Unfortunate Spacemen is a co-op / multiplayer game about Shapeshifting Space Based Murder and Deception! As a hapless yet brave spaceman employed by "The Company" you'll work diligently to defend and be rescued from failing outposts, but not everyone around you is who they claim to be...
All Reviews:
Very Positive (123) - 80% of the 123 user reviews for this game are positive.
Release Date:
May 6, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We want to develop Unfortunate Spacemen WITH you. We're a small team, and having early players giving us help, feedback and support will help us create the best Shape Shifting Space Based Murder and Deception!™ experience around! You not only get to help shape and influence the game, you're ensured exclusive Early Access content, frequent updates and direct developer contact all throughout the game's development \o/

Check out the Development Starmap for a very in-depth look at our development plans!”

Approximately how long will this game be in Early Access?

“This is our best guess. We're probably looking at about 1.5 years of frequent updates and development to push the game through Alpha, Beta, and then to release. After release, we plan to support the game and continue updating it with new content.”

How is the full version planned to differ from the Early Access version?

“We have loads of changes and improvements on the way! You can find a full, detailed list on our Development Starmap.

What is the current state of the Early Access version?

“The game is currently in ALPHA stage. This means the game is still adding features and nothing is really 'locked in' yet. When we switch to BETA, this will mean we are 'feature complete' for release, but the game still needs polish and work. You can check out the currently available (main) features below on the "About the Game" section of the store page, or view the Development Starmap for a super in-depth look.”

Will the game be priced differently during and after Early Access?

“The game may change price as it gets closer to full release. After that, the game will follow the general pattern of steadily decreasing in price and frequently going on sale in Steam's many annual sales. The earlier you grab the game, the cheaper it will be! All content updates will also be free. FOREVER.”

How are you planning on involving the Community in your development process?

“We are very active on our Twitter (@UnfortSpacemen) as well as our Discord Server. If you want us to see something you've posted, these are you best places to suggest features, get help, or simply talk about the game!”
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Recent updates View all (40)

August 2


Hey guys! Zag here. Dave's not here this time, it's me, Zag, instead.

We didn't post any announcements for the last two updates because... Well, the problem with this game is the developers work so hard we literally forget to post news.

A good problem to have... right?

We released *three* major updates over the last month, so let's break 'em down!

0.2.27 "Containment"

Health Station Hacking

The Monster needed some more ways to mess with Spacemen. One of the biggest tests Spacemen could do was to force the Monster (or an unfortunate Spaceman) to use the Health Station to verify their identity -- because the health station gets all messed up when used by the Monster. To help counter this, The Monster can now place a remote arm on the Health Staiton, hacking it so that whoever uses it next also gets the messed up screen. If Spacemen don't notice the arm, they could accidentally shoot an innocent person who fell victim to this new Monstery trap. Pretty sneaky.

NEW Weapon: SMG

One of the weapon roles missing from the game was a short-range, burst weapon. For lack of a better term, an SMG. This tiny little bullet-hose zooms in 2x, and packs quite a punch against smaller targets. Against bigger ones? Well, it's a nice alternative to the Handgun, but it won't replace anything bigger.

NEW Shapeshifter Map: Containment

One of the Shapeshifter maps we've been wanting to make was an area based on the opening segment of co-op 1. So I did that. In like 4 hours. The map needs a few improvements and tweaks, but it's playable, and it's pretty neat. A very different kind of layout compared to just about any other map.

PATCH NOTES for 0.2.27 "Containment"

0.2.28 "Focal Plane"

NEW End-Round Screens

We felt the Monster really needed more recognition at the end of a match. The entire Shapeshifter mode revolves around the Monster, so now they get their time in the spotlight. At the end, there are now 3 screens - Monster, Employee of the Month, and your personal earnings. Everyone gets to see who the coolest players are now.

Kick/Ban System

Pretty self-explanatory. Hosts can now kick and ban people from their server. This was implemented after we watched a Streamer get griefed by some asshole. Don't be assholes, guuuuys.

BETTER Objective Scaling

Just did some rebalancing to require more objectives for Spacemen based on player count. We found out that people were completing objectives really, really fast.

BETTER Starting Perks for new players

Some of the starting perks, particularly Titanium Claws, does more damage now. It's basically a crutch for new players, to help them get more into the game. We've also made the monster beefier, but that actually happened in the following update.

MAJOR Map Overhauls

Gardens and Space Bar in particular received a ton of new changes, mostly focused on breaking long sightlines and adding more side paths for the Monster to use for ambush and escape. We also added a door to the east side of Outpost, so people stop dying out there so much due to lack of oxygen.

