Simulation & rendering software that uses Smoothed Particle Hydrodynamics (SPH) to simulate collisions of celestial bodies, accretion disks around black holes, or formation of galaxies in the early universe.
출시일:
발표 예정
개발자:
배급사:
일반/시네마틱 | SpaceSim Trailer
1번 스크린샷
2번 스크린샷
3번 스크린샷
4번 스크린샷
5번 스크린샷
6번 스크린샷

로그인하셔서 게임을 찜 목록에 추가하거나, 팔로우하거나 또는 제외로 지정하세요.

앞서 해보는 소프트웨어

이 소프트웨어가 개발되는 과정에 참여하세요.

주의 사항: 이 앞서 해보기 소프트웨어는 완성되지 않았으며 앞으로 더 변하거나 변하지 않을 수 있습니다. 현재 상태의 소프트웨어가 흥미롭지 않다면 이 소프트웨어가 개발을 거치며 발전하는지 살펴보는게 좋습니다. 앞서 해보기에 대해 더 알아보세요.

개발자의 한마디:

왜 앞서 해보기를 하나요?

“Early Access gives users the opportunity to use SpaceSim, share simulations with the community and provide feedback to the developer, even before the application is polished and optimized for all supported hardware.”

이 소프트웨어는 대략 얼마간 앞서 해볼 수 있나요?

“Given the current rate of development, I expect approximately 2 years of Early Access.”

정식 버전은 앞서 해보기 버전과 어떻게 달라지나요?

“The current goal is for the GPU solver to be robust and support all simulation capabilities of the CPU solver. Otherwise, it largely depends on the feedback from the community.”

지금 앞서 해보기 버전은 어떤 상태인가요?

“The software is already feature rich and able to run complex simulations, but some simulation systems are not yet fully implemented and it lacks the polish and stability of the full version.”

이 소프트웨어는 앞서해보기 기간동안 가격이 달라질 수도 있습니까?

“Price will not change after Early Access.”

개발 과정에 어떻게 커뮤니티를 참여시킬 계획이신가요?

“The community members are welcome to suggest features and report bugs, either on Discord or the Steam forum.”
더 읽어보기
한국어(을)를 지원하지 않습니다

이 제품은 귀하의 로컬 언어를 지원하지 않습니다. 구매하기 전에 아래에 있는 지원하는 언어 목록을 확인해주세요.

이 게임은 아직 Steam에 출시되지 않았습니다

출시 예정일: 발표 예정

관심이 있으신가요?
찜 목록에 추가하고 출시가 되면 알림을 받으세요.
찜 목록에 추가
 
모든 토론 보기

이 소프트웨어의 버그를 신고하고 피드백을 토론 게시판에 남겨주세요

소프트웨어 정보

SpaceSim is a particle-based simulation and rendering software, primarily focused on astrophysical applications.

Important!

  • This is a non-realtime simulator. Although low-resolution simulations are fast enough to be real-time, simulations with millions of particles can take several hours to finish.

  • This is not a game. It does not contain any game mechanics, progression, sandbox elements, etc. Please do not expect any gaming experience.

The goal of the project is to "de-mystify" scientific simulations and make them accessible to the general public. SpaceSim uses the same approach (albeit simplified and at lower resolution) as the research simulations typically run on supercomputers, but it can run on your desktop PC or laptop, comes with an intuitive user interface, and requires no extensive knowledge of mathematics, physics, or programming.

You can recreate some of the well-known simulations from the scientific literature, such as the Moon-forming impact, the formation of the ring system of Saturn, or the DART kinetic impactor. Or you can simply explore various initial conditions, both grounded and realistic, but also hypothetical "what-if" scenarios, such as the collision of two planets made of matter and anti-matter.

Fluid dynamics and gravitation

Each deformable object in the simulation is discretized into particles that interact with each other through collisions (by solving the Navier-Stokes equations) and gravitational attraction. Objects can also be rigid (non-deformable) - they retain their shape, which simplifies collisions between objects and optimizes simulation speed.

The particle-based solver is useful for simulating a number of astrophysical events, such as the formation of planets from protoplanetary disks or the mutual interaction of galaxies.

Object customization

The application has a number of object types - planets, stars, asteroids, disks, clouds, galaxies, and more. Each object has adjustable parameters that allow you to change its geometry, materials, appearance, and simulation behavior. The surface textures of planets and asteroids can be further tailored using procedural generation or by uploading custom images.

Or, if you need even more control, create your own objects using the Lua scripting language.

Black holes (and white holes)

The renderer includes the effect of gravitational lensing, bending the light rays that pass close to a black hole and creating realistic renderings of warped accretion disks, duplicated images of objects behind black holes (including other black holes) or Einstein rings of galaxies.

Particle colors and gravity visualization

SpaceSim provides additional insights into the simulation in a number of ways. It can color particles based on values of a specific quantity (velocity, pressure, material, ...), show the Roche limit indicating where satellites can have stable orbits, or draw the potential field to see the gravity wells around celestial bodies.

Key features:

  • CPU and GPU simulation solver

  • Optimized gravity simulation using the Barnes-Hut algorithm

  • Simulation history - store the entire simulation and replay it later

  • Two render engines - Real-time or Raymarcher

  • Customizable camera paths with object tracking

  • Lua scripting for custom objects and simulation systems

  • Built-in video recording (H.264 codec) and various export options (Alembic, OpenVDB)

시스템 요구 사항

    최소:
    • 운영 체제: Windows 10
    • 프로세서: CPU supporting SSE 4.1
    • 메모리: 4 GB RAM
    • 그래픽: GPU supporting OpenGL 4.6
    권장:
    • 운영 체제: Windows 10 or 11
    • 프로세서: CPU supporting SSE 4.1
    • 메모리: 16 GB RAM
    • 그래픽: GPU supporting OpenGL 4.6 with 4 GB VRAM
    • 저장 공간: 10 GB 사용 가능 공간
    • 추가 사항: CPU determines how fast the simulation can run. Generally, more cores = more speed.
이 제품에는 아직 평가가 없습니다.

이 제품의 평가를 직접 써서 자신의 경험을 커뮤니티와 공유할 수 있습니다. 구매 버튼 위의 기입란을 이용하여 자신만의 평가를 써 보세요.