Tears of Viceroy is a multiplayer strategy game of interstellar conquest, diplomacy and resource control. Form alliances, forge suzerainties, and outmaneuver rivals in a week-long battle of wits and ambition. For the homeworld!

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抢先体验游戏

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注意:处于抢先体验的游戏内容尚不完整且也许会发生变化。如果您不是特别想玩当前这个状态下的游戏,那么您应该等待一段时间来观察游戏的开发进度。了解更多

开发者的话:

为何要采用抢先体验这种模式?

“We believe Early Access is the ideal way to develop innovative games – by playing with players and listening to players.”

这款游戏的抢先体验状态大约持续多久?

“We expect the Early Access phase to last between 6 to 12 months. However, we don't believe development on ToV will drastically slow down after release. The cycle we follow – play the game, listen to players, add features, fix bugs, repeat – is, in our experience, the only viable path for online games.”

计划中的完整版本和抢先体验版本到底有多少不同?

“During Early Access, we aim to grow and refine the game based on community feedback while continuing to implement planned features and fix bugs.

Planned additions include:
- More objectives – Explore, Exploit, and Exterminate will complement the existing Expand.
- Expanded Diplomacy – including more functional Alliances, more demanding and oppressive Suzerainties, neutral systems, and open systems.
- Strategic features – while we aim to keep core gameplay simple and elegant, we’re considering additions such as Doomsday Devices, Gas Clouds, Warp Gates, Jump Gates, Wormholes, and Scan Amplifiers.
- Localization into additional languages.
- Optional selection of primary and secondary campaign languages.”

抢先体验版本的现状如何?

“Check the 'About This Game' section to see what the game offers in Early Access. We plan to build on this foundation with ongoing content and feature updates.”

在抢先体验期间和结束之后,游戏价格会有所不同吗?

“ToV is free to play and always will be. We are considering optional paid cosmetics and campaign customization features, but it's too early to share concrete details.”

在开发过程中,你们是如何计划让玩家社区参与进来的?

“All community members are welcome to share feedback, reports, comments, and suggestions. We plan to focus on the most effective communication channels:
- Our Discord server
- The Steam Community Hub
Both will receive prioritized attention from the developers.”
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关于此游戏

  • ToV is a slow real-time / turn-based hybrid game, where turns (called ticks) end automatically. A typical game (called a campaign) takes a week or longer.

  • ATWAR (Advance Tick When All Ready) mode allows to advance ticks faster, making possible to play the whole campaign in one evening.

  • Rule-based diplomacy:

    • Defense pacts with defensive wars auto-join

    • Alliances with shared scan range

    • Inter-bloc diplomacy (joins, expulsions, war declarations, peace proposals) resolved by vote

    • Suzerainties with tributes and, well... vassals!

  • Campaign event notifications are sent to your mobile device (currently Android only), so you don’t need to check the game constantly or keep it running in the background.

  • No cheating – each client receives only the information it’s allowed to see.

  • Co-participation info shows which players in your campaign have played (or are playing) other campaigns together – helps detect multi-boxers.

  • Local tick control lets you review past ticks and preview future (predicted) ones – useful for analysis and planning.

AI 生成内容披露

开发者对其游戏如何使用 AI 生成内容的描述如下:

1. Parts of the game logo were generated by ChatGPT during brainstorming sessions, then vectorized and refined using vector editing software.
2. The narrator's voice in the game trailer was generated using ElevenLabs' "John Doe Gentle" voice.

系统需求

    最低配置:
    • 操作系统: Windows 10
    • 内存: 4 GB RAM
    • DirectX 版本: 11
    • 网络: 宽带互联网连接
    • 存储空间: 需要 100 MB 可用空间
    推荐配置:
    • 操作系统: Windows 10
    • 内存: 4 GB RAM
    • DirectX 版本: 11
    • 网络: 宽带互联网连接
    • 存储空间: 需要 100 MB 可用空间

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