The time has come to experience the combat you've always desired, realistically recreated, no detail ignored. Authentic campaigns and massive online battles portray staggering war-torn ambient and devastation. Offering unrivaled immersion to give the most heart-rending portrayal of WW2 to date.
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Early Access is a fantastic stage of game development where the early adopters, which in our case are mainly composed of seasonal players of the saga and genre, will be able to experience our game and give us their feedback. This way we can have a gradual curve of incoming suggestions and the corresponding improvements to the product, in order to make Gates of Hell offer the warmest welcome to the player base further on when the full version arises.”

Approximately how long will this game be in Early Access?

“For 6 months, approximately.”

How is the full version planned to differ from the Early Access version?

“Early Access will end up containing a bootcamp campaign, the Russian campaign, German campaign and 2 multiplayer factions.

The Full version will add more content into the game, in the shape of features, maps, units, etc.

In addition , the Full version will have a modular system for purchasing each campaign and multiplayer nation separately, including a Season Pass to obtain all modules.”

What is the current state of the Early Access version?

“With the start of the Early Access, the game will debut with a bootcamp campaign, the Russian campaign and 2 multiplayer factions. During the EA, we will add an additional campaign (Germany), gradually expand the Multiplayer units (as of feedback) and add further maps and features. Further nations/campaigns will be available after the full release as DLCs.”

Will the game be priced differently during and after Early Access?

“The Full version will add more content into the game, in the shape of features, maps, units, etc.

Thus it will be slightly more expensive.”

How are you planning on involving the Community in your development process?

“The game has been already built in part around many seasonal veterans' suggestions. During GREENLIGHT and During the EA phase we have been and will be listening to what the community want to see, we strive to make the game an awesome experience for our customers.”
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Available: To be Announced


Recent updates View all (78)

April 19

Devblog #80: The rush to rescue Rall

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Hello everyone, we’re back for another devblog.

Time is flying and more of our scenario designs are being turned into complete missions at the moment. We promised you - the community - that, as compensation for the long wait before EA, we would increase the mission content. This means we are busy working on a growing collection of historical missions, making sure these have great replay- and entertainment value. This may be the most difficult part of (historic) game development; It’s a historical scenario for sure, but is it nice to play? In this update we want to explore this, presenting a mission we have just finished, and which will be available for the German SP campaign.

This mission is set at the time of the Kursk battles. The battle itself is well- known, and we think our readers do not need explanation as to what happened there in july 1943.
The south pincer of the German offensive has reached Prokhorovka. North of this position lies the town of Petrovka; this is where our story takes place.
But first we’ll introduce you to the guy that is the main focus of this story, Günther Rall.

“It is not heroes that make history, but history that makes heroes.” (Josef Stalin).

We’re talking about the 3rd most successful fighter pilot ever.
Rall was shot down no less than 8 times during WW2, and in july ‘43 it is one of those days for him. After a fight involving several LaGG’s, his engine receives hits and he turns for home, but he doesn’t quite make it there; the engine loses power too quickly. He has to make an emergency landing. He comes down between the lines, near the road that is part of the attack route for army detachment “Kempf”; their route leads past Petrovka (Belgorod Oblast) towards the town of Tim. The scene is set near Petrovka. The moment Rall touches down, he can hear there is a fight going on already; he immediately realizes he has landed right between the lines!
Rall writes: “fortunately, an energetic Panzerkommandant pushes forward and offers me a ride to our lines”. He was lucky once again.

Above: “Somewhere on the eastern front” a carefully posed shot of Rall “after having just shot down his 250th victim”.

The mission in Gates of Hell
In this mission we will put you in the shoes of the “Panzerkommandant” whom Rall mentions in his book. In our mission, you are the spearhead of army detachment “Kempf”.
You have just observed that a Bf109 is flying low and trailing smoke, and it touches down for an emergency landing in the field, not far from the road - right in front of you, just about a kilometre away!

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Fortunately for Rall, you quickly lead a column forward, far enough to reach him at his plane and quick enough to outrun the Soviet forces, who are equally interested in this pilot and his plane. The bitter fighting you were in for most of the week has unfortunately depleted your unit and you do not have a lot of choice in what you can spare to rush forward.

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What you don’t know is what to expect on this road… soviet defences all around Kursk are layered so deeply that the German offensive will not even reach the last line. Fields are possibly mined, so maybe you have to keep your tanks from going off- road? You can’t be sure of anything here.
There’s only one thing for it: push forward a small number of tanks with infantry around them, and surprise any defences along the way; you are in a hurry to retrieve that unfortunate pilot!

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You also need to be quick. Soviet artillery is ever- present and soon the defenders will understand what goes on and relay the information to the nearest artillery battery. How long do you have before the Katyushas are deployed and ready to fire?
If they don’t open fire, what is the reason? Are Soviet tanks about to counterattack?
Well, you will see when you get there…. get a move on!

