Unfortunate Spacemen is a co-op / multiplayer game about Shapeshifting Space Based Murder and Deception! As a hapless yet brave spaceman employed by "The Company" you'll work diligently to defend and be rescued from failing outposts, but not everyone around you is who they claim to be...
All Reviews:
Mostly Positive (142) - 78% of the 142 user reviews for this game are positive.
Release Date:
May 6, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We want to develop Unfortunate Spacemen WITH you. We're a small team, and having early players giving us help, feedback and support will help us create the best Shape Shifting Space Based Murder and Deception!™ experience around! You not only get to help shape and influence the game, you're ensured exclusive Early Access content, frequent updates and direct developer contact all throughout the game's development \o/

Check out the Development Starmap for a very in-depth look at our development plans!”

Approximately how long will this game be in Early Access?

“This is our best guess. We're probably looking at about 1.5 years of frequent updates and development to push the game through Alpha, Beta, and then to release. After release, we plan to support the game and continue updating it with new content.”

How is the full version planned to differ from the Early Access version?

“We have loads of changes and improvements on the way! You can find a full, detailed list on our Development Starmap.

What is the current state of the Early Access version?

“The game is currently in ALPHA stage. This means the game is still adding features and nothing is really 'locked in' yet. When we switch to BETA, this will mean we are 'feature complete' for release, but the game still needs polish and work. You can check out the currently available (main) features below on the "About the Game" section of the store page, or view the Development Starmap for a super in-depth look.”

Will the game be priced differently during and after Early Access?

“The game may change price as it gets closer to full release. After that, the game will follow the general pattern of steadily decreasing in price and frequently going on sale in Steam's many annual sales. The earlier you grab the game, the cheaper it will be! All content updates will also be free. FOREVER.”

How are you planning on involving the Community in your development process?

“We are very active on our Twitter (@UnfortSpacemen) as well as our Discord Server. If you want us to see something you've posted, these are you best places to suggest features, get help, or simply talk about the game!”
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Recent updates View all (44)

November 10

Update 0.2.31 - New HUD, Shotgun Buffs, and more!

Hello Astronauts!

Zag here. Today we're coming at you with a new update -- 0.2.31 "PARABOLA" -- featuring an awesome new Heads-Up Display (HUD), buffs to the shotgun, and loads of quality-of-life improvements! Check out the biggest stuff -- right here, right now! As always, the full patch notes contain a lot more than you'll read here. Those will be linked at the end.

Brand New HUD

We scrapped the old "3D" HUD for a 2D HUD that is much crisper, and actually appears more 3-dimensional than the previous iteration. The main issue we saw was that the in-world HUD was being negatively affected by the camera's post-processing effects and other lighting-related things.


The new HUD is completely de-coupled from the in-world perspective, giving us far greater control over it and bringing a crisper, more readable experience.


I actually wrote up a blog post on how to achieve this effect with a 2D HUD, for any of those aspiring UE4 developers out there! And yes, it still moves around with the first-person helmet!

Enjoy your new, sleeker HUD in Unfortunate Spacemen.

Scary Music

When you are being attacked by the Monster, we now dynamically change the music to something a little more horrifying, and in general, the soundtrack system is a bit smarter than its initial implementation in the last update.

Shotgun Buffs

Both the Shotgun and the Auto-Shotty were feeling a little puny next to the might of the new Flamethrower, and some other weaponry, so we increased their base-level damage to the Monster by just a hair, and reduced the falloff damage over distance, which should result in a lot more devestation.

Dedicated Server Player Count

While dedicated servers have always allowed up to 16 players, the Server Browser was showing the max players as 8. This has been corrected! The server browser is also a little bit prettier now as well. We are however still looking at why Steam is reading out the wrong player count in game, but that's coming up on The List and will be corrected soon.

Resolution Scaling Improvements

Along with no longer affecting your HUD readability, Resolution Scaling now allows you to go as low as 30%, if you're really hurting on performance, or as high as 200%, if you really want to push your GPU to the limits for a super sharp and high-res experience.

Loads of Other Fixes & Improvements

A bunch of notorious and long-standing bugs have been squashed! Stretchy "long-boi" HUD bug? Destroyed. Blank Spacemen spawning in? Neutralized. Monster sometimes not taking explosive damage? Nuked. There are also some small tweaks to various maps, and a whole lot more as well, which you can view in the FULL PATCH NOTES.

What's Next?

As we continue to push towards the 1.0 release and start locking the final features into place, we've got a few cool things in the works aside from continuing to push the gameplay towards further polish and refinement.

Story Mission Co-op 3 -- also known as "Boneworld" -- is currently in development and it's turning out to be quite the wild ride. It features your first real encounter with The Company's Spokesman, in person, and a lot more lore to boot! However, Co-op 3 is still undergoing a lot of the initial design to get it right. The mission should enter playtesting before the end of the year, and will conclude at least one arc of the main story we'd like to share in Unfortunate Spacemen.

