Goodbye Shadow is a story about facing yourself and chasing unfinished memories. As the main character tries to understand his childhood hero , he realizes that the real unknown is himself. Love, friendship, and family become mirrors on this journey.

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Kommer snart i tidlig tilgang

Utvikleren av dette spillet har planer om å gi det ut som et pågående arbeid, og utvikle det med tilbakemeldinger fra spillere.

Merk: Spill med tidlig tilgang er ikke ferdige og vil muligens endres ytterligere. Hvis du ikke føler for å spille dette spillet slik det er akkurat nå, burde du vente for å se hvordan spillet utvikles videre. Les mer

Hva utviklerne har å si:

Hvorfor tidlig tilgang?

«This is a story-driven visual novel focused on a linear, monologue-based narrative experience.

Early Access allows us to share the currently available portion of the story in a complete and playable state while continuing development. It also gives us the opportunity to gather player feedback on pacing, presentation, and overall narrative flow as we continue working on the project.

By releasing the game in Early Access, we aim to refine the experience gradually, ensure consistency across future content, and remain flexible during development rather than locking in decisions too early.

»

Hvor lenge antas det at dette spillet vil være i tidlig tilgang?

«We currently expect the game to remain in Early Access for approximately 6 to 12 months. This timeframe may change depending on development progress and feedback received during Early Access.

»

Hvordan er det planlagt at fullversjonen skal være forskjellig fra versjonen i tidlig tilgang?

«We plan to continue expanding the story with additional chapters beyond what is currently available in Early Access.

We also aim to further develop the game’s presentation by refining existing scenes and adding more varied visual transitions and effects where appropriate. Our goal is to enhance the overall narrative experience while maintaining a consistent tone throughout development.
»

Hva er nåværende tilstand for versjonen i tidlig tilgang?

«The current Early Access version offers a playable portion of the story presented as a linear, monologue-driven visual novel.

The experience follows a single narrative route with no branching choices. Core features such as saving, loading, and settings are fully implemented, and the game is fully playable in its current form.

»

Vil spillet være priset annerledes under og etter tidlig tilgang?

«We plan to gradually increase the price as new content is added and the project moves closer to a full release.
»

Hvordan planlegger dere å involvere samfunnet i utviklingsprosessen?

«During Early Access, we plan to closely monitor player feedback through Steam discussions and reviews.

Community feedback will help guide decisions related to pacing, presentation, and overall experience as development continues.
»
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Om spillet

⚠ This game is currently in Early Access.

Elveda Gölge is a story-driven visual novel.

The game follows a narrative-focused structure, allowing the player to experience the protagonist’s inner journey through text and visuals.

Throughout the story, presented in chapters, the player follows the main character as he confronts his past, unfinished memories, and suppressed emotions.

Themes such as love, friendship, and family relationships form the core of the narrative.

The gameplay is entirely based on visual novel storytelling.

The game does not require fast reflexes or mechanical skill; its primary focus is atmosphere, narrative, and emotional depth.

In the Early Access version:

- The full story has not yet been released

- The currently available chapters are playable

- New chapters and additional content will be added over time

During the development process, the game’s content will be expanded and the story will be completed.

Opplysning om AI-generert innhold

Utviklerne beskriver hvordan spillet bruker AI-generert innhold slik:

This game is a visual novel, and the majority of the images featured in the game were created using AI-assisted tools.
All generated visuals have been selected, edited, and finalized by the developer to fit the narrative and artistic direction of the game.

AI-assisted tools were also used during the writing and editing process of the game’s text, particularly for language refinement, consistency, and quality control.

Translations of the game into languages other than Turkish will be produced using AI-assisted translation tools.

The game does not contain any dynamically generated AI content presented to the player in real time during gameplay.

Systemkrav

    Minimum:
    • OS *: Windows 7 / 8 / 10 / 11 (64-bit)
    • Prosessor: Intel / AMD Dual-Core CPU
    • Minne: 2 GB RAM
    • Grafikk: OpenGL 2.0 compatible graphics card (Intel HD Graphics or equivalent)
    • Lagring: 1 GB tilgjengelig plass
    • Lydkort: DirectX compatible sound card
    Anbefalt:
    • OS: Windows 10 / 11 (64-bit)
    • Prosessor: Intel Core i3 or AMD equivalent
    • Minne: 4 GB RAM
    • Grafikk: OpenGL 2.1 or higher — dedicated NVIDIA/AMD GPU recommended
    • Lagring: 2 GB tilgjengelig plass
    • Lydkort: DirectX compatible sound card
* Fra og med den 1. januar 2024 kommer Steam-klienten kun til å støtte Windows 10 og nyere versjoner.
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