SpaceSim - Astrophysical Simulation Software
Simulation & rendering software that uses Smoothed Particle Hydrodynamics (SPH) to simulate collisions of celestial bodies, accretion disks around black holes, or formation of galaxies in the early universe.
发行日期:
即将宣布
开发者:
发行商:
一般 / CG | SpaceSim Trailer
截图 #1
截图 #2
截图 #3
截图 #4
截图 #5
截图 #6

想要将此项目添加至您的愿望单、关注它或标记为已忽略,请先登录

抢先体验软件

随着软件的发展参与其中。

注意:该抢先体验的软件内容尚不完整且也许会发生变化。如果您目前不是特别想使用这款软件,那么您 应该等待一段时间来观察软件的开发进度。了解更多

开发者的话:

为何要采用抢先体验这种模式?

“Early Access gives users the opportunity to use SpaceSim, share simulations with the community and provide feedback to the developer, even before the application is polished and optimized for all supported hardware.”

这款软件的抢先体验状态大约持续多久?

“Given the current rate of development, I expect approximately 2 years of Early Access.”

计划中的完整版本和抢先体验版本到底有多少不同?

“The current goal is for the GPU solver to be robust and support all simulation capabilities of the CPU solver. Otherwise, it largely depends on the feedback from the community.”

抢先体验版本的现状如何?

“The software is already feature rich and able to run complex simulations, but some simulation systems are not yet fully implemented and it lacks the polish and stability of the full version.”

在抢先体验期间和结束之后,这款软件的价格会有所不同吗?

“Price will not change after Early Access.”

在开发过程中,你们是如何计划让玩家社区参与进来的?

“The community members are welcome to suggest features and report bugs, either on Discord or the Steam forum.”
了解更多
不支持简体中文

本产品尚未对您目前所在的地区语言提供支持。在购买请先行确认目前所支持的语言。

此游戏尚未在 Steam 上推出

计划发行日期: 即将宣布

感兴趣吗?
将此游戏添加至您的愿望单,以便在游戏推出时收到通知。
添加至您的愿望单
 
查看所有讨论

在讨论版中为这款软件汇报 BUG,并留下反馈

关于此软件

SpaceSim is a particle-based simulation and rendering software, primarily focused on astrophysical applications.

Important!

  • This is a non-realtime simulator. Although low-resolution simulations are fast enough to be real-time, simulations with millions of particles can take several hours to finish.

  • This is not a game. It does not contain any game mechanics, progression, sandbox elements, etc. Please do not expect any gaming experience.

The goal of the project is to "de-mystify" scientific simulations and make them accessible to the general public. SpaceSim uses the same approach (albeit simplified and at lower resolution) as the research simulations typically run on supercomputers, but it can run on your desktop PC or laptop, comes with an intuitive user interface, and requires no extensive knowledge of mathematics, physics, or programming.

You can recreate some of the well-known simulations from the scientific literature, such as the Moon-forming impact, the formation of the ring system of Saturn, or the DART kinetic impactor. Or you can simply explore various initial conditions, both grounded and realistic, but also hypothetical "what-if" scenarios, such as the collision of two planets made of matter and anti-matter.

Fluid dynamics and gravitation

Each deformable object in the simulation is discretized into particles that interact with each other through collisions (by solving the Navier-Stokes equations) and gravitational attraction. Objects can also be rigid (non-deformable) - they retain their shape, which simplifies collisions between objects and optimizes simulation speed.

The particle-based solver is useful for simulating a number of astrophysical events, such as the formation of planets from protoplanetary disks or the mutual interaction of galaxies.

Object customization

The application has a number of object types - planets, stars, asteroids, disks, clouds, galaxies, and more. Each object has adjustable parameters that allow you to change its geometry, materials, appearance, and simulation behavior. The surface textures of planets and asteroids can be further tailored using procedural generation or by uploading custom images.

Or, if you need even more control, create your own objects using the Lua scripting language.

Black holes (and white holes)

The renderer includes the effect of gravitational lensing, bending the light rays that pass close to a black hole and creating realistic renderings of warped accretion disks, duplicated images of objects behind black holes (including other black holes) or Einstein rings of galaxies.

Particle colors and gravity visualization

SpaceSim provides additional insights into the simulation in a number of ways. It can color particles based on values of a specific quantity (velocity, pressure, material, ...), show the Roche limit indicating where satellites can have stable orbits, or draw the potential field to see the gravity wells around celestial bodies.

Key features:

  • CPU and GPU simulation solver

  • Optimized gravity simulation using the Barnes-Hut algorithm

  • Simulation history - store the entire simulation and replay it later

  • Two render engines - Real-time or Raymarcher

  • Customizable camera paths with object tracking

  • Lua scripting for custom objects and simulation systems

  • Built-in video recording (H.264 codec) and various export options (Alembic, OpenVDB)

系统需求

    最低配置:
    • 操作系统: Windows 10
    • 处理器: CPU supporting SSE 4.1
    • 内存: 4 GB RAM
    • 显卡: GPU supporting OpenGL 4.6
    推荐配置:
    • 操作系统: Windows 10 or 11
    • 处理器: CPU supporting SSE 4.1
    • 内存: 16 GB RAM
    • 显卡: GPU supporting OpenGL 4.6 with 4 GB VRAM
    • 存储空间: 需要 10 GB 可用空间
    • 附注事项: CPU determines how fast the simulation can run. Generally, more cores = more speed.
此产品无任何评测

您可以为此产品撰写您自己的评测,与社区分享您的使用体验。在本页面购买按钮上方的区域撰写您的评测。