A bite-sized, mouse-controlled arcade game made in Pico-8. Feed an ancient cosmic terror cheeseburgers, wear him down, and strike before he realizes he’s being tricked.

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Binnenkort in vroegtijdige toegang

De ontwikkelaars brengen dit spel uit terwijl er nog aan gewerkt wordt en gebruiken de feedback van spelers bij de ontwikkeling.

Opmerking: Spellen in vroegtijdige toegang zijn nog niet voltooid en kunnen nog veranderen. Als je niet staat te springen om dit spel in de huidige staat te spelen, kun je beter afwachten hoe het spel zich verder ontwikkelt. Meer informatie

Wat de ontwikkelaars zeggen:

Waarom vroegtijdige toegang?

'We chose Early Access to gather player feedback while continuing to refine gameplay balance, difficulty, and overall polish. Early Access allows us to observe how players interact with the core mechanics and make informed improvements based on real play experiences.'

Hoelang blijft dit spel ongeveer in vroegtijdige toegang?

'We expect The Hunger of Z’eeth to remain in Early Access for several months—anywhere in the timeframe of 5–12 months. Our team has recognized that the engine Z’eeth was developed with has some limitations. With that acknowledged, our development team will likely be moving the art assets into a different engine to allow for better scaling of new features.'

Hoe gaat de volledige versie verschillen van de versie met vroegtijdige toegang?

'We plan for the full version to expand on the current experience with additional content, improved balance, and overall polish. This may include new mechanics, expanded challenges, and quality-of-life improvements based on community feedback.

'

Wat is de huidige staat van de versie met vroegtijdige toegang?

'The Early Access version of The Hunger of Z’eeth is fully playable and represents the core gameplay experience.

Players engage in a timing-based action loop where they must feed Z’eeth cheeseburgers, increasing a visible burger counter (such as 0/50). As more burgers are fed, Z’eeth becomes increasingly sluggish, creating openings for the player to attack.

Attacking before feeding enough burgers causes Z’eeth to retaliate, increasing the challenge and requiring careful timing and patience.

The current version includes:

A complete core gameplay loop focused on feeding burgers and attacking at the right time

A visible burger count that tracks progress toward making Z’eeth sluggish

Real-time enemy reactions and punishments for mistimed attacks

Win and fail states

Full mouse/keyboard controls

Additional content, balancing, and polish may be added during Early Access, but the primary mechanics and gameplay systems are already implemented and playable.'

Zal het spel anders geprijsd worden tijdens en na vroegtijdige toegang?

'Early Access will be priced lower than our release price. When the game exits Early Access, it will include more features and therefore be more expensive.'

Hoe zijn jullie van plan de community te betrekken bij het ontwikkelproces?

'We plan to involve the community by listening to player feedback through Steam discussions and updates. Player feedback will help guide balancing decisions, difficulty tuning, and quality-of-life improvements during Early Access.'
Meer informatie
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Over dit spel

Once, our planet lived in peace and harmony.

Then came Z’eeth the Terrible — a ravenous cosmic being who feeds on worlds themselves. Faced with total destruction, the galaxy discovered one unlikely weakness: the humble cheeseburger.

In The Hunger of Z’eeth, your mission is simple — and dangerous.

You must feed Z’eeth burgers again and again, lulling him into a distracted, overstuffed stupor. Only when he’s tired and unfocused can you strike back. Attack too early, and Z’eeth will realize your plan… and retaliate.

Gameplay features include:

  • A timing-based action loop: feed burgers, track progress, and attack strategically

  • A visible burger counter (for example, 0/50) that shows how close Z’eeth is to becoming sluggish

  • Increasing challenge as Z’eeth reacts to your actions

  • Win and fail states with risk-reward gameplay

  • Full mouse/keyboard controls

Additional content, balancing, and polish will be added during Early Access, but the core gameplay loop is already fully playable.

Informatie over door AI gegenereerde inhoud

Zo omschrijven de ontwikkelaars hoe hun spel AI gebruikt om inhoud te genereren:

I used Ai to help improve my typing speed in certain area's. I laid out the entire game design on a whiteboard prior to making the game, and during the development process I used tips for organization of my global variables and other small improvements to my Visual studio file.

Wanna know what I used Ai most for? "Hey can you move my art down on the screen by 15 pixels?" XD just so I wouldn't have to edit X-Y values so often.

Ai is great at dealing with some of the tedium of programming. :)

This is a Human designed and Human made game, Ai just helped me speed along.

Systeemeisen

    Minimum:
    • Besturingssysteem *: Windows 7 / 8 / 10 / 11 (32-bit or 64-bit)
    • Processor: 1 GHz or faster (any modern CPU works)
    • Geheugen: 512 MB RAM
    • Grafische kaart: Any GPU that supports OpenGL 2.1 / DirectX 9 or higher
    • Netwerk: Breedband-internetverbinding
    • Opslagruimte: 500 MB beschikbare ruimte
    • Geluidskaart: any
    • Aanvullende opmerkingen: mouse/gamepad
    Aanbevolen:
    • Besturingssysteem: Windows 10 / 11
    • Processor: 2 GHz dual-core or faster
    • Geheugen: 1 GB RAM
    • Grafische kaart: Any GPU supporting OpenGL 2.1 / DirectX 9 or higher
    • Netwerk: Breedband-internetverbinding
    • Opslagruimte: 500 MB beschikbare ruimte
    • Geluidskaart: any
    • Aanvullende opmerkingen: Mouse, optional gamepad
* Vanaf 1 januari 2024 ondersteunt de Steam-client alleen Windows 10 en latere versies.
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