Needless to say perhaps; we use the real life location for the map; the way in which roads are lined with bushes and hedgerows, the scattered buildings, the fields, craters, everything is modeled after the real 1943 situation as closely as possible.

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This mission will be part of the German SP campaign and will be included in EA. We are still on schedule to have EA this year.

Did you know?
  • What’s your forgotten battle? We have opened a mission suggestion thread in the forums. You are welcome to share ideas there.
  • The G-6 subtype of the Bf109 was not Rall’s favorite. He had received his G-6 just a week before he crash-landed it.
  • We will include an exact replica of Rall’s personal aircraft in the mission.
  • Airfields on the eastern front were mostly improvised, so Rall usually didn’t look as fresh as in the photo, like most eastern front pilots.
  • Rall fought on western and eastern front, and very often says that the Soviet opponents were extremely tough, fighting for every metre of ground, and he says the Soviet air force were quick to learn and VVS tactics improved rapidly from the outset.
Well, that’s it folks. We hope you liked this update.
Do you think you will like to play this one? Let us know!
38 comments Read more

March 16

Devblog #79: Mount Elbrus

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Hi folks, it’s time for an update.

After the “shrubbery update” it’s back to something completely different. This time we want to tell you about a mission we’re building which is - of course - based on an epic real battle.

This one is from 1942, when “Fall Blau” was supposed to give Germany control of the oil fields of the Caucasus and which was supposed to include the conquest of Stalingrad. It was a “make or break” battle that was arguably the nail in the German coffin on the eastern front.

The part of the offensive that went for the Caucasus was called “Operation Edelweiss”. The directive was passed by Hitler on 23 July 1942. The main force was accompanied by a large number of oil industry workers, supposed to go to work in the oil fields immediately following the battle.

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Mount Elbrus
In August 1942, German mountain troops (1st & 4th Mountain Div.) were being monitored closely at Hitler's headquarters. The moment they would reach the black sea was eagerly anticipated.
Hitler is said to have exploded in anger when he heard that his troops had scaled mount Elbrus to plant a flag. As Albert Speer recalled:
“I often saw Hitler furious but seldom did his anger erupt from him as it did when this report came in. For hours he raged as if his entire plan of the campaign had been ruined by this bit of sport. Days later he went on railing to all and sundry about "those crazy mountain climbers" who "belong before a court-martial." They were pursuing their idiotic hobbies in the midst of a war, he exclaimed indignantly, occupying an idiotic peak even though he had commanded that all efforts must be concentrated upon Sukhumi.”
So why did the German mountain troops climb the “roof of Europe”? It turns out it was the pet project of the commander of 1. Mountain Division, Hubert Lanz. As the XXXXIX. Mountain Corps advanced into the Caucasus Lanz ordered his personal aid, Heinz Groth, to assemble a team to climb Mount Elbrus. The Corps commander, Rudolf Konrad, didn’t like the idea but Lanz went ahead with it anyway. The main objective of the XXXXIX. Mountain Corps was the Kluchorski mountain pass, the main “road” through the mountains towards Sukhumi. On August 17th a bataillon led by Harald von Hirschfeld stormed the pass in a daring night attack. Lanz promptly decided to rename the closest summit to Mount Hirschfeld. Lanz, a passionate national-socialist and mountaineer, had a similar cunning plan for the Elbrus: he wanted to impress Hitler by renaming it “Adolf-Hitler-Spitze” (A-H-Peak). That plan quite evidently backfired badly.

Gebirgsjäger in action hauling supplies up a mountain slope.

So how did the German troops get up to the 5642m (17.000ft) summit?
They used a base camp which they had taken before, which is at 4100m (13.000ft). This base camp (Priut-11) was named after the 11 scientists who had built the first refuge at that place (“shelter for the 11”). It had only been rebuilt and finished as a hotel in 1940.
The iconic building had been designed by architect Nikolay Popov. It was rather luxurious, with heating and electricity in the rooms; the Germans took it by ruse without firing a single shot. The mountain troops enjoyed the amenities of the luxurious hotel and a team climbed the peak in a snowstorm on August 21st. Two days later they repeated the climb when the weather conditions were better. Despite Hitler’s negative reaction the climb was a propaganda coup for the Wehrmacht, which attracted Joseph Goebbels attention. He sent Ernst Ertl, an expert mountaineer and war correspondent, to restage the event so the German propaganda machine had good quality pictures to print and show everywhere, which Ertl did on September 7th.

The Soviet Transcaucasus Front at first didn’t think the Germans would be foolish enough to force the crossing of the Caucasus mountain range and was concentrated on the defense along the black sea coast and on defending the border with Turkey. When it became clear that German mountain troops were pushing south General Ivan Tyulenev quickly and effectively organized the defense of the mountains ending all hopes for the German mountain troops to achieve a meaningful breakthrough. As part of this defensive effort Soviet units launched counter attacks against the most forward German positions, including a counterattack against the mostly symbolic German outpost at the Elbrus base camp.

