FlatOut 4: Total Insanity VR is destructive arcade racing at windshield distance. Trade paint, lose control, recover hard, and survive as rivals, debris, and pileups close in from every side.

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We want to build the game with the community. While FlatOut 4 has already been released, we believe we can continue adding new features and content based on the community’s request. The project started from our developer’s passion to see FlatOut in VR, and we want to know if we are moving forward in the correct direction from the community’s perspective. We’ll work closely to collect feedback and make adjustments to make FlatOut4: Total Insanity VR the best version it can be! We are working directly with the original IP Holder and Developer to ensure that the VR adaption stays true to the original game as well. ”

Approximately how long will this game be in Early Access?

“We are looking at approximately half a year. This will allow us to push early builds to dedicated community members and to collect rapid feedback to ensure we are moving forward in the right direction. We’ll work closely with gathering feedback, engaging with players on discord and also providing feedback opportunities. ”

How is the full version planned to differ from the Early Access version?

“We want to add more cars, tracks and features! We think with the community’s help we can focus on what the community would like and create the ultimate experience. ”

What is the current state of the Early Access version?

“In terms of a pure VR adaptation, the major work is already complete and the core engine (pun intended) has come along nicely. We want to tweak the game based on the community’s feedback and to ensure it works with a wide range of set ups and configurations. The game also has multiplayer up to 8 players and we’ll want feedback specifically on how this feature works and how the users like it. ”

Will the game be priced differently during and after Early Access?

“We are considering raising the price once FlatOut 4: Total Insanity VR graduates to a full release.

How are you planning on involving the Community in your development process?

“We want to hear from the community - whether it be bug reports, feature requests, or even big ideas! We read all our reviews and Steam community posts. Plus, players can join our Discord to chat directly with the developer and publishers.

The community's feedback will inform what the first official version of this game looks like!
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VR Only

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About This Game

FlatOut 4: Total Insanity VR is destructive arcade racing at windshield distance, combining high-speed racing, car crashes, and demolition derby chaos into an intense, first person VR driving experience.

This is FlatOut directly from the driver’s seat, where every questionable decision has consequences. Trade paint through tight corners. Recover from spinouts before the pack swallows you. Barrel toward a ramp knowing the landing is definitely going to hurt. Hit too hard, turn too late, or miss the gap, and the gruesome result is no longer something you watch from a safe distance. 

Inside the Wreckage

FlatOut 4: Total Insanity VR brings the series’ crash-heavy arcade racing into VR with first-person play, 6DOF support, motion controller steering, wheel support, spatialized audio, and much more. 

That matters because FlatOut suddenly gets very real when you are sitting behind the wheel.

Lean forward to look through a turn. Check your mirrors before a rival closes the gap. Glance down as the speedometer climbs. Hear the track open up around you, then hear another car come tearing into your space. When the impact hits, the car snaps sideways, rivals close in, and the wreckage keeps piling up around you.

Updated vehicle interiors, visible hands on the wheel, working mirrors, and a live speedometer keep you planted in the car when the race turns ugly. Check your six, watch the speed climb, brace for impact, and fight to stay in control as the smoke folds in around you. 

Race, Wreck, Crash and Burn Across Multiple Modes

Pick your favorite way to ruin a perfectly good vehicle, from full-contact races and weaponized assaults to driver-launching stunts, demolition arenas, and online multiplayer.

Race

Full-contact arcade racing where speed only gets you so far. Push through crowded tracks, muscle past rivals, recover from hard hits, and try to reach the finish before the car gives up.

Time Trial

No weapons, no pack, no excuses. Push the car to its limit, cut every corner clean, and keep enough control to beat the clock before the track beats you.

Assault

The race gets nastier when weapons hit the track. This is combat racing at its most brutal. Fire back, dodge incoming attacks, recover from the hits you couldn’t avoid, and use every dirty trick you can think of to stay in the fight.

Carnage

Score big by driving badly in all the right ways. Smash rivals, tear through trackside destruction, chain the chaos together, and keep the wreck moving long enough to make it count.

Stunt Mode

Forget the finish line. Hit the ramp, launch the driver through the windshield, and chase distance, targets, timing, and regret across 12 ridiculous stunt events.

Arena Mode

Leave the finish line behind and settle it in the arena. Smash through six demolition playgrounds across Death Match, Capture the Flag, and Survivor, where positioning only matters until somebody turns your car into scrap.

Online Multiplayer

Go online with up to 8 players and see what happens when real drivers bring real grudges to the track. Trade paint, force mistakes, lose friends, and try to cross the line before someone puts you into the wall and calls it strategy. 

White-Knuckle Control in VR

FlatOut 4: Total Insanity VR supports motion controller steering for players who want a direct VR driving feel, along with steering wheel, pedal, and manual shifter support for players who want to lock in with physical racing hardware.

Whichever setup you choose, the goal is the same: keep control when everything around you is trying to take it away. Correct the slide. Recover from the hit. Muscle the car back onto the road. Survive the corner you entered too fast and the rival who went in with you.

DLSS support and CAS sharpening provide a smoother high-performance VR racing experience and improve in-headset clarity. This keeps the action sharp as the track and the traffic close in.

Drive hard, hit harder, and try to finish while the car is still moving.

VR Steering Wheel Support & Hardware Compatibility

FlatOut 4: Total Insanity VR supports a wide range of steering wheels for VR racing games, with ongoing updates as new hardware is tested and added.

Which steering wheels are supported?
Most Logitech and Thrustmaster wheels are supported for this VR racing game with wheel support.

Confirmed working by the community:

  • Logitech G27, G29, G920, G923

  • Logitech RS50 (wheel only, pedals not yet supported)

  • Logitech Pro Racing Wheel (wheel only)

  • Thrustmaster T300, T300RS GT, T150 (after remapping), TX

We will be updating this list regularly as support expands

Some wheels may require light button remapping in settings. We are actively expanding VR racing simulator hardware support.

Not seeing your wheel listed?

If you’re using a steering wheel that isn’t on this list, join our Discord so we can help troubleshoot and, where possible, get your wheel working in-game.

System Requirements

    Minimum:
    • Memory: 16 GB RAM
    • Graphics: NVIDIA 1660 or equivalent
    • VR Support: Open XR- Meta Quest Touch Controllers
    Recommended:
    • Memory: 16 GB RAM
    • Graphics: NVIDIA 3070 or equivalent
    • VR Support: Open XR- Meta Quest Touch Controllers

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Overall Reviews:
Very Positive (70 reviews)






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