DEADBOLT is an extremely challenging stealth-action hybrid that allows you to take control of the reaper to quell the recent undead uprising.
Recent Reviews:
Very Positive (31) - 93% of the 31 user reviews in the last 30 days are positive.
All Reviews:
Overwhelmingly Positive (1,776) - 95% of the 1,776 user reviews for this game are positive.
Release Date:
Mar 14, 2016

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Recent updates View all (35)

September 18

Map of the Week #29

Hey everyone!

Last MotW we reviewed a map that reminded us of DEADBOLT’s early days, but this time we’ve decided to actually go back there and review a pair of maps released all the way back in 2016.

In today’s Map of the Week we’re highlighting the “Prologue” series by SwamDono.

This unfortunately unfinished series takes place before the events on DEADBOLT, telling us exactly how our boy the Reaper started working for the Flames in the first place.

In the first map, “Prologue, Part 1: Become the Reaper”, we start off locked in a basement after having been killed by an Incubus. Awoken by the Flames, we are given the chance to get revenge on our killer.

While DEADBOLT isn’t a linear game by nature, it’s pulled off brilliantly here by having a series of small rooms that you can quickly blast through on your path up and down the tall apartment block, which overall keeps the level interesting rather than getting tedious.

Another thing I liked about the level’s design is how you can avoid killing anyone besides your target like a master assassin, if you want to give yourself an extra challenge. Of course, it’s a lot easier to just kill everyone so you won’t be chased halfway across the level as you traverse it.

Get past the enemies, kill your target, pat yourself on the back if you kill him with the shotgun trap. After the Incubus is dead, the Flames will offer us a job. Not having any real alternatives, we comply and make our way to the car, ending the level.

In the second level, “You’re mine now, child.”, we arrive at another apartment complex, consisting of a few buildings worth of undead. They’ve been making moves the Candles can’t keep track of, so it’s our job to deal with them.

This level is pretty linear, much like the first level, though there’s an optional extra path you can take to get your hands on a scythe. This time the level focuses more on width than height, and there’s a lot of nice decoration to admire as you traverse it – there’s more variety in the aesthetics of the buildings, from warehouses to clubs to apartment blocks, as well as having some scaffolding you can descend.

After going through several vents and killing seven targets spread across four buildings, we reach the final target – Roland. He’s patrolling on a dark rooftop, so you shouldn’t have any trouble dealing with him so long as you keep your distance.

After some exposition, you’ll have to backtrack through the level to get back to your car, though thankfully there’s a couple vents that’ll act as shortcuts on your way back down.

Unfortunately, the creator of these maps seems to be long gone (they haven’t been online on steam for quite a while) meaning there won’t be any more maps released for this series in the future.
Despite this, the two levels that were released still provide some excellent examples of good linear design, as well as just being generally fun levels. I’ve had a lot of fun replaying these maps, and I hope you’ll feel just the same.

Play them now! (Part 1) (Part 2)
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September 10

Map of the Week #28

Hey everyone!

If you were playing DEADBOLT near its launch, you might recall the “HARDCORE” series of maps by Flatgub. These were edited versions of levels from the original campaign – adding a lot of enemies, making little changes to the layout, altering the appearance of the level, all while leaving it recognizable as a spinoff of the original.

Well, it seems ColdBolt decided to carry on the legacy with his latest installment - “Technically Sound”Structurally Sound turned up to eleven.

Right at the beginning, we’re greeted with an intimidating sight – tons of landmines, several traps, and the level’s bustling with everyone’s favourite enemies, Technicians. There are 16 of them total littered about the level, most of them hiding, so if you alert them you can be sure they’ll lay down a carpet of mines, making them this level’s greatest threat by far.

Luckily, there are several useful weapons in the level, like two Auto-Grenade Launchers, Sledgehammers and several shotguns that can be pilfered from the shotgun traps.

As well as this, the ventilation system has been added to, allowing you to avoid traps and undead alike. Be sure to remember that mines and shotgun traps don’t discriminate, so you can quickly turn the Technicians’ greatest weapons against them.

Reap and tear until the level barely resembles its former self.

Play it now!
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About This Game

DEADBOLT is an extremely challenging stealth-action hybrid that allows you to take control of the reaper to quell the recent undead uprising. Play and complete missions given to you by the mysterious fireplace as you become the avatar of death. While the reaper has an impressive arsenal and skillset to kill the undead, he has one flaw - he dies in one shot... leaving you with no room for error.

Key Features:

• Complete over 25 extremely challenging missions
Unlock and obtain over 30 weapons, ranging from a reaper's scythe to an automatic grenade launcher
• Fight over 35 enemy types, from zombies to vampires to bosses and more
Choose your playstyle: quiet assassin, loud one-man army, or anything in between
Gib them all! DEADBOLT's dynamic gore system guarantees that all evisceration leads to satisfaction
• Choose your own way to complete a mission - no mission has to be completed in one way
Accomplish a variety of objectives, like assassinating gang leaders and investigating mysteries
Multi-genre soundtrack created by the talented Chris Christodoulou of the Risk of Rain OST
Create and play custom maps with the DEADBOLT Map Editor (Windows only)

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows 7/8/10
    • Processor: 2.5 GHz
    • Memory: 1 GB RAM
    • Graphics: Direct X9.0c Compatible Card
    • DirectX: Version 9.0
    • Storage: 130 MB available space
    • OS: Mac OS X 10.6+
    • Processor: 2.5 GHz
    • Memory: 1 GB RAM
    • Graphics: OpenGL 2.1+ Support, and recommended dedicated graphics card with 128 MB of RAM
    • Storage: 145 MB available space
    • OS: Any Linux Distribution 2012+
    • Processor: 2.5 GHz
    • Memory: 1 GB RAM
    • Graphics: OpenGL 2.1+ Support, and recommended dedicated graphics card with 128 MB of RAM
    • Storage: 135 MB available space

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