Hand-drawn isometric Diablo style rogue like with Elden Ring style controls, and it's also a tower defense. Level up in run to try new skills and builds, level up between runs to increase your stats to begin each run stronger. Acquire loot and give old loot to your towers and mercenaries.

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Tulossa pian Early Accessiin

Pelin kehittäjät julkaisevat sen kehitysvaiheessa ja jatkavat työstämistä pelaajien palautteen pohjalta.

Huomaa: Early Access -pelit ovat keskeneräisiä ja saattavat vielä muuttua. Jos et halua pelata peliä sen tämänhetkisessä tilassa, odota ja tarkista peli myöhemmin uudelleen. Lue lisää

Kehittäjien kertomaa:

Miksi Early Access?

I am of course but one man and while I'll be releasing this game into early access with much of it completely finished, feedback will be helpful in balancing and creating the remaining characters and final bosses or additional enemies. Designs and some basic animations for bosses and enemies have been completed.

I plan on creating 5 choosable characters, and while the art and music are mostly done, balancing the game based on other peoples interactions other than myself will be necessary.

Miten kauan peli tulee arviolta olemaan Early Access -vaiheessa?

I imagine about 6 - 8 months.

Millä tavoin lopullinen versio tulee eroamaan Early Access -versiosta?

I plan to create 5 character classes to choose from, and to finish all the late game final enemies.

Mikä on Early Access -version tila tällä hetkellä?

One character is done, one enemy is done, one tower works, and everything interacts with each other. The art is finished for most of the bosses and enemies, but I still need to do all the angles. The music is done, and many of the sound effects are done.

Muuttuuko pelin hinta Early Access -vaiheen jälkeen?

I plan to gradually raise the price as I ship new content and features

Miten yhteisö otetaan mukaan kehitysprosessiin?

It's a tower defense, so it'll be pretty easy to add or change things based on community feedback! As I am the one to make the art, coding, and sound, there is zero overhead and thus I can easily and quickly add new enemies or extend the game based on quite literally whoever gets to me first.

Im on bluesky and instagram, which are the easiest ways to contact me.
Lue lisää
Peli ei ole vielä saatavilla Steamissä

Suunniteltu julkaisupäivä: elokuu 2027

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Tietoa pelistä

A hand-drawn ARPG Roguelike that's also a Tower Defense: level up your character and carry loot between runs, while experimenting with different skills and upgrades as you build towers and hack and slash your way through hordes of monsters marching towards your town.

Game Features

  • Classic isometric art, hand-drawn and traditionally animated.

  • Tight, responsive 2D controls. Light attacks, heavy attacks, aim and charge up projectiles. Fight your way through waves of ghouls and monsters.

  • Level up your character, become stronger within each run as well as in the over world, allowing you to start stronger each time. Try new skills and different weapons each run!

  • Keep weapons from each run; give old weapons to your mercenaries or towers to make them even stronger.

  • 10 elemental upgrades, with upgradable and unique mechanics. They all stack onto each other.

  • Collect coins that explode from enemy bodies as you hit them.

  • A massive cast of enemies and bosses.

  • No Generative AI was used in any part of this production.

  • I hand drew the pixel art, with traditional animation.

  • I wrote each line of code.

  • I composed each note of music.

  • I recorded the sound effects in my bedroom.

  • I downloaded two free-for-commercial-use fonts and used the open source Godot Engine.

Järjestelmävaatimukset

Windows
macOS
    Vähintään:
    • Käyttöjärjestelmä: Windows 11
    • Suoritin: 1.80 GHz
* 15.2.24 alkaen Steam-asiakasohjelma ei tue enää 32-bittisiä pelejä tai macOS-versiota 10.14 tai vanhempia.
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