FPV Drone Racing game Liftoff! Liftoff is a game that translates the rush of first-person view drone racing to the digital world. Join the biggest community for virtual FPV racing!
Recent Reviews:
Very Positive (45) - 88% of the 45 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (768) - 85% of the 768 user reviews for this game are positive.
Release Date:
Nov 9, 2015
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“As gamers we are big fans of an open approach to game development. To create the best game possible we want to let the gaming community participate in the decision-making. We plan to actively engage with the players and are open to feedback and suggestions.

The Early Access program allows us to collect all the information we need to improve and expand the current version of Liftoff.”

Approximately how long will this game be in Early Access?

“The exact time is unknown as the scale of the project keeps growing and expanding.

Everything from our original concept has been added to the game since early 2017. Yet as the Liftoff community has grown so has our wish-list. Our promise is that we'll keep supporting the project as long as the community supports us, and we intend to keep that promise.

Staying in Early Access t allows us to release quickly and often. We like to release our features and content in steps, to allow the community to shape them with feedback and suggestions.When a game is considered fully released, that organic approach becomes more difficult.”

How is the full version planned to differ from the Early Access version?

“The player is central in our plans. Feedback from the community will help us decide what the future of Liftoff will look like!

The final version of the game will be a greatly improved version of the current version. We keep adding content and features and often rework existing features to provide a better experience.”

What is the current state of the Early Access version?

“We consider the current version of Liftoff to be a fully functional game that has all the features you would expect from an FPV simulator. Our updates keep adding content and features on top, constantly expanding the scope of the project.”

Will the game be priced differently during and after Early Access?

“Everyone brave enough to try out an unfinished product, and share feedback with the developers deserves a discount in our opinion. You'll get the Early Access version at a nice discount price. We plan to raise the price once the game is feature complete.”

How are you planning on involving the Community in your development process?

“We feel the player has a central role in helping us create our game. Not only do we hope to improve the current version of the game, but we are also interested in suggestions on how to improve and expand the game with more content and features.

We have a very active community and by joining our forums, facebook group and discourt channel, you can get in direct contact with the development team.”
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Recent updates View all (114)

August 15

EB update: Bots & Rewards



Gamescom is only a week away and that means the team is in full crunch-mode to get the first release candidate for V1 ready. To make sure everything is functioning as expected we need to test a few more things. We hope to count on your help once more. This new Experimental Branch

version includes the Liftoff Physics 3.0 update but also introduces a more complete progression and rewards system. We’ve also extended the bots system to function in all official tracks.

PROGRESSION & REWARDS
We are introducing the latest version of our progression and rewards system. Starting today, you’ll be able to level up, collect rewards and unlock them for 2 weeks long. All of the progression and rewards will be reset again on 28/08/2018. Later, these features will be made available again on V1, expected to arrive in September.

We hope that you can help us find out how quickly you can level up in Liftoff, how you feel about the rewards you can unlock. Most of all we want you to help us find exploits of the system, so we can better balance everything.

Want to know more on how to progress in Liftoff and how to unlock rewards, check out this video by RobIsNow.

https://www.youtube.com/watch?v=lo5IB1n2ugc


LIFTOFF BOTS
Bots have been available in the game for a while now, but only for the Straw Bale tracks. We are finally expanding the system!

We are introducing bots to all the official tracks. These bots make use of actual player fight data. We’ll need your help in teaching our bots how to fly. How? Simply by completing races on our official tracks. Your flight data will be collected and dynamically reworked and loaded in for other players to compete against. Bots take into account your personal piloting skills and will adapt to keep every race fun and exciting.
We are excited to learn how you feel about the bots in Liftoff. Thank you!
0 comments Read more

July 31

Liftoff Physics 3.0





The previous update of the Experimental Branch brought a lot of changes to the physics of Liftoff. We were glad to see the Liftoff players enjoyed these updates and we feel the project has been in a really good state ever since. Nonetheless, we’ve always felt we could do even better and that’s what Liftoff Physics 3.0 is all about!

