A bite-sized, mouse-controlled arcade game made in Pico-8. Feed an ancient cosmic terror cheeseburgers, wear him down, and strike before he realizes he’s being tricked.

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此遊戲的開發者打算以開發中的狀態推出遊戲,以將玩家意見回饋納入開發過程。

備註:處於搶先體驗狀態的遊戲尚未開發完成,且內容可能會有所變動。如果目前的開發進度未使您產生興趣, 建議您等待本遊戲開發至下一階段時再決定是否購買。了解更多

開發者的話:

為何採用搶先體驗模式?

「We chose Early Access to gather player feedback while continuing to refine gameplay balance, difficulty, and overall polish. Early Access allows us to observe how players interact with the core mechanics and make informed improvements based on real play experiences.」

這款遊戲的搶先體驗時間大約會持續多久?

「We expect The Hunger of Z’eeth to remain in Early Access for several months—anywhere in the timeframe of 5–12 months. Our team has recognized that the engine Z’eeth was developed with has some limitations. With that acknowledged, our development team will likely be moving the art assets into a different engine to allow for better scaling of new features.」

正式版預計會與搶先體驗版有何不同?

「We plan for the full version to expand on the current experience with additional content, improved balance, and overall polish. This may include new mechanics, expanded challenges, and quality-of-life improvements based on community feedback.

搶先體驗版目前的開發進度如何?

「The Early Access version of The Hunger of Z’eeth is fully playable and represents the core gameplay experience.

Players engage in a timing-based action loop where they must feed Z’eeth cheeseburgers, increasing a visible burger counter (such as 0/50). As more burgers are fed, Z’eeth becomes increasingly sluggish, creating openings for the player to attack.

Attacking before feeding enough burgers causes Z’eeth to retaliate, increasing the challenge and requiring careful timing and patience.

The current version includes:

A complete core gameplay loop focused on feeding burgers and attacking at the right time

A visible burger count that tracks progress toward making Z’eeth sluggish

Real-time enemy reactions and punishments for mistimed attacks

Win and fail states

Full mouse/keyboard controls

Additional content, balancing, and polish may be added during Early Access, but the primary mechanics and gameplay systems are already implemented and playable.」

遊戲售價在搶先體驗期間前後會有所變動嗎?

「Early Access will be priced lower than our release price. When the game exits Early Access, it will include more features and therefore be more expensive.」

在開發過程中,您打算如何與社群互動?

「We plan to involve the community by listening to player feedback through Steam discussions and updates. Player feedback will help guide balancing decisions, difficulty tuning, and quality-of-life improvements during Early Access.」
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關於此遊戲

Once, our planet lived in peace and harmony.

Then came Z’eeth the Terrible — a ravenous cosmic being who feeds on worlds themselves. Faced with total destruction, the galaxy discovered one unlikely weakness: the humble cheeseburger.

In The Hunger of Z’eeth, your mission is simple — and dangerous.

You must feed Z’eeth burgers again and again, lulling him into a distracted, overstuffed stupor. Only when he’s tired and unfocused can you strike back. Attack too early, and Z’eeth will realize your plan… and retaliate.

Gameplay features include:

  • A timing-based action loop: feed burgers, track progress, and attack strategically

  • A visible burger counter (for example, 0/50) that shows how close Z’eeth is to becoming sluggish

  • Increasing challenge as Z’eeth reacts to your actions

  • Win and fail states with risk-reward gameplay

  • Full mouse/keyboard controls

Additional content, balancing, and polish will be added during Early Access, but the core gameplay loop is already fully playable.

AI 生成內容聲明

開發者針對他們的遊戲使用 AI 生成內容方式的說明如下:

I used Ai to help improve my typing speed in certain area's. I laid out the entire game design on a whiteboard prior to making the game, and during the development process I used tips for organization of my global variables and other small improvements to my Visual studio file.

Wanna know what I used Ai most for? "Hey can you move my art down on the screen by 15 pixels?" XD just so I wouldn't have to edit X-Y values so often.

Ai is great at dealing with some of the tedium of programming. :)

This is a Human designed and Human made game, Ai just helped me speed along.

系統需求

    最低配備:
    • 作業系統 *: Windows 7 / 8 / 10 / 11 (32-bit or 64-bit)
    • 處理器: 1 GHz or faster (any modern CPU works)
    • 記憶體: 512 MB 記憶體
    • 顯示卡: Any GPU that supports OpenGL 2.1 / DirectX 9 or higher
    • 網路: 寬頻網際網路連線
    • 儲存空間: 500 MB 可用空間
    • 音效卡: any
    • 備註: mouse/gamepad
    建議配備:
    • 作業系統: Windows 10 / 11
    • 處理器: 2 GHz dual-core or faster
    • 記憶體: 1 GB 記憶體
    • 顯示卡: Any GPU supporting OpenGL 2.1 / DirectX 9 or higher
    • 網路: 寬頻網際網路連線
    • 儲存空間: 500 MB 可用空間
    • 音效卡: any
    • 備註: Mouse, optional gamepad
* 自 2024 年 1 月 1 日(PT)起,Steam 用戶端僅支援 Windows 10 及更新版本。
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