Dive into Ricochet Abyss, a unique blend of tactical backpack management, hero-building, and pinball-style combat. Organize your inventory, equip powerful gear, and send your heroes ricocheting through perilous dungeons—every shot and item choice could be your key to survival!

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We chose Early Access to gather valuable feedback from the community and continue improving the game based on real player experiences. Early Access also helps us sustain ongoing development, allowing us to expand the game's content, features, and overall quality while working closely with our players.”

Approximately how long will this game be in Early Access?

“We currently expect Ricochet Abyss to remain in Early Access for approximately 12 months.

This timeline may change depending on development progress and community feedback, but our goal is to use this period to complete our planned content updates and polish the game to a full release standard.”

How is the full version planned to differ from the Early Access version?

“The full version is planned to include additional playable heroes, items, enemies, and bosses, offering greater build diversity and strategic depth.

We will also continue improving game balance, user experience, performance, and overall polish while refining existing systems based on player feedback.”

What is the current state of the Early Access version?

“The game is already feature-complete in terms of its core gameplay loop and contains the majority of its planned systems and content.

The current version includes:

2 fully playable heroes with unique playstyles
Over 150 items
5 distinct enemy factions and their bosses
Endless Mode
A complete progression and build-crafting system

Depending on playstyle and experimentation, the game currently offers at least 15+ hours of gameplay.”

Will the game be priced differently during and after Early Access?

“Yes.

We plan to gradually increase the price as new content, features, and systems are added throughout development.

Players who support the game during Early Access will receive all future updates while benefiting from a lower entry price.”

How are you planning on involving the Community in your development process?

“Community feedback is a vital part of the development process for Ricochet Abyss.

We actively engage with players through the Steam Community, Discord server, and other social platforms. We carefully review feedback, discuss ideas with players, and use community input to improve balance, refine systems, and enhance the overall gameplay experience.

Our goal is to develop Ricochet Abyss alongside the community and shape the best possible version of the game together.”
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Contact Us

Discord:ZvQ3GGZkrk

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Roadmap

Update Roadmap

The game will continue to be updated according to the following priorities:

  • Fix bugs that disrupt game progression

  • Improve onboarding and tutorials

  • Improve controls and interaction

  • Expand gameplay and build variety

  • Develop the world, lore, and narrative

Phase 1 — Information, Clarity, and New Player Experience

  • Character Details Page

    Add a detailed character information page showing how each stat is calculated, where bonuses come from(2026.8.28√), and the conditions and current progress for triggering different Mental States.(The Mental State system did not achieve the experience originally intended and has been temporarily removed from the game. 2026.8.29)

  • Encyclopedia Add explanations for core mechanics, keywords, status effects, and other important game systems.(2026.8.29√)

  • Combat Log Add a combat log that records and displays the major events that occur each turn, including Damage, Heal, Shield, status triggers, and more.(2026.8.31√)

  • Codex Improvements Add previews for higher-quality item stats and allow items to be filtered and searched by tags, making it easier to plan builds.(2026.9.2√)

  • Launch Trajectory Improvements Improve the launch trajectory preview and highlight potential negative consequences along the projected path, such as dangerous terrain, traps, or other harmful effects.

  • Generated Item Information When hovering over an item that can generate another item or object, also display information about what it generates.(2026.9.3√)

  • Additional Hover Information Before entering a combat room, players will be able to preview the approximate stat range of the enemies inside.(2026.9.3√) Hover descriptions will also be added to elements such as box buttons and combat statistics icons.(2026.9.4√)

Phase 2 — Difficulty Choices and Boss Expansion

  • New Difficulty Scaling System Before entering each new stage, players will choose a Curse that determines how the difficulty increases.

    Examples include:

    • Increasing enemy strength

    • Increasing Flow consumption

    • Reducing Essencite gained

    • Receiving an indestructible item that applies a negative effect

    The goal is to let players decide what kind of risk they are willing to take, rather than relying entirely on automatic numerical scaling.

  • Three New Bosses Bosses will appear within specific floor ranges instead of simply cycling randomly.

    The number of possible bosses across the five major sections will be distributed as 1 / 2 / 2 / 2 / 1, giving each part of the expedition a stronger sense of progression and identity.

    After entering Endless Mode, bosses will return in a randomized order.

  • Boss-Specific Talents After defeating a boss, players will be able to choose a unique boss talent.

    These talents will not appear again during the same run and cannot be upgraded.

Phase 3 — Diamond Items, Endless Mode, and Meta Progression

  • Diamond Item & Endless Mode Improvements Diamond-quality items will be able to receive Blessings through the Statue.

    A Blessing will grant a Diamond item a random, powerful bonus.

    In the future, entering Endless Mode will require the player to equip at least a certain number of Blessed items, turning Endless Mode into a true late-game challenge designed around long-term progression.

  • Meta Progression & Achievements Meta Progression and Achievements will be integrated into a single system.

    Each expedition will contribute toward achievement progress, with rewards granted based on the milestones completed.

    Rewards may include:

    • Permanent stat bonuses

    • Exclusive item unlocks

    • Special-tier talents

    • Other forms of long-term progression

Phase 4 — New Character and Enchantment Expansion

  • New Character: Elemental Priest The Elemental Priest specializes in using Air, Fire, Earth, and Electric items to unleash powerful active skills and destroy enemies.

    This update will also expand and improve both the Elemental and Flow-related item pools, allowing these builds to develop into more complete archetypes.

  • Enchantment System Expansion Expand the variety of Enchantment Stones and enchantment effects.

    Planned additions include:

    • Set-effect enchantments

    • More enchantments that change item tags

    • Random-stat enchantments

    • Other special enchantments capable of changing the direction of a build

Phase 5 — New Character, Events, and Mental States

  • New Character: Plague Traveler The Plague Traveler specializes in Poison, Heal, and various potions, strengthening themselves while gradually wearing enemies down.

    This update will also expand the potion system, as well as Poison- and Heal-focused items and builds.

  • Events & Mental State System Expansion More events will be added throughout expeditions, with stronger connections to the Mental State system.

    Choices made during these events will influence hidden attributes and can eventually trigger different Mental States, giving decisions outside of combat a longer-lasting impact on each run.

About This Game

Unlock more than 150 items across 15+ hours of progression, then continue experimenting with new builds and pushing deeper into Endless Mode.

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  • Unique pixel art style that brings the ancient abyss to life.

  • Challenging inventory management — every slot matters.

  • A wealth of items and relics for limitless builds and strategies.

  • Physics-based pinball combat that rewards skill and planning.

  • Endless depth and replayability — each run is a new adventure.

If you love the satisfaction of building your own playstyle and the thrill of pinball-like combat, Ricochet Abyss invites you to carve out your legend in the echoing depths!

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Generative AI was used to assist with initial drafts of some localized text. All final translations were manually reviewed and edited.
No AI-generated artwork, animation, audio, code, or live-generated content is included in the game. All visual assets shown in the game and on the store page were created by human artists.

Mature Content Description

The developers describe the content like this:

This Game may contain content not appropriate for all ages, or may not be appropriate for viewing at work: Frequent Violence or Gore, General Mature Content

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS *: Windows 7, 8/8.1, 10,11
    • Processor: 2.0 Ghz
    • Memory: 8 GB RAM
    • Graphics: 1024 mb Video Memory, capable of OpenGL 2.0+ support
    • Storage: 2 GB available space
    Recommended:
    • Requires a 64-bit processor and operating system
* Starting January 1st, 2024, the Steam Client will only support Windows 10 and later versions.
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