There are 2 new Shapeshifter maps in development. One map - Snowswept - returning from the grave as a holiday treat (and a will stay permanently in the map pool once it arrives.)

It's quite a lot different than what you might have experienced waaaaaay back in the early Alpha days, including a teleporter system in lieu of far-too-long hallways, and far more detail in the envrionments -- as well as some kind of other-worldy contamination...

But we'll talk about that more when it hits - probably in a vlog!

The second map -- which we're calling H2O -- is planned for a bit later on, probably after 1.0, alongside some other similar content. Some very... Watery content.

Thanks for reading, thanks for playing, and we'll see you in space!
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October 26

Update 0.2.30 - HUD Tips, Weapon Skins, and more!

Hello Astronauts!

Zag here. As we get ever closer to 1.0, loads of polishing touches and missing features are flying into the game! This update is no exception.

The Big Stuff

While this update contains loads of general bug fixes, balancing, and quality-of-life improvements, the main additions are these:

Gameplay Hints System

There is now a system in the game (toggled in the Settings menu) that will periodically pop up on your HUD with random or context-specific hints to help you better learn how to play the game, including different tips when playing as a Spaceman, vs. when playing as the Monster. The two co-op modes also have tips and hints.

Victory Poses!

At the end of the round, you can now select your Victory Pose. We'll be adding more poses soon!

Weapon Skins!

All Early Access owners now have an additional skin for their Handgun, the Survivor skin. There are more weapon skins planned as well as a system to reskin a weapon you've picked up during gameplay. More on that soon!

Better Monster Balancing
The Monster is now better balanced for games for 3 to 10 players, whereas previously the Monster was a bit too tanky for groups of that size.

Large Gameplay Changes:
  • You can no longer leave the Health Station as Monster, OR if the station has been hacked by the Monster's Remote Arm.
  • Parasites now require line of sight. (Finally!)
  • If the Monster dies at the same time as the last Spacemen, Spacemen still win. Monster must survive to win the round!
  • Spacemen are now alerted when 50% of them remain (but no additional information about that.)
  • Dedicated Servers give you a little more time between rounds. (+15 seconds)
  • Opt-in system is really fixed now. It should no longer be favoring specific players and so on.
  • Ghosts now have a kill feed in chat to better follow the action.
  • In Shapeshifter, Ghosts can now teleport to the Monster by pressing the 5 key, to help follow the action.

More details on those, and TONS more, in the full patch notes below!

Full Patch Notes



And since it is the very square month of Blocktober we'd also like to share with you the earliest version of Gardens, compared to where it stands now.

Returning Map

I can also confirm the beloved (but removed) Shapeshifter map Snowswept will be returning in December (for good) as a sort of Christmas gift -- with some large improvements to the flow and overall design, including less hallways and more teleporters.

Back to work!

Enjoy the new patch and see you all on our discord server and in the community games! (Every Saturday 1 PM PST!)

Good luck out there.

- Zag
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About This Game

Unfortunate Spacemen is a multiplayer game about space-based murder in space! Spacemen work diligently to be rescued from their failing outpost, but not everyone is who they claim to be... Death is part of life in space, and you're no exception to the rule. Paranoia runs rampant.

Current Features:

  • Shapeshifter Mode: Survive, hunt, or complete randomized objectives to escape, in desolate settlements, arctic outposts, derelict space stations, warp-speed hypertrains, or ancient digsites across 12 distinct alien locales, and up to 20 players per match!
  • As a Spaceman, complete objectives to call for rescue, or go hunt the Monster in packs!
  • Mimic and devour the Spacemen as the Monster from the blackest reaches of the galaxy! Lay traps, disguise as other players, or take them head-on in your devestating Monster Form!
  • Solo / Co-op Story Mode: Fight against the Crumerian insect swarm as you battle with up to 5 friends through the bonus story mode!
  • Solo / Co-op Survival Mode: Survive with up to 9 other friends for as long as you can against progressively more difficult waves of enemies!
  • Proximity Chat: All in-game communication fades with distance from the speaker, so you can roam, sneak, hide, and eavesdrop as you hunt or run from other players!
  • Security Guards (Bots) roam the facility. Use them to help learn the ropes and practice, or just add them for more chaos to a multiplayer game!
  • Rank up through The Company to unlock new customization and perks to customize your look and your playstyle!

System Requirements

    • OS: Windows 7 64-bit or later
    • Processor: Quad-core Intel or AMD processor, 2.5 GHz or faster
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce 470 GTX or AMD Radeon 6870 HD series card or higher
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Storage: 15 GB available space

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