A bite-sized, mouse-controlled arcade game made in Pico-8. Feed an ancient cosmic terror cheeseburgers, wear him down, and strike before he realizes he’s being tricked.

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앞서 해보기 게임

지금 바로 플레이할 수 있습니다. 게임이 개발되는 과정에 참여하세요.

참고: 앞서 해보기 게임은 완성된 게임이 아니며 개발이 진행됨에 따라 크게 바뀔 수 있습니다. 게임의 현재 상태가 흥미롭지 않게 느껴진다면, 개발이 더 진행될 때까지 기다려 보세요. 앞서 해보기에 대해 자세히 알아보세요.

개발자의 한마디:

왜 앞서 해보기를 진행하나요?

“We chose Early Access to gather player feedback while continuing to refine gameplay balance, difficulty, and overall polish. Early Access allows us to observe how players interact with the core mechanics and make informed improvements based on real play experiences.”

얼마나 오래 앞서 해보기를 진행할 계획인가요?

“We expect The Hunger of Z’eeth to remain in Early Access for several months—anywhere in the timeframe of 5–12 months. Our team has recognized that the engine Z’eeth was developed with has some limitations. With that acknowledged, our development team will likely be moving the art assets into a different engine to allow for better scaling of new features.”

정식 버전은 앞서 해보기 버전과 어떻게 달라지나요?

“We plan for the full version to expand on the current experience with additional content, improved balance, and overall polish. This may include new mechanics, expanded challenges, and quality-of-life improvements based on community feedback.

앞서 해보기 버전은 현재 어떤 상태인가요?

“The Early Access version of The Hunger of Z’eeth is fully playable and represents the core gameplay experience.

Players engage in a timing-based action loop where they must feed Z’eeth cheeseburgers, increasing a visible burger counter (such as 0/50). As more burgers are fed, Z’eeth becomes increasingly sluggish, creating openings for the player to attack.

Attacking before feeding enough burgers causes Z’eeth to retaliate, increasing the challenge and requiring careful timing and patience.

The current version includes:

A complete core gameplay loop focused on feeding burgers and attacking at the right time

A visible burger count that tracks progress toward making Z’eeth sluggish

Real-time enemy reactions and punishments for mistimed attacks

Win and fail states

Full mouse/keyboard controls

Additional content, balancing, and polish may be added during Early Access, but the primary mechanics and gameplay systems are already implemented and playable.”

앞서 해보기 기간 전후로 게임 가격이 달라지나요?

“Early Access will be priced lower than our release price. When the game exits Early Access, it will include more features and therefore be more expensive.”

개발 과정에서 어떻게 커뮤니티와 소통할 계획인가요?

“We plan to involve the community by listening to player feedback through Steam discussions and updates. Player feedback will help guide balancing decisions, difficulty tuning, and quality-of-life improvements during Early Access.”
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The Hunger of Z'eeth! 구매

 
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게임 정보

Once, our planet lived in peace and harmony.

Then came Z’eeth the Terrible — a ravenous cosmic being who feeds on worlds themselves. Faced with total destruction, the galaxy discovered one unlikely weakness: the humble cheeseburger.

In The Hunger of Z’eeth, your mission is simple — and dangerous.

You must feed Z’eeth burgers again and again, lulling him into a distracted, overstuffed stupor. Only when he’s tired and unfocused can you strike back. Attack too early, and Z’eeth will realize your plan… and retaliate.

Gameplay features include:

  • A timing-based action loop: feed burgers, track progress, and attack strategically

  • A visible burger counter (for example, 0/50) that shows how close Z’eeth is to becoming sluggish

  • Increasing challenge as Z’eeth reacts to your actions

  • Win and fail states with risk-reward gameplay

  • Full mouse/keyboard controls

Additional content, balancing, and polish will be added during Early Access, but the core gameplay loop is already fully playable.

AI 생성 콘텐츠 사용 공개

개발사는 게임에서 AI 생성 콘텐츠를 사용하는 방법을 다음과 같이 설명합니다.

I used Ai to help improve my typing speed in certain area's. I laid out the entire game design on a whiteboard prior to making the game, and during the development process I used tips for organization of my global variables and other small improvements to my Visual studio file.

Wanna know what I used Ai most for? "Hey can you move my art down on the screen by 15 pixels?" XD just so I wouldn't have to edit X-Y values so often.

Ai is great at dealing with some of the tedium of programming. :)

This is a Human designed and Human made game, Ai just helped me speed along.

시스템 요구 사항

    최소:
    • 운영 체제 *: Windows 7 / 8 / 10 / 11 (32-bit or 64-bit)
    • 프로세서: 1 GHz or faster (any modern CPU works)
    • 메모리: 512 MB RAM
    • 그래픽: Any GPU that supports OpenGL 2.1 / DirectX 9 or higher
    • 네트워크: 초고속 인터넷 연결
    • 저장 공간: 500 MB 사용 가능 공간
    • 사운드카드: any
    • 추가 사항: mouse/gamepad
    권장:
    • 운영 체제: Windows 10 / 11
    • 프로세서: 2 GHz dual-core or faster
    • 메모리: 1 GB RAM
    • 그래픽: Any GPU supporting OpenGL 2.1 / DirectX 9 or higher
    • 네트워크: 초고속 인터넷 연결
    • 저장 공간: 500 MB 사용 가능 공간
    • 사운드카드: any
    • 추가 사항: Mouse, optional gamepad
* 2024년 1월 1일부터 Steam 클라이언트는 Windows 10 이상 버전만 지원합니다.

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