A lighthearted first-person puzzle game based on real architectural designs. Dive into the inner world of an architect, travel through realistic and imaginary spaces, and experience the architect's career from the beginning to self-fulfillment.

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Planned Release Date: November 2026

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About This Game

Sheldon, a young architect, is sitting at his desk searching for design inspiration. Though he is only at the start of his career, his dream is to become a great architect and leave behind architectural works known to everyone. Perhaps someday, he'll really achieve it?

This is a relaxing and healing walking-simulator puzzle game staged within iconic architectural landmarks. From an architect's perspective, you will embark on an journey across architectural spaces, seeking ultimate inspiration at the boundary between reality and imagination. Experience the architect's thinking and creativity through various puzzles that manipulate spaces and objects.

The buildings in the game are based on real architectural designs.

A Story About an Architect

In the game, you will play as the architect Sheldon, and experience three representative architectural projects across his career. With a wildly imaginative mind, he transforms through repeated trials, maturing into a seasoned team leader and achieving great success. Along this journey, his life is also changed by the people he meets.

Puzzle-Solving Related to Architectural Design

The puzzles in the game are based on the manipulation of objects and spaces, involving mechanics such as moving, deleting, and swapping, faithfully capturing the essence of real architectural design thinking. The puzzle-solving process involves no complex operations or urgent countdowns. Explore at your own pace, click to interact, and solve light puzzles related to architectural structures and spatial logic, turning every discovery into a spark of creativity.

Real Architectural Design Concepts

The game collaborates with KFS International Design to transform their latest architectural designs into game scenes, allowing you to wander through them and appreciate their design details.

· Eternal Melody: Walk through a brutalist-style apartment, observing the unique room designs and elegant architectural curves. Based on a villa design located in Toronto.

· String Sound in Water: Pause by a giant traditional guitar in the middle of a river, listening to the natural resonance between architecture and flowing water. Based on Music on the River in Hengqin.

· Endless Dance: High-rise buildings connected by skybridges, dancing together within a large commercial district, reflecting the architect's own story. Based on WE Park in Hengqin.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

A minority (around 5%) of the game's assets involve the use of generative artificial intelligence.

System Requirements

    Minimum:
    • OS: 64 bit Windows 10/11
    • Processor: Intel Core i5 2.6GHz or similar
    • Memory: 16 GB RAM
    • Graphics: NVIDIA GeForce GTX 970 - 4GB or Radeon RX 470 - 4GB
    • DirectX: Version 11
    • Storage: 9 GB available space
    Recommended:
    • OS: 64 bit Windows 10/11
    • Processor: Intel Core i5-6600 3.3GHz or similar
    • Memory: 16 GB RAM
    • Graphics: NVIDIA GeForce RTX 3070 - 8GB or AMD Radeon 6700 XT - 12GB
    • DirectX: Version 12
    • Storage: 9 GB available space
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