Wartile is a cool-down based strategy game in which you control a warband of Viking figurines in a miniature universe inspired by Norse mythology. Unravel its secrets and rein the powers of the gods.
Recent Reviews:
Mixed (12) - 66% of the 12 user reviews in the last 30 days are positive.
All Reviews:
Mostly Positive (332) - 79% of the 332 user reviews for this game are positive.
Release Date:
Feb 8, 2018

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Includes 2 items: WARTILE, Wartile Original Soundtrack


Downloadable Content For This Game


Recent updates View all (60)

September 14

Major Update 1.1 Released


Hi Everyone

Since the Launch of Wartile back in February, we have continued to work on Wartile with the intention to improve specific areas of the game and today we are finally ready to release a significant update to Wartile.

The free update, which has been in the works under the codename “True Viking Edition” improves Wartile in countless ways, most importantly redefining the whole story of the game. The complete story was rewritten and is now supported by cutscenes and a famous narrator George Blagden, known for playing Athelstan in the award-winning TV Show Vikings.

Key gameplay features have also been reworked to make the game more accessible and with the intention to apply a deeper tactical aspect to the game.

To celebrate the new update, Wartile is currently 40% off on Steam.

Patch Notes 1.1


New story
    We are excited to introduce a whole new story for Wartile now narrated by George Blagden who did an awesome job of bringing the new story alive.

Game Play Changes

Movement overhaul
    We changed the movement system to provide a more consistent experience. If your figurine is on a movement cooldown, you can queue its move, and it will move once the cooldown is done. Besides, figurines can now move through friendly figurines. This ensures a much more smooth experience both during and out of combat.

New Encounter system
    Our new encounter system is a new interesting way of presenting enemies on the battle board. Instead of a dynamic AI that moves around the board as you play, we have combined the enemy encounters into small static parties that becomes alive when you enter their encounter zones as you explore the board.

Figurine Ability Warning system
  • Abilities are now visually shown in the UI with an icon and a “casting time” when used.
  • Abilities can have "casting time" allowing to react and break the casting time
  • Casting time has been added to the majority of enemy abilities (to give counterplay options)
  • Moving enemy functionality to abilities such as spirit teleport, Volva teleport, etc.
  • Also, ability special effects have received an overhaul; changing to something that should be easier to parse visually.

Three types of abilities
  • Instant cast and effect - Player can’t interrupt or avoid the effect
  • Delayed cast with instant effect - Player can interrupt and avoid the effect
  • Instant cast but delayed effect - Player can’t interrupt but maybe move to avoid the effect

Updates to difficulty tiers and enemy encounters
    To increase the enjoyment of playing the difficulty tiers we have updated some of the enemy encounters with new abilities.

BB2v1 Volva of Death
  • Increased her number of abilities and made her into a more boss fight experience.
  • Added a new spearman officer with “bear trap” ability BB2v2 Volva of the Forest
  • Teleport is now an interruptible ability and gave it additional poison effect
  • Spirit teleport is now an interruptible ability

Changes to Waypoints
  • Waypoints will now respawn your dead figurines.

Near Death warnings
  • When figurines die the first time, they're reduced to 1 hp
  • Time slows down for a short while to allow the player to react
  • After happening, this incurs a 30-second cooldown before it can happen again

Bear traps
  • Bear traps now occasionally emit some smoke to give away their presence

Ability and Action Cards
  • Unit Ability and Action cards have a new feedback method for targeting and use that should make the use of cards more responsive. Also, a number of new action cards have been added.
  • The Cooldown icon is now displayed on the top right corner of the cards and is grayed out when on Cooldown.

New action cards and changes to figurine abilities
  • We have added some additional action cards to bring in deck management earlier in the progression cycle. During this process, we have made some changes to figurine abilities as well.

Action Cards:
  • Rage: Send your figurine into a rage increasing his attack speed while decreasing defenses
  • Banner: Spawn a banner on the field providing bonuses to nearby friendly figurines
  • Supply Crate: Spawn a random item
  • Roadblock: Spawn a roadblock that slows nearby enemy figurines.

Ability Cards:
  • Replaced “Banner” on Hakon with the new ability “Axe Throw”
  • Axe Throw: Throw an axe dealing damage to target enemy figurine
  • Swapped “Shield Push” and “Armor Break” on Hakon and Jorim

Unlocking difficulty tiers
  • Secondary objectives are no longer required to unlock higher difficulties. New UI feedback has been added to show if a player has completed all objectives or only the primary.

The Tavern
  • Figurines are now always shown in the shop, allowing the player to preview figurines that will become available during the game.

Changes to the Battle Boards
  • New cutscenes introducing critical points in the story
  • In connection with the changed narrative the Battle Board Home Village a new tutorial map has been added.
  • BB1v1 Goat objective has been slightly changed (Goat is picked up from the tutorial map)
  • Battle Board 1v3 has been added as a small outro map in connection with the story update.

(Prologue Board The home village)
  • Updated the tutorial to reveal the various items and hints on the fly.

