Cross a vast ocean as one of eight races, each with its own abilities, strengths and weaknesses. Uncover the secrets beneath the shining sea, deep in winding cave networks, and behind the cursed altars that stain the land.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Last Treasure Online ships with persistent online features and the parts that matter most in it, like crews, trading, buried treasure and the size of the ocean, only show what they really are once real people are playing together. We want to grow the world with players in it, fixing what they run into and adding what they ask for, instead of guessing alone.”

Approximately how long will this game be in Early Access?

“Cannot predict! Until the features are set in stone, most likely.”

How is the full version planned to differ from the Early Access version?

“We plan to add more islands, towns, dungeons and quests, more fish, weapons and gear, more ship types, and a deeper skill tree. We plan to keep tuning combat, sailing and the economy based on how players actually use them. Once these mechanics feel appropriate to the player base, at that point the game will likely continue to exist in a familiar state at which point it would no longer be early access. We are not promising specific features or dates.”

What is the current state of the Early Access version?

“The game is playable from character creation through all of the current content. You can sail a crewed ship with friends, fish, fight, explore islands with towns, caves and dungeons, trade with NPCs, form crews and bury treasure for other players to find. Windows, macOS, and Linux clients share one persistent world. Expect bugs, balance changes and some unfinished areas.”

Will the game be priced differently during and after Early Access?

“We plan to raise the price when the game leaves Early Access. Anyone who buys during Early Access keeps the game at no extra cost.”

How are you planning on involving the Community in your development process?

“Through Discord and in the Steam discussions, take bug reports and suggestions there, and post notes with every update. Our testers already shape the game this way and we plan to keep working like that.”
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About This Game

NO MICROTRANSACTIONS EVER. NO DLC EVER. WHEN YOU BUY THIS GAME, YOU BUY IT IN PERPETUITY.

LTO is an open-world ARPG you can play solo, online with friends or crewmates, or in a shared world alongside strangers. Any of these modes also supports split-screen: just load additional save files tied to the same account. Cross a vast ocean as one of eight races, each with its own abilities, strengths and weaknesses. Hundreds of distinct NPCs know things worth asking about: talk with them to pick up new skills, topics and quests. Uncover the secrets beneath the shining sea, deep in winding cave networks, and behind the cursed altars that stain the land.

This next treasure might be your last.

Last Treasure Online features an optional always online persistent server. Save data is validated even during local or peer to peer sessions in an effort to protect the live economy.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

We build Last Treasure Online with AI tools. Much of the code is written with AI, including shaders, scripts that model props and furniture in Blender, and scripts that synthesize sound effects and ambience. Minor text in the game is AI generated, but all English text is strongly scaffolded and audited by humans as designers. Other languages use AI translation to routinely localize across many languages. Feedback on patterns concerning the accuracy of these languages is appreciated. No images, textures, 3D models, music or sounds come from diffusion image, 3D, or audio models. Characters and clothing are hand-painted, and the world's textures are photographs.

System Requirements

Windows
macOS
SteamOS + Linux
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64-bit
    • Processor: 64-bit dual core, 2 GHz
    • Memory: 4096 MB RAM
    • Graphics: Vulkan 1.0 capable GPU with 1 GB VRAM
    • Network: Broadband Internet connection
    • Storage: 1024 MB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    Minimum:
    • OS: macOS 10.15 Catalina or later
    • Processor: Intel 64-bit or Apple Silicon
    • Memory: 4096 MB RAM
    • Graphics: Metal capable GPU
    • Network: Broadband Internet connection
    • Storage: 1024 MB available space
    Recommended:
      Minimum:
        Recommended:
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