Command colossal container ships that can turn on a dime and grow a scrappy maritime shipping empire. Load containers, thread tight turns, dodge traffic, upgrade your fleet and try to arrive with at least SOME of your cargo. How hard can it be? If you block the canal, that’s on you.
Release Date:
Coming soon
Developer:
Publisher:
General / Cinematic | Early Access Trailer
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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We’re building Suez Canal Training Simulator as a physics-driven, chaotic shipping empire sim—and we think the best way to shape it is with our players. Early Access lets us expand on our core gameplay (cargo hauling, ship upgrades, risky physics stunts) while gathering real feedback to fine-tune features, ship designs, and new over-the-top mechanics.
We’ve already launched the game on web (CrazyGames), where it’s been played by over 180K players with great feedback. Now we want to turn it into something bigger.. much bigger... or well maybe just bigger —with your help.”

Approximately how long will this game be in Early Access?

“We expect to stay in Early Access for about 12 months. That gives us time to expand the game’s systems, explore new modes, and polish everything with input from the community. That timeline may shift depending on feedback and feature development.”

How is the full version planned to differ from the Early Access version?

“We plan to significantly expand the game’s scale and feature set during Early Access including:

- Major visual upgrades compared to the web version (better ship models, better environment, etc)
- Dynamic weather and day/night cycle
- Pirate encounters and rebel missile attacks (yes, those rebels)
- A dig-your-own-canal mode with terrain deformation
- New ship types (maybe even helicopters for container airlifts)
- A ship racing league and competitive timed missions
- More maps, ship upgrades, and high-stakes contracts
- Expanded company HQ progression and canal licenses

We’ll also be improving visuals, performance, UI, controls, and balancing along the way. This roadmap will evolve as we listen to the community and adjust priorities.”

What is the current state of the Early Access version?

“The Early Access version includes the core experience of captaining unstable cargo ships through the Suez Canal. Right now, players can:

- Accept contracts to pick up and deliver containers across different ports
- Upgrade ship systems (speed, cargo, turning, etc.)
- Purchase and unlock 4 ships
- Navigate sketchy physics and AI ship traffic
- Build your own Company HQ for permanent upgrades

It’s fun, functional and has a few hours of content, but it’s still evolving. Expect bugs, jank, and the occasional glorious disaster.”

Will the game be priced differently during and after Early Access?

“Yes. We plan to gradually raise the price as we add new features, content, and polish. Players who support us early will get a lower price and all future updates at no extra cost.”

How are you planning on involving the Community in your development process?

“We want to build Suez Canal Training Simulator with our players. We’ll be actively gathering feedback via:

- Steam forums and in-game feedback tools
- Our community Discord server
- Regular dev updates and patch notes
- Feature polls and suggestion threads

If you’ve got ideas, bugs, or screencaps of crazy stunts—we want to know about them. The community will help steer where the game goes next (hopefully not into the canal wall again).”
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Early Access Roadmap

About This Game

Command container ships through tight waterways where small mistakes become big headlines. Pick contracts, load up, and steer through poorly designed canals. Grow a shipping company one risky delivery (and occasional write-off) at a time.

Features

  • Captain your ship: Contracts, skillful navigation, docking, and delicate balance of poorly tied down containers.

  • Upgrade & repair: Engines, rudders, stability, cargo capacity.

  • Build a fleet: Unlock bigger hulls with bigger consequences.

  • Company HQ: Buy land, build up your HQ and earn permanent bonuses.

  • Secret Locations: Discover secret ports with special stores

  • Licenses: New regions and cargo types.

  • Items: Nitro .. obviously. 

Early Access

We’re building this in the open. Regular updates, tuning, more ships, more missions, and steady fixes. We're not bound by reality.. or realistic physics so anything goes. You want bulldozers, kraken, luxury yachts, sharks with lasers, handbrake turns, full rocket launch simulator .. ok probably not this one... but maybe the rest is doable.

Roadmap

  • Day/night and weather hazards.

  • Pirate encounters and “canal security” incidents.

  • Ship racing routes with leaderboards.

  • Dig-your-own-canal (terrain deformation).

  • More ships, cargos, contracts, HQ tiers.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Some UI, 3D models and store artwork have been AI generated.

System Requirements

Windows
macOS
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: 7
    • Processor: Intel i5 2.3 GHz
    • Memory: 4 GB RAM
    • Graphics: Intel HD Graphics 4000
    • DirectX: Version 9.0
    • Storage: 500 MB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: 10
    • Processor: Intel i7 2.3 GHz
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GTX 1070
    • DirectX: Version 10
    • Storage: 500 MB available space
    Minimum:
    • OS: OSX 12
    • Processor: Apple M1 or Intel i5
    • Memory: 4 GB RAM
    • Graphics: Intel UHD Graphics 630
    • Storage: 500 MB available space
    Recommended:
    • OS: OSX 15
    • Processor: Apple M3 or Intel i7
    • Memory: 8 GB RAM
    • Graphics: AMD Radeon Pro 5500M or Apple M3
    • Storage: 500 MB available space
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