Alfablot Board
  • Moved some of the groups around. In particular, the "greater spirit" is moved to less frustrating positions.
  • Moved the save point up to allow saving just before the final two encounters
  • Changes to spirit/ Volva teleports (allows the player to interrupt the cast time more clearly)
  • Added path after early loot point to facilitate traversal
  • Added path to flank the final fight
  • Added entrance to Yggdrasil (but you can't enter it.. :) )

  • Many of the fights are converted to ambushes using the new encounter system.

  • Gamepads are now supported
  • Game also slow down when hovering action and ability cards
  • Merchant algorithm for selection of items has changed to provide more relevant items

Supported languages
  • English
  • German
  • Simplified Chinese
  • Italian
  • Frensh
  • Spanish
  • Russian

If anyone in the community would like to help you finish the localization of the new update to the following languages, it would be great.
  • Polish
  • Portuguise

We hope that everyone will enjoy the update.

Best regards

The Wartile dev team
13 comments Read more

August 16

A soft launch of the upcoming update

Hi everyone

We are back, and excited to announce that the major update that we have been working on for months now is almost done and ready to be released.

With this new update, we have made some significant changes that improve not only the tactical aspect of the game but also affect the overall game experience.

Before announcing the official release of the update, we would like to invite those of you interested, to try out the new build and provide us with your feedback. Your opinion is essential for us in evaluating the design and direction of Wartile.

To provide your feedback, we have created two new pinned threads in the Steam Community Forum named Bug reporting PrePatch 1.1 and a Feedback on PrePatch 1.1

If you prefer not to use the Steam forum you are welcome to mail your feedback to us at contact@Wartile.com however this prevent other players to see your feedback and share their experience.

If you want to be an early mover and try out the update and you can gain access to the beta through Wartile - properties Betas.

As we have rewritten the whole story in Wartile, we highly recommend to play the Beta as New Game, but if you want to save your current progress you need to make a backup of your current DefaultSaveSlot manually, you can find a tutorial on how to so so here.

The see the full patch notes and more in-depth instructions on how to access the beta, please visit our news post on our homepage

In your library find right-click wartile and select properties from the drop down menu

In Wartile - Properties select “Betas.” In the window “Select the beta you would like to opt into:” choose “Beta”. Now your Library should start to update to the new build, and once the update has is installed, you should be ready to go.

Please keep in mind that during the next week well will be tweaking the Beta build based on your feedback and our observations with the build; however, we do not expect there to be any significant changes.

PrePatch Highlights
  • The story has been rewritten and is now narrated with voice over.
  • A new encounter system has been implemented throughout all missions changing the way
  • you engage with the enemies.
  • Ability warnings and casting time have been added making it possible to see when enemies use an ability and sometimes it's even possible to interrupt them.
  • New cutscenes are added to support the new storyline
  • Improvements to the UI with the use of ability and action cards

We hope that these improvements are well received as we have putten a lot of effort to enhance the overall player experience in Wartile.

Kind regards
The Wartile dev team
7 comments Read more


“If you’ve ever seen a miniatures table all decked out at a friendly local game shop or a wargaming convention, understand that Wartile is leaps and bounds better than anything you’ve seen before.”

“Wartile's World Looks Too Pretty To Bleed All Over”

“This is a perfect blend of board game and RTS action. It’s hard to reinvent the wheel. But this is a strategy game unlike anything I’ve ever played before.”

About This Game

A miniature world coming to life
Experience a living, breathing tabletop video game that invites the player into a miniature universe full of small adventures set in beautifully handcrafted diorama battle boards inspired by Norse mythology to honor the Vikings!

Cool-down based combat that keeps the action flowing
Wartile is a cool-down based game that keeps the action flowing, with ample opportunities to plan your moves. Although it contains the strategic elements from turn-based games, a mixture of slow down features and cool-down based gameplay maintains the tension of battle while allowing for breathing room to make tactical decisions. At its heart, Wartile is a game about positioning and tactical decision making.

Your control the pace of battle
With Slow Time always available you can control the speed of the fight giving you an advantageous tactical benefit in critical situations where every action counts.

Collect & level up figurines and customize their equipment and abilities
Collect and level up an array of different figurines. Customize your Warband with armor pieces, weapons, unique combat abilities and set up your deck of Battle Cards, to provide a choice of tactical options before they embark on each quest.

System Requirements

    • Requires a 64-bit processor and operating system
    • OS: Windows 7 or newer
    • Processor: Intel dual Core i5 or better
    • Memory: 4 GB RAM
    • Graphics: GeForce GTX 560 or Radeon HD 6870
    • DirectX: Version 11
    • Storage: 10 GB available space
    • Requires a 64-bit processor and operating system
    • OS: Windows 7 or newer
    • Processor: Quad Core Processor
    • Memory: 6 GB RAM
    • Graphics: GeForce GTX 1050 or RX 460
    • DirectX: Version 11
    • Storage: 10 GB available space

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