PATCH NOTES for 0.2.28 "Focal Plane"

0.2.28 "Focal Plane" Monster Overhaul

Monster Overhaul #1

We felt the Monster was having difficulty in the early game, and the level scaling we had put in was not properly achieving the goal we had in mind; allowing the Monster to build its power until the Monster was in a position to win fights. Instead, we're removing the level scaling for Health and Claw Damage, and now giving the Monster largely increased base HP and claw damage, plus increasing the Monster's health regeneration to better escape and recuperate without constantly feeling as though they are on the run and unable to evade damage from long distances. Along with the other changes in this patch, these changes should allow players, especially new players, to better engage Spacemen early game without sacrificing the deeper, higher skill gameplay his abilities have to offer. I also expect the Monster to now instill fear in Spacemen, even at Level 1.

New Weapon Damage Falloff!

We added falloff to the damage of hitscan weaponry in order to balance out the effect multiple (read: large groups of) Spacemen had on a fleeing Monster. In the previous state of the game, the Monster was effectively toast, at any range, when spotted by a bunch of Spacemen. Now those Spacemen will be doing far less damage, even if they pile on, so long as the Monster gains distance on them.

PATCH NOTES for "Focal Plane" Monster Overhaul


The New Monster Overhaul #2

Meaning tons of new animations and mechanics for the Monster. You can see a video of that in action on my twitter, here; https://twitter.com/geoffkeene/status/1025060419763761152

Co-Op Story Mission #2 - "The Core Labs"

Is basically done. We're just putting the final touches on this lore-filled, alien-blasting adventure.


Where you can practice with all the weapons and abilities and stuff.

Be sure to drop into http://discord.gg/NewBlood to join our bustling community! and also our new Steam chat! It's Steamy... https://s.team/chat/Zz9C0q2k

- Zag

5 comments Read more

June 19


Hello again, space friends.

It is I, Dave. Not Zag. Stop asking where Zag is. HE'S VERY BUSY.

How busy? Well we just got this patch out, didn't we? Didn't HE?!

This one wasn't easy. The crumerians fought us every step of the way but here it is.


Cool, Zag made a video:
What's big in this update?

- We've got a New Main Menu! (all dem 3D backgrounds and stuff)

- All new 3D space based proximity chat (...he's right behind you)

- The Robro Suit + Scanner Helmet are now available in the store and have also replaced the look of the old security bots in the game (domo arigato)

- Improved interaction netcode/speed! This means the game feels a lot nicer for clients (you!). Particularly when interacting with items... and hitting people in the head with stun batons (oh yes)

- Text Chat on scoreboard (oh no)

- New load screens! (get an SSD)

- Subtitles for all major important dialog lines! (who reads?)

Anyway - here's the FULL patch notes: https://steamcommunity.com/app/408900/discussions/2/3559414588255037083/

So what's next? Co-Op mission #2, more tweaks, optimizations, fixes and more space goodness.

Stay tuned in Discord.gg/NewBlood for all the latest and oh yeah we have a Developer / Publisher page now SO FOLLOW THAT TOO.


See you in the endless vacuum of space, nerds o/

6 comments Read more
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About This Game

Unfortunate Spacemen is a multiplayer game about space-based murder in space! Spacemen work diligently to be rescued from their failing outpost, but not everyone is who they claim to be... Death is part of life in space, and you're no exception to the rule. Paranoia runs rampant.

Current Features:

  • Shapeshifter Mode: Survive, hunt, or complete randomized objectives to escape, in desolate settlements, arctic outposts, derelict space stations, warp-speed hypertrains, or ancient digsites across 12 distinct alien locales, and up to 20 players per match!
  • As a Spaceman, complete objectives to call for rescue, or go hunt the Monster in packs!
  • Mimic and devour the Spacemen as the Monster from the blackest reaches of the galaxy! Lay traps, disguise as other players, or take them head-on in your devestating Monster Form!
  • Solo / Co-op Story Mode: Fight against the Crumerian insect swarm as you battle with up to 5 friends through the bonus story mode!
  • Solo / Co-op Survival Mode: Survive with up to 9 other friends for as long as you can against progressively more difficult waves of enemies!
  • Proximity Chat: All in-game communication fades with distance from the speaker, so you can roam, sneak, hide, and eavesdrop as you hunt or run from other players!
  • Security Guards (Bots) roam the facility. Use them to help learn the ropes and practice, or just add them for more chaos to a multiplayer game!
  • Rank up through The Company to unlock new customization and perks to customize your look and your playstyle!

System Requirements

    • OS: Windows 7 64-bit or later
    • Processor: Quad-core Intel or AMD processor, 2.5 GHz or faster
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce 470 GTX or AMD Radeon 6870 HD series card or higher
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Storage: 15 GB available space

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