Invisigun Heroes is a multiplayer, single-screen battle arena with a twist: everyone’s invisible! Predictable grid-based movement ensures that you know where you are, but other players don’t. Vigilance is key as environmental tells such as footprints and other disturbances will point out careless cadets.
All Reviews:
Very Positive (203) - 91% of the 203 user reviews for this game are positive.
Release Date:
Feb 8, 2017
Developer:
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Recent updates View all (26)

February 8

This spring: console releases, Journey, 3 new heroes. Now: 2-year anniversary sale!

https://youtu.be/wjYl0wN18T8
I'm overjoyed to finally be able to discuss everything that's in been development - but secret - for the past year. This spring (release date TBD), Invisigun Heroes will launch on consoles (Switch, PS4, Xbox One), with a massive amount of new content. The update will go live for all desktop players at the same time. Many more details will emerge in the near future, but here's a quick overview of the new content:
  • The Hero's Journey: This brand new single player campaign presents you with a challenging set of puzzle rooms for every hero that culminate in a boss fight. The rooms and boss will require that particular hero's ability to solve, and they provide a ton of offline content to enjoy while at the same time better preparing you for multiplayer strategies.

  • 3 New Heroes: Completing the new single player journeys will unlock the new heroes: Zephyr, Djaan-Khe, and Violet. The specifics of their identities and abilities are still a surprise.

  • Unlockables: Completing the journeys will also earn you a brand new shot style you can choose when selecting heroes. The rooms also have collectible microchips that provide an additional challenge on top of just completing it, and picking them up will unlock more and more scoreboard emotes for use in multiplayer battles.


To commemorate such a joyous occasion and the 2-year anniversary of Invisigun's desktop launch, it's 50% off for the next two weeks - and all the content above is on the way for free!
7 comments Read more

January 24

v1.6.114 - Maintenance update & Russian relay servers

Greetings! This latest patch is all about bug fixes and some big performance gains (if for some reason your computer was struggling to handle it). There are also two new relay servers regions added for non-direct fallback connections: Russia (Moscow), and Russia East (Khabarovsk). There is a huge amount of new content that is very far along, but is still a secret. I promise I'll be able to reveal it soon! As usual, you can always keep up to date with what's coming down the pipe for the next patch here: http://www.sombr.com/pub/SIG/changelog/

New
  • NET: Added server region: Russia (Moscow)
  • NET: Added server region: Russia, East (Khabarovsk)
Updates
  • Performance improvements across the board
  • UI: Added a status indicator icon when players are slowed
  • GAME: Carrier now bounces off walls
  • GAME: Carrier is affected by conveyor belts
  • GAME: Proximity doors jammed-open time reduced from 15s to 10s
  • AETHER: Pound will affect the carrier
  • SELENE: Slight effect added when double and triple jumping
  • IRIS: Ability boost changed to leave a trail of fire behind her dashes
Fixes
  • IRIS: Fixed an issue that could occasionally cause Iris to overshoot her dash target by a hair (and bump)
  • IRIS: Fixed collision issues when dashing into mine carts
  • EPI: Fixed hidden indicator for replays and specators when ghost Epi is inside igloos
  • UI: Fixed Steam nickname not showing up if host chooses a hero before clients join
  • UI: Fixed initial value of planet progress in challenge setup
  • UI: Fixed match information not updating in local match lobbies when changing settings
  • UI: Hero profile demos will auto correct if they mess up due to framerate or performance issues
  • UI: Fixed black screen after dialog dismissal when an online match fails to be created
  • UI: Instant replay text is dismissed when skipped quickly
  • NET: Fixed unresponsive lobby if a host recreates a match after being disconnected
  • GFX: Fixed pixel misalignment sprite wall seams on a bunch of map borders
  • GFX: Fixed frozen hero sprites when running while firing
  • GAME: Fixed issue where players could occasionally get momentarily stuck against a tile
  • GAME: Fixed potential for embers to spawn while the match is not active
  • GAME: Fixed meteor falling / impacts while the match is not active
  • GAME: Fixed up some mine cart interactions with Iris' dash
  • Triple Trouble: Fixed missing center tile for zone control
1 comments Read more

About This Game



Invisigun Heroes is a multiplayer, single-screen stealth battle arena with a twist: everyone’s invisible - including you! Predictable grid-based movement ensures that you know where you are, but other players don’t. Vigilance is key as environmental tells such as footprints and other disturbances will point out careless cadets. Using special abilities and firing your Invisigun will also momentarily give you away. Along with powerup drops, these mechanics reward stealth, reflex, forethought, deception, and awareness. A variety of lovingly-made environments, maps, game modes, and abilities combine for high replayability and a deep path to mastery.


Multi-player

Compete with up to 4 players or bots on a single screen

Single-player

Test your skills in a single player challenge mode with 3 skill levels

Online Play

Mix and match local and online players

Controller Support

Control your hero using gamepads or the keyboard

Pixel Art

Enjoy hand-crafted pixel art made with care

Unique Heroes

Battle your friends using a variety of heroes, each with unique special abilities

Many Environments

Explore 70 maps spread across 6 planets, each with unique interactivity, hazards, and weather effects

Unique Game Modes

Choose from a variety of game modes playable on every map for deep replayability

Match Modifiers

Customize the game mode conditions with match modifiers

Instant Replays

View hilariously revealing instant replays that expose tactics

Export GIFs

Save instant replays as animated GIFs

Full Soundtrack

Groove to the custom pulsing, ambient soundtrack composed by Paper Sound


Survival

Last hero standing wins a point each round

Hunter

Every kill earns a point during the rounds

Zone Control

Maintain control of the zone to score points

Deadline

Most kills within a time limit wins

Carrier

Survive while controlling the token

Land Grab

Claim the most territory to win

Beast Tamer

Tame the wild beasts and collect rewards to win

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP SP2+
    • Processor: Intel Core™ Duo+ (SSE2)
    • Memory: 2 GB RAM
    • Graphics: DirectX / OpenGL, 512+ MB VRAM
    • DirectX: Version 11
    • Storage: 400 MB available space
    Recommended:
    • Graphics: 1 GB VRAM
    • Network: Broadband Internet connection
    Minimum:
    • OS: Mac OS X 10.8+
    • Processor: Intel Core™ Duo+
    • Memory: 2 GB RAM
    • Graphics: OpenGL / Metal, 512+ MB VRAM
    • Storage: 400 MB available space
    • Additional Notes: Integrated Intel Iris cards may have unpredictable issues.
    Recommended:
    • Graphics: 1 GB VRAM
    • Network: Broadband Internet connection
    Minimum:
    • Memory: 2 GB RAM
    • Graphics: OpenGL, 512 MB+ VRAM
    • Storage: 400 MB available space
    • Additional Notes: 64-bit required
    Recommended:
    • Graphics: 1 GB VRAM
    • Network: Broadband Internet connection

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