This happened on the 28. of September 1942. The stalemate that had existed since august was broken by the Soviets, who had formed a special NKVD detachment of about 100 men to recapture the hotel.They were led by Lieutenant Grigoryants and armed with machine guns, mortars and sniper rifles.
The German mountain troops were surprised at first but reacted quickly. Machine gun fire echoed between the mountains for hours.
Slowly the battle turned against Lieutenant Grigoryants and his men. After the battle, only 4 of them got back alive. The Lieutenant’s body was one of many that were left behind on the mountain slope. Thus ended one of the most unusual battles of the war.
Meanwhile the Germans did not reach their objectives (to push past the Caucasus to the Black sea coast) and had to retreat hastily when Stalingrad was surrounded.

The mission in Gates of Hell.
In GoH you have the choice of playing this mission as either single player or as a cooperative battle.
Supplies and reinforcements can not be called in; you have to make do with whatever you have available, because the real life situation does not allow rapid deployment of reserve troops or whatever.
In the mission, when playing as Soviets, you get a chance to use alternative tactics in an attempt to take the hotel either by stealth and surprise or by sheer speed of attack. Using snipers you can try to take out the enemy machine gunners when you open fire.

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The height difference of the real situation is copied into the map. This means that from one end to the other, the map has a 90m height difference, exactly like the real slope.
Being this high above sea level, the ambience is very cold and windy. The attacker is exposed to the wind and the enemy; there is nearly nowhere to hide, so you need some stealth to get close enough to Priut 11 before you can attack.
Once you are close enough you can try to use speed and the element of surprise to complete the mission.

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When playing as Germany, you will have to defend in such a way that the NKVD troops do not outflank you, or kill your machine gunner.
By prioritizing your targets and by using the hotel structure to your advantage you may or may not be able to stave off the attack.

Troops will be equipped with the weapons they carried in real life; machine gunners and snipers are equally important and can turn the mission around completely for you - but only if you use them well!

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Did you know?
  • Most transport for the Gebirgsjäger was done with mules
  • MG34 and MG42 gunners within the Gebirgsjäger units carried more ammunition than regular infantry MG gunners, but there were fewer of them.
  • Priut 11 was lost in a fire in 1998, when a tourist accidentally put a pan of gasoline on a stove in his hotel room, thinking it was water.
  • Fall Blau was actually re-named “Operation Braunschweig” on June 30th 1942, two days after the beginning of the attack, but the original name stuck.
  • Further reading about priut 11 can be found in: Kev Reynolds, “The mountain hut book”
  • Further reading for German readers about the 1. Mountain Division can be in found in: Hermann Frank Meyer, “Blutiges Edelweiß : die 1. Gebirgs-Division im Zweiten Weltkrieg”, Berlin 2008.

Last but not least; we are working on a new game trailer and other content to renew our steam store page. We hope to have that ready soon, so we can tell you in one of the next updates.
Well, that’s it for this one. We hope you can see that Gates of Hell is turning into the first RTS game in which your knowledge of historical military operations and tactics can actually give you the edge in combat. That is certainly the case in this mission! Are you ready for realism? Tell us all about it!

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About This Game

From the creators of Men of War, Gates of Hell arrives with unmatched immersion, hard boiled historical campaigns and massive dynamic multiplayer battles. GoH offers revamped infantry dynamics, accurate reworked ballistics and much more, including community requested features like redesigned flight model, combat improvements and expanded factions in its upgraded engine. Shift between RTS and Top-down Third person direct control modes and use the total destructibility of landscapes to revive the most intense portrayal of World War II.

Gates of Hell is a historical/realism action-based RTS based on the powerful GEM2 game engine by Best Way.

Gates of Hell aims to attract all fans of previous Men of War games. In addition, GoH has a much more comfortable learning curve, aiming to target newcomers to RTS games and also players from other RTS which seek a new experience. The time has come to experience the combat you've always desired, tantalisingly recreated, no detail ignored. Passionately reinvented to give the most heart-rending portrayal of warfare to date. It will be bloody, it will be gritty, it will be war in the raw. You will experience the sensations you felt when watching and reading war films and books. Join us as we attempt to retell the stories of the Second World War, from both perspectives, of the victors and the vanquished. Now, only one question remains... Where does your loyalty lie?

