Pursuit of Mercantile Power is a single-player economic sim with light RPG. No money spawns—money only moves. Control the village’s cash flow, use proposals and loans, buy shares, and take over enterprises to seize GuYuan’s commercial order.

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Próximamente en acceso anticipado

Los desarrolladores de este juego tienen previsto lanzarlo inacabado y usar los comentarios de los jugadores para desarrollarlo.

Aviso: Los juegos con acceso anticipado no están terminados y pueden o no cambiar más adelante. Si no te entusiasma jugar en su estado actual, deberías esperar a ver si el juego avanza más en su desarrollo. Más información

Lo que dicen los desarrolladores:

¿Por qué ofreces acceso anticipado?

«We’re entering Early Access to expand the game with more complete content and to gather player feedback, so we can improve and refine the experience.»

¿Cuánto tiempo va a estar este juego en acceso anticipado aproximadamente?

«Estimated duration: 6–12 months. If player feedback indicates the need for larger-scale economy and campaign/battle tuning, the timeline may extend. If core goals are met earlier, we may leave Early Access sooner.»

¿Qué diferencias habrá entre la versión completa y la versión de acceso anticipado?

«Early Access Goals
1.Unlock more building features and functions
2.Add richer story content and campaigns/battles
3.Improve NPC behavior so they perform their roles more intelligently
4.Deepen the systems—more proposals, and more cash-flow routes»

¿Cuál es el estado actual de la versión de acceso anticipado?

«What’s Already Playable (Core Loop is Stable)

Gameplay systems: real-time escort combat; Commerce Guild (purchasing/inventory/resale/membership/proposals/stocks); Bank (deposits/loans/interest/bankruptcy); Farm (month-end settlement purchasing/inventory); Government (tax & security impact); stocks & dividend pool; monthly economic reports and cash-flow loop

Save/Load: full save and restore support

Known gaps: parts of the NPC system, campaigns/main story not finished; some UI and sound effects still being iterated; English localization not fully covered

Note: balancing is ongoing—economy/prices/population/event pacing will continue to be updated based on player data»

¿El precio del juego será diferente durante y después del acceso anticipado?

«We plan to gradually increase the price as new content and features are added.»

¿Cómo tienes planeado involucrar a la comunidad en tu proceso de desarrollo?

«Update & Feedback Plan

Update cadence: a balance/system update or hotfix every 2–4 weeks

Feedback channels: Steam reviews and discussion posts are the top priority; we’ll also publish Dev Logs / Monthly Reports explaining economy and proposal changes

We will use player comments as reference to improve and adjust the game content»
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Fecha de lanzamiento prevista: 2026

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Acerca de este juego

Pursuit of Mercantile Power is a game where you can leverage the entire village’s cash flow to buy out the whole village.No money spawns. Control the village’s cash flow, buy shares, and take over the village.

You begin as an ordinary commoner—making your start through escort missions—then move on to join the Commerce Guild, submit proposals to the Bank, expand farmland, and even take office in the Government.

Tax rates, wages, food, and population movement all affect one another, causing the village’s cash flow to rise and fall accordingly.

Escort Combat — Build Your Strength

The Escort Agency is your starting point. By running escort missions, you improve combat ability and build wealth.

Upgrade the agency to unlock better missions, and build stronger escort carts to meet mission requirements.

Train more powerful martial arts, gather materials, and craft stronger equipment to protect your cart against enemies along the route.

Proposals — Change the Rules

Proposals are the most important feature in the game. By submitting proposals, you can influence how enterprises operate, which in turn changes where the village’s money flows.

Whether you’re helping an enterprise grow, or pushing proposals that benefit your own hostile takeover, your choices will shape the village’s future.

Share Warfare — Hostile Takeovers

The Commerce Guild is the trading hub for all share dealings. By joining it, you can acquire shares in other enterprises and secure final decision-making power.

The village’s cash flow directly affects whether your shares can be sold. One wrong move can leave you with valuable shares—but no buyers.

To trade smoothly, you must ensure cash flows into the market’s stock liquidity pool.

Cash Flow — How Do You Allocate It?

Cash flow in the village doesn’t appear out of nowhere. The key is how you influence how money circulates and gets distributed.

Do you keep cash in your own hands to grow personal wealth?

Do you direct limited funds into enterprises to develop the village?

Or do you convert cash into shares to obtain ultimate power?

It all depends on your proposals—or the decisions you make after taking control.

Mismanagement — A Curse in Disguise

The Commerce Guild influences village prosperity. Livelihood goods and grain stockpiles indirectly or directly reshape how cash flow is distributed.

The Bank absorbs villagers’ deposits and lends to you or other villagers, increasing the village’s total circulating capital. But poor management can trigger a liquidity crisis and bankruptcy—dividends stop entirely, and both you and the villagers may lose all deposits.

The Farm is the village’s core: food equals population. No food means no people, and the village collapses on its own.

The Government handles land allocation, public security, housing development, and more. If the Government goes bankrupt, the game ends.

Any enterprise can go bankrupt due to mismanagement, sending the village down a road toward ruin.

Rebirth — Seize Absolute Power

After bankruptcy, if you still have the means, you can go to the Government to restart—but each functional enterprise can only be revived once.

Every enterprise is essential. The bankruptcy of even one will disrupt the village’s entire cash-flow loop.

If the Government goes bankrupt too, it’s game over.

Early on, you steer each enterprise manager’s decisions through proposals. Once you’ve built enough wealth and power, you’ll use loans to draw the village’s cash flow into your own hands—then acquire the enterprise to gain the final say over its direction, the village’s money distribution, and ultimately everything.

In the end, the village’s financial system is stabilized—and expanded—through Escort Agency capital injection, Commerce Guild trade, Bank lending, story encounters, industry expansion, and share-based power struggles. Your goal is to secure the financial chain, expand your sphere of influence, and ultimately take control of GuYuan Village’s commercial order.

Información sobre contenido generado por IA

Según los desarrolladores, el juego utiliza contenido generado por IA de la forma siguiente:

We only used generative AI during development on a limited basis to create early drafts (e.g., environment sketches, UI mockups, and character concept art). All final assets shipped in the game, on the store page, and in marketing materials were further edited, reworked, and reviewed by humans, and they do not infringe copyright, likeness/publicity rights, or trademarks.
During gameplay, the game does not connect to any AI services and does not produce live-generated content; players will not encounter dynamically AI-generated images or text.

Requisitos del sistema

    Mínimo:
    • SO: Windows 10 64-bit
    • Procesador: Intel Core i3-6100 或 AMD FX-6300
    • Memoria: 4 GB de RAM
    • Gráficos: Intel HD 4600 / UHD 620 或 NVIDIA GTX 750 Ti / AMD R7 260X(2GB VRAM)
    • DirectX: Versión 11
    • Almacenamiento: 2 GB de espacio disponible
    • Tarjeta de sonido: 兼容 DirectX 的内建音效
    Recomendado:
    • SO: Windows 10/11 64-bit
    • Procesador: Intel Core i5-8400 或 AMD Ryzen 5 1600
    • Memoria: 8 GB de RAM
    • Gráficos: NVIDIA GTX 1650 / AMD RX 570(4GB VRAM)
    • DirectX: Versión 11
    • Almacenamiento: 4 GB de espacio disponible
    • Tarjeta de sonido: 兼容 DirectX 的内建音效
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