Wartile is a cool-down based strategy game in which you control a warband of Viking figurines in a miniature universe inspired by Norse mythology. Unravel its secrets and rein the powers of the gods.
All Reviews:
Very Positive (288) - 80% of the 288 user reviews for this game are positive.
Release Date:
Feb 8, 2018

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Buy Wartile Deluxe Edition

Includes 2 items: WARTILE, Wartile Original Soundtrack

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Recent updates View all (56)

April 24

Games From Denmark Sale & our creative process

Hi Everyone

This week Steam runs a Midweek Madness sales with games developed from Denmark, to celebrate the Danish Games Week where developers from Denmark get the chance to meet and share experience, discovering new talents and talk to investors and publishers.

In the spirit of sharing our experience, we have collected some of the highlights of our creative process of making Wartile, and want to share this with all of you who are interested.
We have divided it up into three chapters covering, Environment art, Character art and finally Community and Game Play

Environment Art

In the beginning, we wanted to create a game that embraced the childhood memories of playing or gaming with figurines in miniature environments. Just like when playing games like Dungeons & dragons and Warhammer.

In the early stages, we made a tile-based system testing some of the core battle mechanics as a physical board game. We wanted to emulate the feeling of playing in a miniature world coming to life, where the game was in constant motion, but still with the flavor of turn-based mechanics.

When developing the game within the Unreal 4 Engine, we tried out a few early iterations on the visual side. The Goal was to create a diorama fell while also clearly communicating the strategical options available. With the top left, we tried to work with partly procedural generated tiles and foliage.

Our first gameplay trailer made three years ago under the working title TACTILE.
We learned that defined tiles as part of the environment on the board significantly enforced the tactical aspects of the game, while also gave the board an appealing visual appearance.

To capture the feeling of playing on a diorama board we froze the water in its motion, creating a strong dynamic feel, with explicit references to handcrafted miniature models.

The clear-cutting of the diorama boards helped us frame the gameplay area while also creating a strong visual identity for Wartile.

All the boards are custom made, each one with a different visual setting and a new type of game challenge. Here you can get an exclusive inside peek of how we create the boards.(Warning - Pretty nerdy)
To further enforce the miniature look and feel, we made use of the Tilt-Shift effect on the camera, adding blur in the for- and background while still having the figurines in perfect focus.

We proudly believe that we have established a unique visual identity for Wartile that fits the type of game we have been trying to create, and are looking forward to pushing the boundaries even further in the future.

Enjoy the raidings

Kind regards

Wartile Dev Team

9 comments Read more

March 23

What's Cooking ?

Hi everyone

Stepping out of Early Access was an awesome experience, and we have been pleased to see Wartile being enjoyed by so many people. During the first few weeks, we were busy fixing bugs and adjusting features that had slipped through our testing. we also implemented achievements with a slight delay.

Wartile is much more than just a game; it’s a system that we intend to keep expanding on to make it bigger, better and richer by adding more content and keep polishing the gaming experience. We aim to both build new content for everyone already part of the universe, but also to improve features and mechanics that we can learn from our community need more attention.

Here are some of the new things we are working on

Ability timing and communication
We feel that that ability used by enemy figurines could communicate better and we are working towards making it clear which abilities are being used and inform you if you can counteract them. An example of this could be showing that a figurine is actively casting an ability, allowing you to stun the figurine to stop the casting. In general, abilities will be the same but with more information, if you can avoid or prevent them.

Battle Encounters
We intend to improve the overall presentation of encounters and their tactical challenges for the player in a relaxed and exploration-friendly environment offering the player more time to plan for each encounter while also enforcing the narrative experience of each board.

New Battle board
Draugr is on the move, and dark clouds of evil will soon cover Midgard.

Work in progress preview

Small adjustments
We are revisiting Alfablot to make sure that players can complete the difficulty tiers instead of dying trying. The same goes for some of the masochist achievements, that might need a second sanity check, together with other reported issues.

The Dark Ages
We have also started working on something bigger for Wartile, and we can reveal that things are looking grim in Midgard, and the realm will soon enough be needing its heroes again.

PAX East
Also: April is around the corner, and PAX East is about to begin. And as you now have already guessed it: We’ll be at PAX this time, for the first time. Showing off something… new for the game which will come to the PC Version as well but which affects the game itself and its future, too. Sounds cryptic? Well, to make it a bit more precise: Soon you’ll have another option to chose how you want to control your Vikings! Meet us in Hall A, Booth 10052 to learn more.

We are keeping our cards close, but want to let you know that we are cooking like crazy from our office in Copenhagen and we are looking forward to sharing more.

Greetings and Happy raiding
The Wartile Dev Team
15 comments Read more


“If you’ve ever seen a miniatures table all decked out at a friendly local game shop or a wargaming convention, understand that Wartile is leaps and bounds better than anything you’ve seen before.”

“Wartile's World Looks Too Pretty To Bleed All Over”

“This is a perfect blend of board game and RTS action. It’s hard to reinvent the wheel. But this is a strategy game unlike anything I’ve ever played before.”

About This Game

A miniature world coming to life
Experience a living, breathing tabletop video game that invites the player into a miniature universe full of small adventures set in beautifully handcrafted diorama battle boards inspired by Norse mythology to honor the Vikings!

Cool-down based combat that keeps the action flowing
Wartile is a cool-down based game that keeps the action flowing, with ample opportunities to plan your moves. Although it contains the strategic elements from turn-based games, a mixture of slow down features and cool-down based gameplay maintains the tension of battle while allowing for breathing room to make tactical decisions. At its heart, Wartile is a game about positioning and tactical decision making.

Your control the pace of battle
With Slow Time always available you can control the speed of the fight giving you an advantageous tactical benefit in critical situations where every action counts.

Collect & level up figurines and customize their equipment and abilities
Collect and level up an array of different figurines. Customize your Warband with armor pieces, weapons, unique combat abilities and set up your deck of Battle Cards, to provide a choice of tactical options before they embark on each quest.

System Requirements

    • Requires a 64-bit processor and operating system
    • OS: Windows 7 or newer
    • Processor: Intel dual Core i5 or better
    • Memory: 4 GB RAM
    • Graphics: GeForce GTX 560 or Radeon HD 6870
    • DirectX: Version 11
    • Storage: 10 GB available space
    • Requires a 64-bit processor and operating system
    • OS: Windows 7 or newer
    • Processor: Quad Core Processor
    • Memory: 6 GB RAM
    • Graphics: GeForce GTX 1050 or RX 460
    • DirectX: Version 11
    • Storage: 10 GB available space
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