A bite-sized, mouse-controlled arcade game made in Pico-8. Feed an ancient cosmic terror cheeseburgers, wear him down, and strike before he realizes he’s being tricked.

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即将开启抢先体验

此游戏的开发者打算发行仍在制作中的游戏,根据玩家反馈进行开发。

注意:处于抢先体验的游戏内容尚不完整且也许会发生变化。如果您不是特别想玩当前这个状态下的游戏,那么您应该等待一段时间来观察游戏的开发进度。了解更多

开发者的话:

为何要采用抢先体验这种模式?

“We chose Early Access to gather player feedback while continuing to refine gameplay balance, difficulty, and overall polish. Early Access allows us to observe how players interact with the core mechanics and make informed improvements based on real play experiences.”

这款游戏的抢先体验状态大约持续多久?

“We expect The Hunger of Z’eeth to remain in Early Access for several months—anywhere in the timeframe of 5–12 months. Our team has recognized that the engine Z’eeth was developed with has some limitations. With that acknowledged, our development team will likely be moving the art assets into a different engine to allow for better scaling of new features.”

计划中的完整版本和抢先体验版本到底有多少不同?

“We plan for the full version to expand on the current experience with additional content, improved balance, and overall polish. This may include new mechanics, expanded challenges, and quality-of-life improvements based on community feedback.

抢先体验版本的现状如何?

“The Early Access version of The Hunger of Z’eeth is fully playable and represents the core gameplay experience.

Players engage in a timing-based action loop where they must feed Z’eeth cheeseburgers, increasing a visible burger counter (such as 0/50). As more burgers are fed, Z’eeth becomes increasingly sluggish, creating openings for the player to attack.

Attacking before feeding enough burgers causes Z’eeth to retaliate, increasing the challenge and requiring careful timing and patience.

The current version includes:

A complete core gameplay loop focused on feeding burgers and attacking at the right time

A visible burger count that tracks progress toward making Z’eeth sluggish

Real-time enemy reactions and punishments for mistimed attacks

Win and fail states

Full mouse/keyboard controls

Additional content, balancing, and polish may be added during Early Access, but the primary mechanics and gameplay systems are already implemented and playable.”

在抢先体验期间和结束之后,游戏价格会有所不同吗?

“Early Access will be priced lower than our release price. When the game exits Early Access, it will include more features and therefore be more expensive.”

在开发过程中,你们是如何计划让玩家社区参与进来的?

“We plan to involve the community by listening to player feedback through Steam discussions and updates. Player feedback will help guide balancing decisions, difficulty tuning, and quality-of-life improvements during Early Access.”
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此游戏尚未在 Steam 上推出

计划发行日期: 2026 年 2 月

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关于此游戏

Once, our planet lived in peace and harmony.

Then came Z’eeth the Terrible — a ravenous cosmic being who feeds on worlds themselves. Faced with total destruction, the galaxy discovered one unlikely weakness: the humble cheeseburger.

In The Hunger of Z’eeth, your mission is simple — and dangerous.

You must feed Z’eeth burgers again and again, lulling him into a distracted, overstuffed stupor. Only when he’s tired and unfocused can you strike back. Attack too early, and Z’eeth will realize your plan… and retaliate.

Gameplay features include:

  • A timing-based action loop: feed burgers, track progress, and attack strategically

  • A visible burger counter (for example, 0/50) that shows how close Z’eeth is to becoming sluggish

  • Increasing challenge as Z’eeth reacts to your actions

  • Win and fail states with risk-reward gameplay

  • Full mouse/keyboard controls

Additional content, balancing, and polish will be added during Early Access, but the core gameplay loop is already fully playable.

AI 生成内容披露

开发者对其游戏如何使用 AI 生成内容的描述如下:

I used Ai to help improve my typing speed in certain area's. I laid out the entire game design on a whiteboard prior to making the game, and during the development process I used tips for organization of my global variables and other small improvements to my Visual studio file.

Wanna know what I used Ai most for? "Hey can you move my art down on the screen by 15 pixels?" XD just so I wouldn't have to edit X-Y values so often.

Ai is great at dealing with some of the tedium of programming. :)

This is a Human designed and Human made game, Ai just helped me speed along.

系统需求

    最低配置:
    • 操作系统 *: Windows 7 / 8 / 10 / 11 (32-bit or 64-bit)
    • 处理器: 1 GHz or faster (any modern CPU works)
    • 内存: 512 MB RAM
    • 显卡: Any GPU that supports OpenGL 2.1 / DirectX 9 or higher
    • 网络: 宽带互联网连接
    • 存储空间: 需要 500 MB 可用空间
    • 声卡: any
    • 附注事项: mouse/gamepad
    推荐配置:
    • 操作系统: Windows 10 / 11
    • 处理器: 2 GHz dual-core or faster
    • 内存: 1 GB RAM
    • 显卡: Any GPU supporting OpenGL 2.1 / DirectX 9 or higher
    • 网络: 宽带互联网连接
    • 存储空间: 需要 500 MB 可用空间
    • 声卡: any
    • 附注事项: Mouse, optional gamepad
* 2024 年 1 月 1 日(PT)起,Steam 客户端将仅支持 Windows 10 及更新版本。
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