In Gates of Hell, the player will fight throughout WW2 battles, from the sands of North Africa to the snow covered peaks of Russia. In Early Access and until full release the action will be packed on the Eastern Front as the HD content for the game piles up. The player must use his skill plus the situation to defeat his enemy or complete mission objectives in spite of all odds that will arise. Weather the task is to snipe out an enemy officer, to destroy a tank column or fight against human rivals in the multiplayer game-modes, players must analyse the battle with their situational awareness and use the advantages of the nation they are playing, the terrain and their strategy. Whereas some players will prefer direct confrontation if they afford superior firepower, others might choose coordinated sabotage tactics. It is up to you to use historical warfare techniques to outsmart and outmanoeuvre the enemy!


  • Singleplayer and multiplayer support, including cooperative missions and PvP gamemodes.
  • Historical battles with overhauled and optimised multiplayer: Versatile & dynamic system to allow year setting option, extensive infantry types, and new vision ranges to create historical and tactical games.
  • Modular Faction/Campaign system
  • Integrated Steamworks
  • Includes editor for modding, mission making and sandbox gameplay
  • Highly accurate human models, headgear, and weapons for an ultimate detail standard.
  • Heavily revamped infantry dynamics to allow for intense infantry combat as well as offering historical tools for trench/foxhole/pit/mine building depending on infantry proficiency.
  • Smart terrain, plus additional aerial and naval flight/sea models for vehicles of all sorts.
  • Enhanced graphics and colour palette for unparalleled atmosphere.
  • Astounding audio system with in depth live-recorded sounds, reverbs and echoes
  • Overhauled ballistics for each individual weapon to calculate penetration & explosive values for different shell types, including composite rounds; as well as bullet drop and speed: A complete ballistics system.
  • Atmospheric 3D engine with smart, optimised AI and completely animated game objects.
  • Full destructibility of ground layer and objects, including burning parameters for flammable materials, flora, etc.
  • Realistic damage system for human objects and damage/repair system for vehicles' components (No healthbars on vehicles!).
  • Mod-friendly engine platform
  • High definition scenery including accurate soldier and vehicle models, spectacular FX, and detailed landscapes.
  • RTS and Third person top-down (direct control) shooter interchangeable gameplay modes for any unit, including vehicles and human entities.
  • Fully modelled physics, including acceleration due to gravity, effects on ballistics, collision systems, penetration behaviour/normalisation for different shells, etc.
  • Over 250 vehicles, more than 100 weapons and 200 human model types to play with. (Roster plan for full release)
  • Complex AI which can assess the battle situation and unless ordered to hold ground, will advance or retreat depending on their morale

Mature Content Description

The developers describe the content like this:

'Gates of Hell' is a historical WWII depiction. Players will be exposed to mature and sensitive content.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows Vista SP1, Windows 7, Windows 8
    • Processor: Intel Pentium G-2.5Ghz
    • Memory: 2 GB RAM
    • Graphics: NVidia GT720 or AMD R7-240
    • DirectX: Version 9.0c
    • Storage: 8 GB available space
    • Sound Card: OpenAL Compatible Sound Card
    • Additional Notes: Notebook: Intel i3-2Ghz or i5-1.4Ghz, Intel HD Graphics 4000 or NVidia GT820M
    • OS: Windows 7 or Windows 8
    • Processor: Intel Core i3-3Ghz+ or i5-2.5Ghz+
    • Memory: 8 GB RAM
    • Graphics: Nvidia GTX750 or AMD R7-260X
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 12 GB available space
    • Sound Card: OpenAL Compatible Sound Card
    • Additional Notes: Notebook: Intel i5-2.6Ghz+ or i7-2.2Ghz+, Intel Iris Pro Graphics or NVidia GTX950M
    • OS: Intel Mac, OS X version 10.9 (Mavericks)
    • Processor: Intel Core i5-1.4GHz
    • Memory: 4 GB RAM
    • Graphics: 3D Hardware Accelerator Card Required - OpenGL 3.0 compatible
    • Storage: 8 GB available space
    • Sound Card: OpenAL Compatible Sound Card
    • OS: Intel Mac, OS X version 10.11 (El Capitan)
    • Processor: Intel Core i7-2.2GHz
    • Memory: 8 GB RAM
    • Graphics: Intel Iris Pro or NVidia GeForce GTX 750M
    • Network: Broadband Internet connection
    • Storage: 12 GB available space
    • Sound Card: OpenAL Compatible Sound Card
    • OS: Ubuntu 12.04
    • Processor: 2 GHz Intel Dual Core
    • Memory: 4 GB RAM
    • Graphics: 3D Hardware Accelerator Card Required - OpenGL 3.0 compatible
    • Storage: 8 GB available space
    • Sound Card: OpenAL Compatible Sound Card
    • OS: Ubuntu 15.04
    • Processor: Intel Core i5-2.5GHz
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 560 or AMD Radeon HD 7750 with 1 GB VRAM or better
    • Network: Broadband Internet connection
    • Storage: 12 GB available space
    • Sound Card: OpenAL Compatible Sound Card

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