English / German; HiDPI-ready

  • Export & File Paths: fully configurable

Who It’s For

Pixel artists, indie studios, retro graphic designers, game devs, and creators who want professional sprites, tilesets, and animations without micro-management.

⚙️ AI Content Clarification

Ref2Pixel itself does not use any generative AI.
The software runs entirely offline using deterministic, algorithmic processing.
Input reference images may include AI-generated material, but the resulting pixel art is created by the program’s own algorithms, not by AI.
Any AI usage applies only to user-provided references or marketing visuals, not to the software or its outputs.

Pernyataan Konten Buatan AI

Pengembang menjelaskan bagaimana game mereka menggunakan Konten Buatan AI seperti ini:

Some reference images were originally AI-generated.
The final pixel art was manually created, edited, and upscaled using Ref2Pixel.
No AI-generated assets are directly included in the product.

Persyaratan Sistem

    Minimum:
    • Prosesor 64-bit dan OS diperlukan
    • OS:
    • Prosesor:
    • Memori: 4 GB RAM
    • Grafis:
    • DirectX: Versi 11
    • Penyimpanan: 100 MB ruang tersedia
    • Kartu suara:
    • Catatan Tambahan:
    Direkomendasikan:
    • Prosesor 64-bit dan OS diperlukan
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