Based on lots of experimental wind tunnel data, we developed a whole new set of physical models that should be a lot more realistic. The main differences in terms of flight behaviour should be the following:
  • Quads should now fall faster when throttle is cut.
  • Quads controls should now feel more responsive, and a bit snappier.
  • The cornering behaviour is improved. Thrust can be used more efficiently to control the quad’s trajectory.
  • If you use a low camera angle (between 0° and 45°), you should experience a downforce when racing and cutting throttle. If you use a higher camera angle, you will feel a strong deceleration and/or a downward push in same circumstances.
  • All parts were re-balanced and are more realistic. As a result, all the possible builds are more different from each other than ever, and result in very different flight behaviour.
  • Battery Draining is slower and closer to reality.
  • Weight is now as important as in real-life, and so is thrust-to-weight ratio. High ratio will make your build powerful and very controllable in curves, and lower ratios will bring more “driftiness” to your flight.


DETAILED LIST OF CHANGES
  • Max RPM
    Max RPM is now calculated with a new physical model. It now also takes into account the number of blades of a propeller and should give results a lot closer to reality.

  • Static Thrust
    Static thrust is the thrust that would be produced by a motor and a propeller at max RPM, assuming zero airspeed. It is a theoretical value that represents the highest thrust that could be attained in specific circumstances. Static thrust now uses a new model. Its scaling with part characteristics is much closer to reality. Static thrust is now lower than the current one used in the game.

  • Dynamic Thrust
    Dynamic thrust might be the area where most changes happened. Dynamic thrust is the real thrust that is available to your quad. It decreases with airspeed until a certain speed at which the quad can’t generate any thrust. That phenomenon was not taken into account before. We use a new model to calculate the speed at which you no longer generate thrust, based on the motor, the propeller and the rotation speed of the motors. Also, beyond that speed propellers can now generate negative thrust, which also happens in reality. The most obvious consequence of this phenomenon is that sometimes when you race and suddenly cut the throttle, you might feel a downward push on your quad, or in more extreme cases, when flying at a high angle, a major deceleration. In the same way, if the speed of the air coming to the motors is negative, like in a sharp turn or when the quad is falling horizontally, the dynamic thrust generated can exceed static thrust for a short time, just like in real life.

  • Battery draining
    Before this update, Liftoff had a tendency to drain batteries too fast in certain conditions. We are now using a new model that is closer to experimental data available.

  • Drag
    Our drag model now scales better with the size of the quad and drag should be lower in general. We now calculate individual drag for each surface of the quadcopter, making it more realistic. We expect the quad to fall a little faster and to have some “driftiness”, allowing the pilot to use throttle to adjust and find the perfect trajectory. That “driftiness” can be increased by adding weight to the build through the workbench.

  • Balance of the parts
    Manufacturer datasheets are often the result of calculations and don’t necessarily reflect reality. We have scaled some of the part characteristics in order to reach the thrust level observed in experimental wind tunnel data from reliable third-party testers. We are also actively working on new, often requested parts, such as high-performances batteries, and lower Kv motor to use with 6S batteries.

  • Weight
    The effect of weight is now more important. The heavier a drone, the more momentum will be carried in turns or when throttle is suddenly cut. You can still add weight to your builds in the workbench, to tune them to your preferences.
    Game engine physics
    We don’t use any of the game engine physics functions anymore and developed our own instead. This way, we have a better control over the simulation code.


WHEN AND HOW?
We hope to include these new physics changes in our V1 release (around Gamescom). In order for that to happen, we’ll need a lot of test results from the community.

Reaching our V1 goals will only be possible with your help, so we are counting on your support. We've made the Liftoff Physics 3.0 available for testing on the Experimental Branch and hope to get as much feedback as possible.

To get access to the Experimental Branch you have to change some “Properties” settings on Steam. To do this, follow these steps:
  1. Right click on “Liftoff” in your Steam Library
  2. Click “Properties”
  3. In the “Properties” menu, click the “BETAS” tab
  4. Select “Experimental Branch” in the dropdown menu
  5. Happy testing!


