The year is 1910. You came to Almanac looking for a missing friend. Now you are running their detective agency, taking cases to pay the rent, and slowly uncovering why they disappeared.

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Planned Release Date: To be announced

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About This Game

The year is 1910 and you have arrived in the Town of Almanac with a key, a letter, and a missing friend.

You were a detective once. Now you are running someone else's agency, taking on cases to pay the rent, and trying to figure out what happened to the person who sent for you. Your colleague had stumbled onto something, and someone in this town made sure no one else would learn what that was.

Keep digging, keep asking questions, but be careful what you say. Any one of your clients could be involved, and you don't want to become the next detective that Almanac makes disappear.

Say Anything. To Anyone

Flirt, threaten, or manipulate suspects any way you like, choosing your own path towards figuring out who did it. Every suspect thinks, lies, and remembers you. With the option to use your keyboard or your microphone, nothing is stopping you from being the detective you want to be.

Push too hard and they shut down. Get them to trust you and they share things they were never supposed to.

They Remember You

Suspects, clients, and even characters you have only spoken to once will remember you. Specific actions you have taken and topics you have discussed stay with them, making every relationship you build feel different to the last.

Come back to a witness after catching them in a lie and they react to what you said last time. Not the same scripted lines. Not a reset. One tester mispronounced their name when introducing themselves and the NPC used the wrong name for the rest of the case.

Every Case Is Different

The cases start small and get stranger. Each one takes you somewhere new, introduces characters you have not met before, and asks something different of you as an investigator.

Some cases ask you to find things. Some ask you to figure out what really happened. Some put you in situations where the obvious answer is wrong, and the town has a way of leading you somewhere you were not expecting to end up.

Investigate

Use a keen eye to see what is out of place. Search crime scenes, photograph evidence, and use your investigation board to organize notes and testimonies. Link clues together with red string to form your theory — who, where, how, and why.

When you are ready, present your case in court and defend it. A correct accusation builds your reputation. A wrong one might ruin it, and every outcome changes how the city sees you and what opportunities appear next.

A Living Town of Secrets

Behind every door is a lead waiting to be uncovered. Explore alleys, clubs, and drawing rooms in a hand-crafted world where characters follow daily routines, form relationships, and react to your reputation.

A bartender might share gossip after a few kind words, or clam up if you have crossed the wrong people. Your agency grows as your reputation spreads. Take on increasingly complex cases, and pay attention to what the town is trying to tell you.

Grow Your Agency

Hire assistants with different skills, unlock new districts, and take on clients with deeper pockets and more dangerous secrets. The longer you stay in Almanac, the more of it opens up.

Features

  • Freeform Dialogue: Say anything you want to any suspect and they respond dynamically to the kind of detective you choose to be

  • NPC Memory: Every character remembers what you have said and done, forming levels of trust that can help or hinder your work

  • Hand-Crafted Cases: Each case has its own locations, characters, and mechanics. No two play the same way

  • Crime Scene Photography: Photograph evidence and build your case from what you find

  • Investigation Board: Connect clues, link suspects, and build your theory before presenting your accusation

  • Agency Progression: Hire assistants, upgrade your office, and unlock new areas of town

  • A Grand Narrative: All these cases are connected, something you will come to realize, and hopefully before someone tries to stop you…

Responsible Use of AI

At Bergamot Games, we believe AI should help people create, not replace them. Our artists and designers guide the art direction and shape how Almanac looks and feels. We use LLMs to power the conversations, so characters can respond to anything you say rather than a fixed set of options. All cases are written by our design team. We understand that AI has a real effect on how games are made, and we are careful to use it in a responsible and creative way that supports human storytellers.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Almanac: Detective Agency uses generative AI to bring its characters to life. Each NPC can remember past conversations, form opinions about players, and respond to anything said to them. The art, the mysteries, and all content that can be made by humans is made entirely by humans. AI is used only for the freeform character dialogue, the mechanic that makes genuine investigation conversations possible.

Mature Content Description

The developers describe the content like this:

Almanac contains mature themes typical of detective fiction. Players will encounter murder investigations, crime scenes, theft, and verbal confrontation during interrogations. Threatening, bribing, or accusing characters is part of normal gameplay. There is no explicit sexual content, gore, or self-harm. Crime scenes and deceased characters are stylized and non-graphic. The tone is atmospheric rather than shocking.

System Requirements

Windows
macOS
SteamOS + Linux
    Minimum:
    • OS: Windows 10 (64-bit)
    • Processor: Intel i3-6100 or AMD FX-6300
    • Memory: 4 GB RAM
    • Graphics: Integrated Intel HD Graphics 530 / NVIDIA GT 710 (1 GB VRAM)
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Sound Card: Any onboard audio
    • VR Support: Not supported
    • Additional Notes: Runs on low-end laptops and integrated GPUs. Stable 30 FPS at 720p.
    Minimum:
    • OS: macOS 11 (Big Sur) or later
    • Processor: Apple M1 / M2 / M3 or Intel Core i5
    • Memory: 4 GB RAM
    • Graphics: Integrated GPU (Apple M-series or Intel Iris Graphics)
    • Network: Broadband Internet connection
    • Sound Card: Any onboard audio
    • Additional Notes: Fully compatible with both Apple Silicon and Intel. No Rosetta required.
* Starting February 15, 2024, the Steam Client will no longer support 32-bit games or macOS 10.14 or lower.
    Minimum:
    • OS: Ubuntu 20.04 LTS or SteamOS 3.0 (64-bit)
    • Processor: Intel i3 / AMD FX-6300 equivalent
    • Memory: 4 GB RAM
    • Graphics: OpenGL 4.1-compatible GPU (1 GB VRAM minimum)
    • Network: Broadband Internet connection
    • Sound Card: Any onboard audio
    • VR Support: Not supported
    • Additional Notes: Works on Steam Deck in desktop mode at reduced resolution.
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