A hack & slash roguelite rooted in Korean shamanism. Descend to the dark shadows of Aksun, chain hundreds of elemental artifacts and abilities into devastating reactions, and break the cursed cycle.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We are choosing Early Access because we want to improve the game together with our players.

The core gameplay, combat loop, and overall structure are already playable, but we believe that player feedback is essential for refining balance, improving usability, polishing progression, and making the game feel better over time. Since this is an action roguelite, feedback from real players is especially valuable for tuning difficulty, pacing, build variety, and long-term replayability.

Early Access allows us to continue development while actively listening to the community and making the game stronger before the full release.”

Approximately how long will this game be in Early Access?

“We currently expect the game to remain in Early Access for around 6 months.

Our current plan is to launch in Early Access in July, and then work toward the full release around November or December. This schedule may change depending on development progress and player feedback, but our goal is to keep the Early Access period focused and actively updated.”

How is the full version planned to differ from the Early Access version?

“The Early Access version will include the main combat systems, roguelite progression, weapons, artifacts, and the first 3 chapters of the game.

For the full version, we plan to add more content and polish, including additional chapters, the final chapter, the final boss, more weapons, additional progression elements, story content, balance improvements, and overall system polish.

Our goal for the full version is not only to add more content, but also to improve the overall game experience based on the feedback and data we gather during Early Access.”

What is the current state of the Early Access version?

“The current demo already represents the core gameplay experience of the game, and internally we consider the Early Access version to be very close to content-complete for its initial release.

The Early Access version is planned to launch with 3 playable chapters. We are currently adding and polishing story content, progression elements, balance, and usability improvements.

During Early Access, we plan to continue adding content, including at least one additional chapter before the full release, along with further improvements to weapons, systems, balance, and overall presentation.”

Will the game be priced differently during and after Early Access?

“Yes. We plan to offer the Early Access version at a lower price than the full release version.

As the full version will include significantly more content, including additional chapters, the final boss, more weapons, and further polish, we expect to increase the price at or before the full release.

We also want the Early Access price to be a way of thanking early players who support us, play the game while it is still in development, and help us improve it through feedback.”

How are you planning on involving the Community in your development process?

“We plan to involve the community through both gameplay data and direct player feedback.

We are collecting gameplay data to analyze balance, difficulty, player progression, pain points, and areas where players may be dropping off. This will help us make better decisions when improving combat, pacing, rewards, and overall game flow.

In addition, we will include an easy way for players to send feedback through surveys in each version of the game. We also operate an official Discord community, where we actively receive feedback, bug reports, suggestions, and discussion from players.

Throughout Early Access, we will use this feedback to improve balance, fix issues, polish systems, and adjust the game based on how players are actually experiencing it.”
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Planned Release Date: November 2026

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About This Game

Descend Into the Seal of Aksun

Aksun is a Hack & Slash roguelite with deep buildcraft and brutal, deliberate combat, all steeped in Korean shamanic folklore and the Six Realms of Life, known as Samsara. You are trapped within the Casket — a cursed device forged to imprison the will of chaos and those who follow the monstrous prophet, King Mokdu. Every run drives you deeper into a cycle of memory, suffering, and rebirth, handing you new weapons and corrupted artifacts to engrave and master.

Engrave Your Power

At the heart of Aksun lies the engraving of Legendary Artifacts. Each build takes shape across several interconnected systems:

  • Weapons — bound to Wardens of Ordeal, they define your combat identity and unlock powerful Awakening and Final Awakening skills.

  • Legendary Artifacts (30) — corrupted relics whose abilities you unlock by spending Echoes to Engrave them, working toward a full Revelation: the central pursuit of every run.

  • Common Artifacts (60+) — stack and duplicate to reinforce and mutate your stats.

  • Spells, Dash, and weapon skills — chain together with your engraved artifacts to complete the core of each build.

Read Your Enemies

Not every foe falls the same way. Most stagger under your blows, so you press forward and carve through them — but Fiends never flinch. To break one you must read its rhythm and answer with a Counter Spell, a clean parry that turns its assault into your opening. Fast and ferocious, yet always asking you to think between the blows.

A Branching Descent

Each chapter is a branching node map of meaningful choices — from weapon upgrades to artifact Engravings and Revelations — all set in a world rich with the spiritual beliefs and mythology of Korea.

What's Inside

  • Three fully playable chapters, each with its own boss fight

  • Five elemental artifact systems — Fire, Ice, Wind, Earth, and Lightning

  • 90 Artifacts in total (30 Legendary, 60 Common) and three unique Weapon types

  • Echo-fueled Engrave and Revelation,

  • Awakening and Counter Spell systems for in-depth buildcraft

  • Distorted realms filled with lore rooted in Korean spiritual beliefs

This is the first step in a growing ritual — and your feedback will help shape the game's future.

About Wayway Inc.

Wayway Inc. is a Korea-based studio of six dedicated developers. Aksun began as a solo experiment that grew into a collaborative vision after an internal competition of four individual projects. Our core members have worked together for over seven years, building a creative rhythm now enhanced by new talent — chemistry we're channeling into self-publishing our shamanic roguelite on PC and consoles.

Streaming & Content Policy

Content creators are fully welcome here. You may create, broadcast, and monetize videos and livestreams of Aksun on any platform, with no permission needed. Whether you're a longtime streamer or just starting out, Aksun is yours to share — we can't wait to watch.

Mature Content Description

The developers describe the content like this:

This game contains mature content suitable for players aged 15 and over, including intense violence, mild depictions of self-harm, psychological themes, indirect sexual references, and sensitive topics like social inequality and religious sacrifices. Consider these aspects before playing.

System Requirements

    Minimum:
    • OS: Windows 10 x64 (Version 1909 or Newer)
    • Processor: Intel Core i5-4670K (4*3400) / AMD FX-8350 (4*4000)
    • Memory: 8 GB RAM
    • Graphics: GeForce GTX 960 (2048MB) / AMD Radeon RX 470 (2048 MB)
    • DirectX: Version 12
    • Storage: 3 GB available space
    Recommended:
    • OS: Windows 10 x64 (Version 1909 or Newer)
    • Processor: Intel Core i7-6700K (4*4000) / AMD Ryzen 5 1500X (4*3500)
    • Memory: 8 GB RAM
    • Graphics: GeForce GTX 970 (2048 MB) / Radeon R9 Fury (4096 MB)
    • DirectX: Version 12
    • Storage: 3 GB available space
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