TL;DR
Liftoff will have the best sim physics ever!

https://www.youtube.com/watch?v=6LJ73cDYDSw
13 comments Read more
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Reviews

“Having spent about 15 minutes messing about in the skies myself, I couldn’t help but be reminded of early Wipeout games – solely down to the fact that Liftoff feels like unadulterated fun.”
Rock, Paper, Shotgun

“The level of detail that’s put into the game shows that they’ve really considered the real experience of flying FPV miniquads and translated it into their simulator.”
Propwashed

“Something that I’ve found very impressive has been just how open with their community the development team have been.”
Steamified

Notice

Liftoff requires a remote or controller to play

About This Game

Liftoff is the gateway to the quadcopter racing scene, a platform both for pilots with real-life experience and for gamers who are still unfamiliar with the new sport. Veterans can explore new environments or race one another, while newcomers can hone their flying skills before taking to the field.




DRONE LOVE FOR EVERYONE
We want to open up the FPV racing experience to everyone. Liftoff is a game for everyone, from FPV racing veterans to gamers who want take their first digital steps in the drone racing scene.

SIMULITIOUS!
Liftoff features realistic drone physics, recommended by top drone pilots in the world. Flying a drone in the game feels so real, you’ll forget it isn’t.

CUSTOMIZATION
The drone community is a full of creative minds and technological tinkerers. Accordingly, Liftoff has tools to customize your drones and to create custom race tracks.

EXPANDING PLATFORM
We’ll continuously develop the game and keep adding more content and features as long as the community supports them. We are always interested to hear your ideas!

HARDWARE SUPPORT
Liftoff supports the use of FPV goggles and a wide range of remotes to further blur the line between the game experience and the real world.

IMPORTANT NOTES
A gamepad or dedicated R/C controller are required to play Liftoff!

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7
    • Processor: Intel Core2 Duo 2.4Ghz or Higher / AMD 3Ghz or Higher
    • Memory: 3 GB RAM
    • Graphics: Geforce GTX 960M / Radeon HD 7750 or higher, 1GB video card memory
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    • Additional Notes: Only playable with a game controller or remote. Single screen setups recommended. Integrated Intel HD graphics cards not recommended.
    Recommended:
    • OS: Windows 8
    • Memory: 8 GB RAM
    • Graphics: 2GB video card memory
    • Network: Broadband Internet connection
    • Storage: 7 GB available space
    • Additional Notes: Only playable with a game controller or remote. Single screen setups recommended. Integrated Intel HD graphics cards not recommended.
    Minimum:
    • OS: OS X 10.9
    • Processor: 1,6 GHz Intel Core i5
    • Memory: 4 GB RAM
    • Graphics: 1 GB video card memory
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    • Additional Notes: Only playable with a game controller or remote. Single screen setups recommended. Integrated Intel HD graphics cards not recommended.
    Recommended:
    • OS: OS X 10.9
    • Processor: 2,3 GHz Intel Core i7
    • Memory: 8 GB RAM
    • Graphics: 2 GB video card memory
    • Network: Broadband Internet connection
    • Storage: 7 GB available space
    • Additional Notes: Only playable with a game controller or remote. Single screen setups recommended. Integrated Intel HD graphics cards not recommended.
    Minimum:
    • Processor: 1,6 GHz Intel Core i5
    • Memory: 4 GB RAM
    • Graphics: 1 GB video card memory
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    • Additional Notes: Only playable with a game controller or remote. Single screen setups recommended. Integrated Intel HD graphics cards not recommended. RX2SIM is not supported.
    Recommended:
    • Processor: 2,3 GHz Intel Core i7
    • Memory: 8 GB RAM
    • Graphics: 2 GB video card memory
    • Network: Broadband Internet connection
    • Storage: 7 GB available space
    • Additional Notes: Only playable with a game controller or remote. Single screen setups recommended. Integrated Intel HD graphics cards not recommended. RX2SIM is not supported.

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