Tears of Viceroy is a multiplayer strategy game of interstellar conquest, diplomacy and resource control. Form alliances, forge suzerainties, and outmaneuver rivals in a week-long battle of wits and ambition. For the homeworld!

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Early Access-spel

Få omedelbar tillgång och börja spela; bli inblandad i detta spel medan det utvecklas.

Obs: Spel i Early Access är inte färdiga och kan eventuellt ändras ytterligare. Om du inte är sugen på att spela det här spelet i dess nuvarande tillstånd, bör du vänta och se om spelet utvecklas vidare. Läs mer.

Vad utvecklarna har att säga:

Varför Early Access?

“We believe Early Access is the ideal way to develop innovative games – by playing with players and listening to players.”

Ungefär hur länge kommer det här spelet att vara i Early Access?

“We expect the Early Access phase to last between 6 to 12 months. However, we don't believe development on ToV will drastically slow down after release. The cycle we follow – play the game, listen to players, add features, fix bugs, repeat – is, in our experience, the only viable path for online games.”

Hur är det tänkt att den fullständiga versionen ska skilja sig från versionen i Early Access?

“During Early Access, we aim to grow and refine the game based on community feedback while continuing to implement planned features and fix bugs.

Planned additions include:
- More objectives – Explore, Exploit, and Exterminate will complement the existing Expand.
- Expanded Diplomacy – including more functional Alliances, more demanding and oppressive Suzerainties, neutral systems, and open systems.
- Strategic features – while we aim to keep core gameplay simple and elegant, we’re considering additions such as Doomsday Devices, Gas Clouds, Warp Gates, Jump Gates, Wormholes, and Scan Amplifiers.
- Localization into additional languages.
- Optional selection of primary and secondary campaign languages.”

Hur är det nuvarande läget i versionen med Early Access?

“Check the 'About This Game' section to see what the game offers in Early Access. We plan to build on this foundation with ongoing content and feature updates.”

Kommer spelet att prissättas annorlunda under och efter Early Access?

“ToV is free to play and always will be. We are considering optional paid cosmetics and campaign customization features, but it's too early to share concrete details.”

Hur planerar ni att involvera gemenskapen i er utvecklingsprocess?

“All community members are welcome to share feedback, reports, comments, and suggestions. We plan to focus on the most effective communication channels:
- Our Discord server
- The Steam Community Hub
Both will receive prioritized attention from the developers.”
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Om detta spel

  • ToV is a slow real-time / turn-based hybrid game, where turns (called ticks) end automatically. A typical game (called a campaign) takes a week or longer.

  • ATWAR (Advance Tick When All Ready) mode allows to advance ticks faster, making possible to play the whole campaign in one evening.

  • Rule-based diplomacy:

    • Defense pacts with defensive wars auto-join

    • Alliances with shared scan range

    • Inter-bloc diplomacy (joins, expulsions, war declarations, peace proposals) resolved by vote

    • Suzerainties with tributes and, well... vassals!

  • Campaign event notifications are sent to your mobile device (currently Android only), so you don’t need to check the game constantly or keep it running in the background.

  • No cheating – each client receives only the information it’s allowed to see.

  • Co-participation info shows which players in your campaign have played (or are playing) other campaigns together – helps detect multi-boxers.

  • Local tick control lets you review past ticks and preview future (predicted) ones – useful for analysis and planning.

Upplysning om AI-genererat innehåll

Utvecklarna beskriver hur deras spel använder AI-genererat innehåll så här:

1. Parts of the game logo were generated by ChatGPT during brainstorming sessions, then vectorized and refined using vector editing software.
2. The narrator's voice in the game trailer was generated using ElevenLabs' "John Doe Gentle" voice.

Systemkrav

    Minimum:
    • OS: Windows 10
    • Minne: 4 GB RAM
    • DirectX: Version 11
    • Nätverk: Bredbandsanslutning
    • Lagring: 100 MB ledigt utrymme
    Rekommenderade:
    • OS: Windows 10
    • Minne: 4 GB RAM
    • DirectX: Version 11
    • Nätverk: Bredbandsanslutning
    • Lagring: 100 MB ledigt utrymme

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