You wake alone on the 32nd floor of a Tokyo skyscraper. A sentient computer has sealed the building, locking doors, shifting corridors, and sending machines to hunt you. Solve its puzzles, decode its language, and escape before it finds you.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Zangyou launches in Early Access as a complete, self contained horror experience set on Floor 32 of a Tokyo office tower. Early Access lets me refine the scares, puzzles, and pacing based on real player feedback.”

Approximately how long will this game be in Early Access?

“Floor 32 is a full 1-2 hour experience with puzzles, exploration, a hostile AI system, and entity encounters. Early Access will focus on polishing this experience based on player feedback.”

How is the full version planned to differ from the Early Access version?

“The full version will feature refined horror pacing, additional puzzle variety, and deeper interactions with MirAI based on what players respond to most. We may explore expanding the building in future updates depending on community interest.”

What is the current state of the Early Access version?

“Zangyou includes a fully explorable office floor with core movement, lighting, audio, and AI systems implemented. The MirAI system actively controls the environment around you. We're currently tuning puzzle difficulty, horror pacing, and entity behavior. Some sound effects and VFX will be polished during Early Access.”

Will the game be priced differently during and after Early Access?

“We're not planning on changing the price during Early Access. If significant content is added post-launch, the price may increase to reflect that.”

How are you planning on involving the Community in your development process?

“Discord feedback channels for bug reports, balance suggestions, and horror pacing feedback. Player input directly shapes what gets tuned puzzle hints, entity behavior, lighting, sound design. The goal is making Floor 32 as tight and scary as possible.”
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About This Game

You're trapped in a Tokyo office tower controlled by a hostile AI. Get out alive.

You wake alone on the 32nd floor of an empty Shibuya skyscraper. The doors are sealed. The elevators are dead. And something is watching you through the building's systems.

MirAI, the building's sentient computer, controls everything, lights, locks, corridors. It rearranges rooms when you're not looking. It sends machines to track you down. It speaks in a language you don't yet understand. And it doesn't want you to leave.

Solve its puzzles to survive. Restore power in server rooms, decode MirAI's language, and the reason it's keeping you here. Every floor between you and the street has its own dangers and secrets.

🔹 What to expect:

• First-person atmospheric horror set in a hyper-realistic Japanese office building

• A sentient AI antagonist that controls the environment around you

• Puzzles woven into the building itself, server rooms, keycards, sealed vents

• An entity that hunts you through corridors

• A mystery to unravel: why won't MirAI let you leave?

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 (64-bit)
    • Processor: Intel i5-2500K @ 3.3 GHz or equivalent
    • Memory: 8 GB RAM
    • Graphics: RTX 3060
    • DirectX: Version 11
    • Storage: 5 GB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10/11 (64-bit)
    • Processor: Intel i7-7700K or AMD Ryzen 5 3600
    • Memory: 16 GB RAM
    • Graphics: RTX 4000 series
    • Storage: 10 GB available space
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